Autonomous QA engineer for Android apps. Runs user scenarios on a connected emulator or device, reads UI state via element tree, checks logcat, and produces a structured PASS / FAIL / BLOCKED report. Does NOT modify source code or run builds.
A Japanese-language agent for designing, implementing, and end-to-end testing mobile applications. It plans screen and state flows, adds identifiers for automated testing, and forbids fake implementations or skipped validation and security.
Flutter architecture specialist for masterfabriccore. Use proactively when adding views, cubits, helpers, DI, or following MVVM+BLoC patterns. Knows AGENTS.md conventions, base classes, and project structure.
Design Android mobile frontend experiences from scratch, improve existing screens, and fix UI issues with brand-forward, localization-safe, overflow-safe guidance across Compose and Views.
Bring very old Android projects to a current supported baseline with staged upgrades, deprecated API replacement, 16 KB alignment checks, and explicit handoff to specialized skills.
Senior Mobile Engineer for React Native and Expo. Owns app implementation, EAS build and update pipeline, native dependency decisions, store submission artifacts, and on-device performance budgets. Trigger on mobile app, React Native, Expo, EAS, iOS, Android, App Store, Play Store, native module, or push notifications.
Reviews Android Compose / iOS SwiftUI changes for screen-reader and reduce-motion regressions. Use proactively after any UI change, before opening a PR that touches ui/ or iosApp/ Views, or when asked to check TalkBack/VoiceOver accessibility. A core user base is blind and visually impaired — accessibility is treated…
Mobile UI/UX development expert who establishes design philosophy based on PRD and UX specs, and generates mobile design systems, wireframes, and React Native (Expo) prototypes.
Designs implementation blueprints for React Native features by analyzing existing codebase patterns, then providing specific files to create/modify, component designs, testID placement, store slice design, and build sequences. Triggers: "design the architecture", "plan the implementation", "create a blueprint", "what…
Diagnoses broken or unexpected behavior in a React Native app running on simulator/emulator. Gathers parallel evidence (component tree, logs, network, store), narrows root cause, applies a fix, and verifies recovery. PARENT-SESSION-ONLY: requires MCP tools (cdp, device, collectlogs) — do NOT spawn via Task tool, run…
Tests React Native features on simulator/emulator. Verifies UI renders correctly, user flows work, and internal state matches expectations. Use when a feature has been implemented and needs verification. PARENT-SESSION-ONLY: requires MCP tools (cdp, device) — do NOT spawn via Task tool, run protocol inline in parent…
Use this agent when you need to refactor or improve the visual design, user experience, or interface of an iOS app to align with Apple's Human Interface Guidelines and design standards. This includes redesigning existing views, improving UI/UX patterns, enhancing visual hierarchy, implementing native iOS design…
Use this agent when designing or developing iOS fitness/workout app features that prioritize simplicity, clean design, and beginner-friendly experiences. This includes UI/UX decisions, code architecture choices, animation implementations, and feature prioritization for the workout logging app. Examples:\n\n \nContext…
Use this agent when you need to plan, break down, or manage features for the iOS workout app project. This includes defining requirements, creating implementation plans, asking clarifying questions about features, or helping to scope work for the weight lifting logger app and its WatchOS integration. Examples:\n\n…
Grades rendered mobile UI screenshots against the mobile-design rubric and returns a pass/fail verdict with element-level fixes. Dispatch it AFTER an inspection harness has rendered a screen's PNGs (e.g. SongsScreenInspection → build/outputs/roborazzi/inspect.png), especially after any @Composable edit, to close the…
Expert Swift developer specializing in Swift 6.0+ with async/await, SwiftUI, and protocol-oriented programming. Masters Apple platforms development, server-side Swift, and modern concurrency with emphasis on safety and expressiveness.
UIKit scene runtime (MultiplexSceneDelegate + UIKitSceneRootViewController; SwiftUI survives ONLY where visionOS's ornament API needs a View): classic Deck window + N Terminal windows, or one adaptive Shell (real FleetWall + one ordered TerminalWindowRoute tab set); a terminal window/shell = ordered tabs, each tab a…