cocos-js-error-fix

cocos-js-error-fix is a skill for Claude Code from wenext-limited/playbook-cocos. It costs 82 tokens per session (5,423 once invoked), scanned A, original, no licence file.

A diagnostic skill for finding the root cause of Cocos JavaScript errors in an app. Cocos is a game-engine framework; the skill checks error stacks, release versions, source code, and engine documentation, using ClickHouse and Feishu Wiki data.

In plain words
What is it for?
Use it to investigate Cocos JS errors, identify the failing code or engine layer, and produce repair suggestions.
Why use it?
It brings the error details, the relevant released code, and engine references together when a stack trace alone is not enough to explain a failure.

Skill for Claude Code

Written for Claude Code: allowed-tools in frontmatter.

Good fit Use it to investigate Cocos JS errors, identify the failing code or engine layer, and produce repair suggestions.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/wenext-limited/playbook-cocos/cocos-js-error-fix
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add wenext-limited/playbook-cocos --skill cocos-js-error-fix
Clone the repo
git clone --depth 1 https://github.com/wenext-limited/playbook-cocos

Made for: Claude Code.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for cocos-js-error-fix

README.md
[![agentmods](https://agentmods.dev/badge/skills/wenext-limited/playbook-cocos/cocos-js-error-fix/github.svg)](https://agentmods.dev/skills/wenext-limited/playbook-cocos/cocos-js-error-fix)
Your own site
<a href="https://agentmods.dev/skills/wenext-limited/playbook-cocos/cocos-js-error-fix"><img src="https://agentmods.dev/badge/skills/wenext-limited/playbook-cocos/cocos-js-error-fix/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for cocos-js-error-fix

Your own site · 80×15
<a href="https://agentmods.dev/skills/wenext-limited/playbook-cocos/cocos-js-error-fix"><img src="https://agentmods.dev/badge/skills/wenext-limited/playbook-cocos/cocos-js-error-fix.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 82 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 5,423 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 1 finding. A grade says what 26 rules found in the file — not that it is safe.
Origin unknown No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00082 $0.05423
Opus 5 $0.00041 $0.02712
Sonnet 5 $0.00016 $0.01085
Haiku 4.5 $0.00008 $0.00542

Measured 11d ago against content hash 3d314cae724f, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-11, from the pricing page.

Security

Grade A, and why

cocos-js-error-fix scanned grade A with 1 finding against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 11d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Makes network callslowCapability

Not a fault in itself. Listed so you know the mod talks to something, and to what.

import urllib.request, json, base64
skills/cocos-js-error-fix/SKILL.md · 569 lines

The source is not reproduced here

No licence file

A repository with no LICENSE is all rights reserved by default, so the body is not copied here. The metadata, the measurements and the link are.

Read it on GitHub

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 11d ago First seen · 569 lines · 82 tokens per session scan A 3d314cae724f

Subscribe to this mod's changes

cocos-js-error-fix is a skill published in the GitHub repository wenext-limited/playbook-cocos (2 stars, last pushed 11d ago), with no licence file. It adds 82 tokens to every session and 5,423 once invoked, about $0.0004 per session on Opus 5. A static security scan graded it A with 1 finding (makes network calls). No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

Related

Other skills, from other repositories

minecraft-debug-mcp

Operate and debug the live Minecraft bot through its built-in MCP REPL server. Use when work requires starting the bot with pnpm dev, connecting to the local MCP endpoint, inspecting cognitive state/logs/history, injecting synthetic chat/events, or running targeted REPL code against the running brain during…

moeru-ai/airi · 68 tokens

graphics-api-hooking

Analyze Direct3D/DXGI, OpenGL, and Vulkan rendering, presentation, composition, and capture evidence. Use to distinguish API samples, PresentMon event metrics, Tracy instrumentation, compatibility translation, frame images, and validation diagnostics; review swap chains, overlays, resource lifetime, and…

gmh5225/awesome-game-security · 90 tokens

console-get-logs

Retrieve Unity Editor logs from the MCP plugin's LogCollector, optionally filtered by log type or time window. Useful for debugging and monitoring Editor activity.

IvanMurzak/Unity-MCP · 35 tokens

editor-application-get-state

Return the current state of UnityEditor.EditorApplication — playmode, paused state, compilation state, and related flags.

IvanMurzak/Unity-MCP · 31 tokens

console-clear-logs

Clear the MCP log cache (used by 'console-get-logs') and the Unity Editor Console window. Useful for isolating logs to a specific action by clearing the slate first.

IvanMurzak/Unity-MCP · 41 tokens

profiler-start

Enable Unity's runtime profiler and open the Profiler window. Idempotent: calling when already enabled returns the current enabled state without error.

IvanMurzak/Unity-MCP · 32 tokens