wenext-limited/playbook-cocos

Cocos Creator 2D Game Development Playbook

This repository also configures its own agents. See what playbook-cocos tells them →

2Stars on the repository
48Mods indexed here, across every type
8d agoLast push, which is what freshness is scored on
noneNo LICENSE: all rights reserved, so bodies are not copied

wenext-limited/playbook-cocos

Skill Claude Code

A project-scanning helper that checks which app versions contain a particular feature. It supports checking one project or scanning several projects under a shared parent folder.

not rated 2 8d ago A 0 tokens

wenext-limited/playbook-cocos

Skill Claude CodeCodex

A resource-checking and cleanup guide for Cocos Creator game projects, covering images, audio, and texture atlases. Cocos Creator is a tool for making games and interactive applications.

not rated 2 8d ago A 108 tokens

cocos-cli

03

wenext-limited/playbook-cocos

Skill Claude CodeCodex

A command-line helper for working with Cocos Creator 3.8.8 projects. Cocos Creator is a game-development tool that uses scenes, prefabs, components, and other game assets.

not rated 2 8d ago A 46 tokens

cocos-code-review

04

wenext-limited/playbook-cocos

Skill Claude CodeCodex

Review Cocos Creator and OOPS TypeScript branch or PR diffs with ts-graph MCP semantic analysis and cocos-cli scene/prefab resource integrity checks. Use for Cocos code reviews, impact analysis, missing component detection, and missing resource validation. Requires both tools and asks before installation or update…

not rated 2 8d ago A 68 tokens

wenext-limited/playbook-cocos

Skill Claude CodeCodex

A workflow for moving business features between Cocos Creator projects, including locating entry points, mapping code dependencies, checking resources, and fixing paths. Cocos Creator is a tool for building games and interactive applications.

not rated 2 8d ago A 68 tokens

wenext-limited/playbook-cocos

Skill Codex

A skill for creating, updating, and checking Grafana dashboards for WeNext Cocos Creator game data stored in ClickHouse. Grafana is a tool for displaying monitored data as charts and metrics.

not rated 2 8d ago A 132 tokens

cocos-js-error-fix

07

wenext-limited/playbook-cocos

Skill Claude Code

A diagnostic skill for finding the root cause of Cocos JavaScript errors in an app. Cocos is a game-engine framework; the skill checks error stacks, release versions, source code, and engine documentation, using ClickHouse and Feishu Wiki data.

not rated 2 8d ago A 82 tokens

cocos-js-error

08

wenext-limited/playbook-cocos

Skill Claude Code

A reporting helper that finds the ten most common Cocos JavaScript errors for a selected app, game type, and time period. It reads error data from ClickHouse, a database designed for analysing large event logs.

not rated 2 8d ago A 78 tokens

cocos-node-binding

09

wenext-limited/playbook-cocos

Skill Claude CodeCodex

Use when binding child nodes in Cocos Creator onLoad() — when given a .prefab file path, or when multiple fields share a common parent node, or traversal involves multi-level paths.

not rated 2 8d ago A 44 tokens

wenext-limited/playbook-cocos

Skill Claude CodeCodex

A setup tool that links the local playbook-cocos knowledge base into the rule directories used by several AI coding tools. A soft link points to the original files instead of making a copy.

not rated 2 8d ago A 100 tokens

cocos-playbook-sync

11

wenext-limited/playbook-cocos

Skill Claude CodeCodex

A workflow for synchronising a user-level local copy of the playbook-cocos knowledge repository with its GitHub remote repository.

not rated 2 8d ago A 101 tokens

cocos-query-ck

13

wenext-limited/playbook-cocos

Skill Codex

A tool for querying and analysing event data sent by Cocos Creator games to ClickHouse, a database commonly used for large-scale analytics. It can work across apps and examine events, users, versions, trends, ratios, and details, or produce SQL only.

not rated 2 8d ago A 140 tokens

wenext-limited/playbook-cocos

Skill Claude Code

A checker for finding unused files in Cocos Creator project resource or custom Asset Bundle folders, which package assets for loading by an app.

not rated 2 8d ago A 67 tokens

jenkins-build

15

wenext-limited/playbook-cocos

Skill Claude Code

A command for triggering Jenkins builds, where Jenkins is a system that automatically runs project jobs such as packaging a game. It is intended for game projects, including Cocos projects.

not rated 2 8d ago A 62 tokens

jenkins-cocos-build

16

wenext-limited/playbook-cocos

Skill Claude CodeCodex

A skill that starts remote Jenkins builds for Cocos game projects after interpreting the requested job, app, branch, and debug mode, then asking for confirmation.

not rated 2 8d ago C 112 tokens

lark-ai-efficiency

17

wenext-limited/playbook-cocos

Skill Claude CodeCodex

A workflow for reviewing work across local Codex, OpenCode, and Claude CLI sessions, then recording the results in Feishu spreadsheets. Feishu is a collaboration platform, and the workflow uses its work-type data to classify the work.

not rated 2 8d ago A 76 tokens

wenext-limited/playbook-cocos

Skill Claude Code

A reporting procedure that reads Feishu, also called Lark, weekly reports and tables to estimate how a named person's work time was divided among apps during a month.

not rated 2 8d ago A 69 tokens

wenext-limited/playbook-cocos

Skill Claude Code

Instructions for moving a PlayerAvatarComponent avatar-management system into a new Cocos Creator game project. The system includes animated GIF playback, remote-image caching, reference counting, memory cleanup, image resizing, and default-avatar compatibility.

not rated 2 8d ago B 101 tokens

wenext-limited/playbook-cocos

Skill Claude CodeCodex

A procedure for moving game coin, coin, and default-head icon resources between Cocos Creator game projects. Cocos Creator is a tool for building games.

not rated 2 8d ago A 66 tokens

wenext-limited/playbook-cocos

Skill Claude CodeCodex

Use when native app pushes sound/vibrate state changes to Cocos Creator game via bridge (e.g. onGameOp), and game UI (setting panels, toggle buttons, menu labels) needs to sync in real time. Applies when NativeUtil.soundState is the source of truth but UI reads from localStorage or AudioMgr cache, causing state desync.

not rated 2 8d ago A 79 tokens

At most 3 mods per repository are shown here, and a mod shipped inside a plugin is left to that plugin's page — the rest are on their repository pages: