jenkins-build

jenkins-build is a skill for Claude Code from wenext-limited/playbook-cocos. It costs 62 tokens per session (3,002 once invoked), scanned A, original, no licence file.

A command for triggering Jenkins builds, where Jenkins is a system that automatically runs project jobs such as packaging a game. It is intended for game projects, including Cocos projects.

In plain words
What is it for?
Use it to trigger game packaging, remote builds, Jenkins builds, or Cocos builds.
Why use it?
It removes the need to start a remote game build manually through Jenkins when a build or package is requested.

Skill for Claude Code

Written for Claude Code: allowed-tools in frontmatter.

Good fit Use it to trigger game packaging, remote builds, Jenkins builds, or Cocos builds.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/wenext-limited/playbook-cocos/jenkins-build
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add wenext-limited/playbook-cocos --skill jenkins-build
Clone the repo
git clone --depth 1 https://github.com/wenext-limited/playbook-cocos

Made for: Claude Code.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for jenkins-build

README.md
[![agentmods](https://agentmods.dev/badge/skills/wenext-limited/playbook-cocos/jenkins-build/github.svg)](https://agentmods.dev/skills/wenext-limited/playbook-cocos/jenkins-build)
Your own site
<a href="https://agentmods.dev/skills/wenext-limited/playbook-cocos/jenkins-build"><img src="https://agentmods.dev/badge/skills/wenext-limited/playbook-cocos/jenkins-build/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for jenkins-build

Your own site · 80×15
<a href="https://agentmods.dev/skills/wenext-limited/playbook-cocos/jenkins-build"><img src="https://agentmods.dev/badge/skills/wenext-limited/playbook-cocos/jenkins-build.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 62 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 3,002 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin unknown No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00062 $0.03002
Opus 5.5 $0.00025 $0.01201
Sonnet 5.5 $0.00012 $0.00600
Haiku 4.5 $0.00006 $0.00300

Measured 2mo ago against content hash 0b51d4483487, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

jenkins-build scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 2mo ago.

The scan reads SKILL.md. This mod also ships 1 executable file (scripts/jenkins_build.sh), listed below but not scanned — reading those needs a real analyzer, not pattern matching.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/jenkins-build/SKILL.md · 224 lines

The source is not reproduced here

No licence file

A repository with no LICENSE is all rights reserved by default, so the body is not copied here. The metadata, the measurements and the link are.

Read it on GitHub

Files

What ships with it

1 file beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 2mo ago First seen · 224 lines · 62 tokens per session scan A 0b51d4483487

Subscribe to this mod's changes

jenkins-build is a skill published in the GitHub repository wenext-limited/playbook-cocos (2 stars, last pushed 2mo ago), with no licence file. It adds 62 tokens to every session and 3,002 once invoked, about $0.0002 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

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