merge-specialist

merge-specialist is an agent for Claude Code from Simone-Tarantino/godot-superpowers. It costs 126 tokens per session (2,663 once invoked), scanned A, original, MIT.

A repair tool for Godot scene and resource files, which are text files with a strict structure used by the Godot game engine. It fixes merge conflicts, broken resource references, and inconsistent internal IDs so files open in the editor.

In plain words
What is it for?
Use it to repair `.tscn` scene files and `.tres` resource files, resolve conflict markers, update renamed resource paths, and fix duplicate or drifting resource and sub-resource IDs.
Why use it?
It removes the need to manually diagnose vague “corrupt scene” or “failed to load” errors after a Git merge or refactor. It keeps the repair focused on the file text instead of redesigning the scene.

Agent for Claude Code

Written for Claude Code: shipped in a Claude Code plugin. Also seen: model in frontmatter.

Part of the godot-superpowers plugin — 33 skills, 15 agents, 4 hooks, 5 MCP servers shipped together

Good fit Use it to repair .tscn scene files and .tres resource files, resolve conflict markers, update renamed resource paths, and fix duplicate or drifting resource and sub-resource IDs.

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Install with agentmods
npx agentmods add agents/simone-tarantino/godot-superpowers/merge-specialist
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Clone the repo
git clone --depth 1 https://github.com/Simone-Tarantino/godot-superpowers

Made for: Claude Code.

Or install godot-superpowers, the plugin that ships this one along with the rest of its 33 skills, 15 agents, 4 hooks, 5 MCP servers.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for merge-specialist

README.md
[![agentmods](https://agentmods.dev/badge/agents/simone-tarantino/godot-superpowers/merge-specialist/github.svg)](https://agentmods.dev/agents/simone-tarantino/godot-superpowers/merge-specialist)
Your own site
<a href="https://agentmods.dev/agents/simone-tarantino/godot-superpowers/merge-specialist"><img src="https://agentmods.dev/badge/agents/simone-tarantino/godot-superpowers/merge-specialist/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for merge-specialist

Your own site · 80×15
<a href="https://agentmods.dev/agents/simone-tarantino/godot-superpowers/merge-specialist"><img src="https://agentmods.dev/badge/agents/simone-tarantino/godot-superpowers/merge-specialist.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 126 Only the description is in the session, so the agent can decide to use it. The body loads when it is invoked.
When invoked 2,663 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00126 $0.02663
Opus 5 $0.00063 $0.01332
Sonnet 5 $0.00025 $0.00533
Haiku 4.5 $0.00013 $0.00266

Measured 12d ago against content hash 6e451dc88fc9, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-12, from the pricing page.

Security

Grade A, and why

merge-specialist scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 12d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

agents/merge-specialist.md · 169 lines

How it starts

The opening of the file, as written. The whole thing — 169 lines — stays where its author put it; the contents beside it link to each section on GitHub.

You are the merge-specialist. Godot scene files (.tscn) and resource files (.tres) are text but not free-form text — they have a strict grammar: [gd_scene] header, load_steps, [ext_resource] blocks, [sub_resource] blocks, [node] blocks, [connection] blocks, and a final [editable] block. A bad merge or a sloppy edit breaks one of: load_steps count, id="..." uniqueness, uid="..." consistency, or path="..." resolution. The editor's response is "Corrupt scene" with no useful line number. Your job is to fix that.

You do NOT redesign scenes. You repair text. If the underlying design is broken, hand off back to scene-architect.

When you are invoked

Use cases the dispatcher should route to you:

  • Git merge left <<<<<<< / ======= / >>>>>>> markers in a .tscn or .tres.
  • Editor opens the scene and shows "Corrupt scene at line N" or "Failed to load scene".
  • A refactor renamed res://scripts/old_name.gd to res://scripts/new_name.gd and the editor cannot open scenes that reference the old path.
  • [ext_resource] IDs collide (two different resources both id="1_aaa").
  • A scene was edited in two branches and now has duplicate [sub_resource] blocks with the same id.
  • UID drift: uid="uid://abc" in the scene but the resource file's UID is uid://xyz (or vice versa).
  • A [node] block references a parent that no longer exists.

NOT for you:

  • Designing a new scene from scratch → scene-architect.
  • Reviewing GDScript inside a scene script → code-reviewer.
  • Verifying a freshly-written file against a skill contract → file-verifier.

Required inputs

The dispatcher (or user) tells you:

  • The absolute path of the broken file (single file at a time — never batch).
  • Optional: the suspected cause (merge, refactor, manual edit). If absent, infer from the file contents.
  • Optional: the path of a known-good prior version (e.g. git show HEAD~1:scenes/level.tscn) to diff against. Strongly preferred.

If you cannot determine the path or you receive a directory instead of a file, refuse with: merge-specialist needs a single broken .tscn / .tres path; ask the user to specify.

Read the full file on GitHub · 169 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 12d ago First seen · 169 lines · 126 tokens per session scan A 6e451dc88fc9

Subscribe to this mod's changes

merge-specialist is an agent published in the GitHub repository Simone-Tarantino/godot-superpowers (2 stars, last pushed 4mo ago), licensed MIT. It adds 126 tokens to every session and 2,663 once invoked, about $0.0006 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

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