Agent
Agent for cocos-developer.
Agent
Agent for cocos-developer.
Instructions file GitHub Copilot
A set of instructions for GitHub Copilot in the wenext-limited/playbook-cocos repository. It explains the repository’s knowledge base, working guide, reading order, and naming rules for skills.
Instructions file GitHub Copilot
Coding rules and guidelines for component-patterns.
Instructions file GitHub Copilot
Coding rules and guidelines for project-structure.
Instructions file GitHub Copilot
Coding rules and guidelines for coding-style.
Instructions file GitHub Copilot
Coding rules and guidelines for git-workflow.
Instructions file GitHub Copilot
Coding rules and guidelines for coding-style.
Instructions file GitHub Copilot
Coding rules and guidelines for patterns.
Skill Claude CodeCodex
A skill for building the core loop of a 2D game: the repeating flow that controls stages, countdowns, turns, and game states.
Skill Claude CodeCodex
A guide for creating 2D animations in Cocos Creator, a game-development tool, using tweens, Spine skeletal animation, timers, and frame loops.
Skill Claude CodeCodex
A skill for loading and organising game resources while a game runs, such as sprites and sprite sheets. It also covers preloading and caching, which keep resources ready for reuse.
Skill Claude CodeCodex
A game-audio management aid for controlling music, sound effects, volume and audio behavior when an app moves between foreground and background.
Skill Claude CodeCodex
A Cocos game animation tool for flying-coin effects that follow curved Bézier paths, fade, and use pooled objects. Cocos is a game-development engine, and object pooling reuses objects instead of creating them repeatedly.
Skill Claude CodeCodex
A guide for saving client-side data, including browser storage, prefixed key-value entries, and the OOPS storage system. It does not cover server-side data storage.
Skill Claude CodeCodex
A guide for adding multiple languages to a Cocos project. Cocos is a game-development framework, and localization means adapting an application for different languages.
Skill Claude CodeCodex
A guide for adding network communication to software, including regular web requests and WebSocket connections. WebSockets keep a connection open for ongoing two-way messages.
Skill Claude CodeCodex
A setup guide for creating new Cocos Creator game projects. Cocos Creator is a tool for making games, and OOPS is the framework included in the recommended starting structure.
Skill Claude CodeCodex
A Cocos Creator workflow for managing scene changes, lazy loading of Asset Bundles, and child-game entry points.
Skill Claude CodeCodex
A UI-focused toolkit for managing interface hierarchies, pop-up windows, panels, and configuration tables.
Skill Claude CodeCodex
A guide for building software with a three-layer Entity-Component-System structure in the OOPS framework. The layers separate data models, business logic, and the view that displays or connects the data.
Skill Claude CodeCodex
A set of rules for using the OOPS event system to let modules communicate through named events. It covers event definitions, registration and removal, and dispatching events, but not Cocos Node events or EventTarget.
Skill Claude CodeCodex
A guide for starting or understanding the OOPS framework in Cocos Creator, a tool for building games and interactive applications. It covers the framework's main base class, global object, and startup process.
Skill Claude CodeCodex
A guide for OOPS's MVVM data-binding system, which connects a user interface to data so changes can be shared between them automatically.
Skill Claude CodeCodex
A collection of TypeScript utilities and common coding patterns for interface and text-handling tasks. It includes toast notifications, number-counting animations, easing functions, Arabic-language support, and rich-text management.