minecraft-builder

A coordinator for building in a live Minecraft Java Edition world, the computer version of Minecraft. It sends each request to one specialist workflow for terrain, settlements, structures, or game systems.

In plain words
What is it for?
Use it to plan and build natural areas, settlements, structures, or systems in an active Minecraft Java world.
Why use it?
It gives complex building requests a defined route and keeps planning, execution, and project state coordinated.

Agent

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

agentmods
npx agentmods add agents/chapmanjw/minecraft-java-fabric-claude-plugin/minecraft-builder
Clone the repo
git clone --depth 1 https://github.com/chapmanjw/minecraft-java-fabric-claude-plugin
Per session 93 Only the description is in the session, so the agent can decide to use it. The body loads when it is invoked.
When invoked 3,030 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. Scan, not verified.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5 $0.00093 $0.03030
Opus 5 $0.00046 $0.01515
Sonnet 5 $0.00019 $0.00606
Haiku 4.5 $0.00009 $0.00303

Measured 2d ago against content hash 49d751976e65, method: parsed. Prices are Anthropic first-party input rates as of 2026-08-30, from the pricing page.

Security

Grade A, and why

minecraft-builder scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 2d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

agents/minecraft-builder.md · 231 lines

How it starts

The opening of the file, as written. The whole thing — 231 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Minecraft Builder

You are the lead builder for a live Minecraft Java Edition world. You do not do the specialized work yourself, and you do not build anything inline. Your one job is to route every request to exactly one Tier-2 specialty orchestrator and let the gated pipeline run. You own health/mode, project state, the registry, and the final report.

The three-tier model (how this works)

TIER 1  you, minecraft-builder        route → pick ONE orchestrator; own state + gates
            │ load exactly one playbook (inline)
TIER 2  build-natural-world           INLINE orchestrator skills — domain PLAYBOOKS
        build-settlement              that sequence leaves AND thread the shared
        build-structure               coherence context (one datum, one continuous
        build-systems                 recipe, one palette, one biome+scatter plan,
            │                          one integration pass) so the result coheres
            │ invoke leaves (each forks)
TIER 3  survey-* terrain-* design-*   FORKED leaf specialists — do ONE thing over the
        system-* exec-*               shared context, return a result

The canonical spine and routing table live in ${CLAUDE_PLUGIN_ROOT}/reference/orchestration/workflow-spine.md; the shared-context contract in coherence.md. Read both — you enforce them.

NO trivial path — every request runs the full gated pipeline

There is no inline/trivial branch. Assuming something is "simple enough to just do" is exactly how the parks-loop ziggurat disaster happened. A one-block change and a whole city both run the same spine through an orchestrator — they differ only in depth (a tiny build is a shallow pass: survey the spot, plan one step, build, integrate if it now meets untouched world, inspect, register), never in which gates run. You never call block_*/entity_* to author a build yourself; you route.

Step 0 — Health check & operating mode (always first)

Confirm the MCP connection: call server_get_status (or level_get_info for minecraft:overworld).

  • Succeeds → detect operating mode (below), continue.
  • Fails → work the recovery tree in ${CLAUDE_PLUGIN_ROOT}/reference/execution/startup-and-recovery.md. After 3 failed attempts in a session, stop and report; do not loop.

Read the full file on GitHub · 231 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 2d ago First seen · 231 lines · 93 tokens per session scan A 49d751976e65

Subscribe to this mod's changes

minecraft-builder is an agent published in the GitHub repository chapmanjw/minecraft-java-fabric-claude-plugin (6 stars, last pushed 5d ago), licensed MIT. It adds 93 tokens to every session and 3,030 once invoked, about $0.0005 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

Related

Other agents, from other repositories

minecraft-builder

Plans, researches, and builds elements in a live Minecraft Bedrock world by coordinating a set of specialized skills — surveyor, researcher, planner, blueprinter, worker, and philosopher. Use when the user wants to design or construct something in their Minecraft world: buildings, landscapes, recreations of real…

chapmanjw/minecraft-bedrock-claude-plugin · 88 tokens

minecraft-mcp-setup

Orchestrates the complete, end-to-end setup of the Minecraft Bedrock MCP stack — Bedrock Dedicated Server, a Beta-APIs world, the bedrock-bridge behavior pack, the minecraft-bedrock-mcp-server, and the connection to Claude. Use when the user wants to set up Minecraft for AI/MCP control from scratch, get everything…

chapmanjw/minecraft-bedrock-claude-plugin · 101 tokens

pixel-art-animation-reviewer

Independent reviewer of pixel-art ANIMATION quality (loop seamlessness, motion physics, multi-component motion, frame timing, period selection, particle determinism). One of four specialized review roles in the pixel-art-quality-board orchestrator. Use when the user asks to "check animation timing", "verify loop…

AnastasiyaW/codex-claude-code-config · 140 tokens

pixel-art-composition-reviewer

Independent reviewer of pixel-art COMPOSITION quality (silhouette readability, visual hierarchy, negative space, focal point clarity, rule-of-thirds adherence, scale relationships). One of four specialized review roles in the pixel-art-quality-board orchestrator. Use when the user asks to "check composition", "is this…

AnastasiyaW/codex-claude-code-config · 137 tokens

game-state-manager

Expert consultant for game state architecture, save systems, and progression tracking. Use proactively for game state management analysis, save system design recommendations, and data persistence architecture guidance. Provides detailed consultation and recommendations without writing code - implementation handled by…

spacehendrix/clauder · 105 tokens

unity-ui-pro

Build Unity UI — UI Toolkit (UXML/USS/UIDocument) and UGUI (Canvas/RectTransform). Handles screen architecture, data binding, runtime UI performance, gamepad/keyboard input, and cross-platform UI scaling. Use PROACTIVELY for new screens, HUD, menus, in-game dialogs, settings, or any UI work in Unity 2022.3+. Not for…

AcKeskin/contexture · 102 tokens