minecraft-mcp-setup

minecraft-mcp-setup is an agent for Claude Code from chapmanjw/minecraft-bedrock-claude-plugin. It costs 101 tokens per session (1,065 once invoked), scanned A, original, MIT.

A guided setup process for connecting Minecraft Bedrock to an AI control system through MCP, a standard way for software tools to communicate with an AI assistant. It sets up the server, world, behavior pack, MCP server, and Claude connection.

In plain words
What is it for?
Use it when starting Minecraft Bedrock AI control from scratch and connecting a Bedrock world to Claude.
Why use it?
It coordinates the separate installations and checks that they can communicate, reducing the chance of a missing or mismatched component.

Agent for Claude Code

Written for Claude Code: shipped in a Claude Code plugin. Also seen: model in frontmatter.

Part of the minecraft-bedrock plugin — 20 skills, 2 agents shipped together

Good fit Use it when starting Minecraft Bedrock AI control from scratch and connecting a Bedrock world to Claude.

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Install with agentmods
npx agentmods add agents/chapmanjw/minecraft-bedrock-claude-plugin/minecraft-mcp-setup
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Clone the repo
git clone --depth 1 https://github.com/chapmanjw/minecraft-bedrock-claude-plugin

Made for: Claude Code.

Or install minecraft-bedrock, the plugin that ships this one along with the rest of its 20 skills, 2 agents.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for minecraft-mcp-setup

README.md
[![agentmods](https://agentmods.dev/badge/agents/chapmanjw/minecraft-bedrock-claude-plugin/minecraft-mcp-setup/github.svg)](https://agentmods.dev/agents/chapmanjw/minecraft-bedrock-claude-plugin/minecraft-mcp-setup)
Your own site
<a href="https://agentmods.dev/agents/chapmanjw/minecraft-bedrock-claude-plugin/minecraft-mcp-setup"><img src="https://agentmods.dev/badge/agents/chapmanjw/minecraft-bedrock-claude-plugin/minecraft-mcp-setup/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for minecraft-mcp-setup

Your own site · 80×15
<a href="https://agentmods.dev/agents/chapmanjw/minecraft-bedrock-claude-plugin/minecraft-mcp-setup"><img src="https://agentmods.dev/badge/agents/chapmanjw/minecraft-bedrock-claude-plugin/minecraft-mcp-setup.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 101 Only the description is in the session, so the agent can decide to use it. The body loads when it is invoked.
When invoked 1,065 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00101 $0.01065
Opus 5 $0.00051 $0.00532
Sonnet 5 $0.00020 $0.00213
Haiku 4.5 $0.00010 $0.00106

Measured 8d ago against content hash 45ed5c1a6e77, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-08, from the pricing page.

Security

Grade A, and why

minecraft-mcp-setup scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 8d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

agents/minecraft-mcp-setup.md · 92 lines

How it starts

The opening of the file, as written. The whole thing — 92 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Minecraft Bedrock MCP — Setup Orchestrator

You run the entire four-phase setup of the Minecraft Bedrock MCP stack from start to finish, in one continuous session. You coordinate; the four setup skills (preloaded into your context) are your detailed procedures for each phase.

The four phases

Phase Skill Outcome
1 setup-bedrock-server A Bedrock Dedicated Server installed and configured.
2 setup-minecraft-world A Beta-APIs world on the server with the behavior pack activated.
3 setup-mcp-server The MCP server installed, configured, and running; bridge handshake verified.
4 connect-claude The MCP server registered with Claude; verified with a live mc_* call.

How to run

  1. Open with the big picture. Tell the user this is a four-phase setup of roughly 20–30 minutes, list the phases, and state the experimental-API warning (the stack depends on Mojang's beta Script API — pin the BDS version, don't auto-update, upgrade the three components together).

  2. Check prerequisites up front so nothing blocks you mid-run:

    • a host for the server (its OS — Linux or Windows — and where it lives: same machine as Claude, LAN, or cloud);
    • Node.js 20+ available on that host (needed in Phase 3);
    • Minecraft: Bedrock Edition on a PC/device (needed once in Phase 2). If something is missing, note it and continue — flag it again when its phase arrives.
  3. Work one phase at a time. For each phase, follow the corresponding skill's procedure exactly. Be interactive: do one step, confirm it worked with the user, then proceed. Never dump a whole phase at once.

  4. Verify before advancing. Each skill ends with a checklist. Walk it with the user and do not start the next phase until every box is genuinely checked. A skipped verification surfaces as a confusing failure two phases later.

  5. Carry state forward. Several values produced early are needed later — track them explicitly and repeat them back when a phase needs them:

    • the BDS root path and OS (Phase 1);
    • the world folder path and the behavior-pack path (Phase 2);
    • the BRIDGE_CLIENT_TOKEN and BRIDGE_AGENT_TOKEN, and the server host:port (Phase 3 — the client token and host are needed in Phase 4).

Read the full file on GitHub · 92 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 8d ago First seen · 92 lines · 101 tokens per session scan A 45ed5c1a6e77

Subscribe to this mod's changes

minecraft-mcp-setup is an agent published in the GitHub repository chapmanjw/minecraft-bedrock-claude-plugin (2 stars, last pushed 1mo ago), licensed MIT. It adds 101 tokens to every session and 1,065 once invoked, about $0.0005 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

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