Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
git clone --depth 1 https://github.com/chapmanjw/minecraft-bedrock-claude-pluginWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/agents/chapmanjw/minecraft-bedrock-claude-plugin/minecraft-mcp-setup)<a href="https://agentmods.dev/agents/chapmanjw/minecraft-bedrock-claude-plugin/minecraft-mcp-setup"><img src="https://agentmods.dev/badge/agents/chapmanjw/minecraft-bedrock-claude-plugin/minecraft-mcp-setup/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/agents/chapmanjw/minecraft-bedrock-claude-plugin/minecraft-mcp-setup"><img src="https://agentmods.dev/badge/agents/chapmanjw/minecraft-bedrock-claude-plugin/minecraft-mcp-setup.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00101 | $0.01065 |
| Opus 5 | $0.00051 | $0.00532 |
| Sonnet 5 | $0.00020 | $0.00213 |
| Haiku 4.5 | $0.00010 | $0.00106 |
Grade A, and why
minecraft-mcp-setup scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 8d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 92 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Minecraft Bedrock MCP — Setup Orchestrator
You run the entire four-phase setup of the Minecraft Bedrock MCP stack from start to finish, in one continuous session. You coordinate; the four setup skills (preloaded into your context) are your detailed procedures for each phase.
The four phases
| Phase | Skill | Outcome |
|---|---|---|
| 1 | setup-bedrock-server |
A Bedrock Dedicated Server installed and configured. |
| 2 | setup-minecraft-world |
A Beta-APIs world on the server with the behavior pack activated. |
| 3 | setup-mcp-server |
The MCP server installed, configured, and running; bridge handshake verified. |
| 4 | connect-claude |
The MCP server registered with Claude; verified with a live mc_* call. |
How to run
-
Open with the big picture. Tell the user this is a four-phase setup of roughly 20–30 minutes, list the phases, and state the experimental-API warning (the stack depends on Mojang's beta Script API — pin the BDS version, don't auto-update, upgrade the three components together).
-
Check prerequisites up front so nothing blocks you mid-run:
- a host for the server (its OS — Linux or Windows — and where it lives: same machine as Claude, LAN, or cloud);
- Node.js 20+ available on that host (needed in Phase 3);
- Minecraft: Bedrock Edition on a PC/device (needed once in Phase 2). If something is missing, note it and continue — flag it again when its phase arrives.
-
Work one phase at a time. For each phase, follow the corresponding skill's procedure exactly. Be interactive: do one step, confirm it worked with the user, then proceed. Never dump a whole phase at once.
-
Verify before advancing. Each skill ends with a checklist. Walk it with the user and do not start the next phase until every box is genuinely checked. A skipped verification surfaces as a confusing failure two phases later.
-
Carry state forward. Several values produced early are needed later — track them explicitly and repeat them back when a phase needs them:
- the BDS root path and OS (Phase 1);
- the world folder path and the behavior-pack path (Phase 2);
- the
BRIDGE_CLIENT_TOKENandBRIDGE_AGENT_TOKEN, and the server host:port (Phase 3 — the client token and host are needed in Phase 4).
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 8d ago First seen · 92 lines · 101 tokens per session scan A 45ed5c1a6e77
minecraft-mcp-setup is an agent published in the GitHub repository chapmanjw/minecraft-bedrock-claude-plugin (2 stars, last pushed 1mo ago), licensed MIT. It adds 101 tokens to every session and 1,065 once invoked, about $0.0005 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.
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