unity-perf

A Unity performance-measurement workflow for profiling CPU, graphics, memory, and garbage-collection behavior.

In plain words
What is it for?
Use it to start Unity profiling, capture snapshots and recent frames, inspect bottlenecks, and suggest optimizations such as pooling objects or reducing repeated lookups.
Why use it?
It replaces guesswork with captured frame and memory data, making it easier to locate slow code or unwanted allocations.

Skill for Claude CodeCodex

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

agentmods
npx agentmods add skills/bigdra50/unity-cli/unity-perf
Any agent
npx skills add bigdra50/unity-cli --skill unity-perf
Clone the repo
git clone --depth 1 https://github.com/bigdra50/unity-cli

Made for: Claude Code, Codex.

Per session 62 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 623 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. Scan, not verified.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5 $0.00062 $0.00623
Opus 5 $0.00031 $0.00311
Sonnet 5 $0.00012 $0.00125
Haiku 4.5 $0.00006 $0.00062

Measured yesterday against content hash 16353db56dc6, method: parsed. Prices are Anthropic first-party input rates as of 2026-08-30, from the pricing page.

Security

Grade A, and why

unity-perf scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured yesterday.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/unity-perf/SKILL.md · 61 lines

What it actually says

unity-perf

PREREQUISITE: ../unity-shared/SKILL.md(Relay Server 経由で Unity Editor が起動/アクティブであること)

skill 経由のコマンドは必ず -i <instance> を付ける (unity-shared #インスタンス指定)。

プロファイリングフロー

1. /unity-verify Quick Verify             コンパイルエラーがないことを確認
2. u -i <instance> play                   Play Mode 開始
3. u -i <instance> profiler start         プロファイリング開始
4. 計測 (数秒〜数十秒)
5. u -i <instance> profiler snapshot      スナップショット取得
   u -i <instance> profiler frames --count 10   フレームデータ取得
6. u -i <instance> profiler stop          停止
7. u -i <instance> stop                   Play Mode 終了
8. 分析 → 最適化提案

コマンド

u -i <instance> profiler start                  # 開始
u -i <instance> profiler stop                   # 停止
u -i <instance> profiler snapshot               # 現在のスナップショット
u -i <instance> profiler frames --count 10      # 直近Nフレーム

分析パターン

ボトルネック 確認方法 対策
CPU frames の処理時間 ホットパスの最適化
GPU frames の描画時間 バッチング、LOD
GC frames の GC Alloc オブジェクトプール、struct 化
メモリ snapshot のメモリ使用量 アセット圧縮、参照整理

最適化チェックリスト

  • Update/LateUpdate 内の毎フレーム Alloc
  • GetComponent の繰り返し呼び出し
  • 文字列結合 (+ 演算子)
  • LINQ in Update
  • 不要な SetActive 切り替え
Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. yesterday First seen · 61 lines · 62 tokens per session scan A 16353db56dc6

Subscribe to this mod's changes

unity-perf is a skill published in the GitHub repository bigdra50/unity-cli (39 stars, last pushed 2mo ago), licensed MIT. It adds 62 tokens to every session and 623 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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