Borrowing it
Nothing to install: this file belongs to hatayama/unity-cli-loop. Take a copy, put it at the same path in your own repository, and replace the rules that are about this project with yours.
curl -O https://raw.githubusercontent.com/hatayama/unity-cli-loop/main/.agents/skills/uloop-screenshot/SKILL.mdgit clone --depth 1 https://github.com/hatayama/unity-cli-loopWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/hatayama/unity-cli-loop/uloop-screenshot)<a href="https://agentmods.dev/skills/hatayama/unity-cli-loop/uloop-screenshot"><img src="https://agentmods.dev/badge/skills/hatayama/unity-cli-loop/uloop-screenshot/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/hatayama/unity-cli-loop/uloop-screenshot"><img src="https://agentmods.dev/badge/skills/hatayama/unity-cli-loop/uloop-screenshot.svg" alt="Reviewed on agentmods" width="80" height="20"></a>- NVIDIA SkillSpector pass
What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00059 | $0.01787 |
| Opus 5.5 | $0.00024 | $0.00715 |
| Sonnet 5.5 | $0.00012 | $0.00357 |
| Haiku 4.5 | $0.00006 | $0.00179 |
Grade A, and why
uloop-screenshot scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 6d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 77 lines — stays where its author put it; the contents beside it link to each section on GitHub.
uloop screenshot
Take a screenshot of any Unity EditorWindow by name and save as PNG.
Usage
uloop screenshot [--window-name <name>] [--resolution-scale <scale>] [--match-mode <mode>] [--capture-mode <mode>] [--annotate-elements] [--annotate-raycast-grid] [--raycast-layer-mask <layers>] [--elements-only] [--output-directory <path>] [--prefab-path <path>] [--prefab-background-color <color>]
Parameters
| Parameter | Type | Default | Description |
|---|---|---|---|
--window-name |
string | Game |
Window name to capture (for example Game, Scene, Console, Inspector). Ignored when the resolved capture mode is rendering (auto during Play Mode resolves to rendering). When the Game tab is Device Simulator and the title is Simulator, default Game falls back to Simulator. |
--resolution-scale |
number | 1.0 |
Resolution scale (0.1 to 1.0) |
--match-mode |
enum | exact |
Window name matching mode: exact, prefix, or contains. Ignored when the resolved capture mode is rendering (auto during Play Mode resolves to rendering). |
--capture-mode |
enum | auto |
auto - rendering in PlayMode and window otherwise, window - capture EditorWindow including toolbar, rendering - capture game rendering only (PlayMode required), GameView - alias for rendering. Rendering screenshots return ScreenshotToInputFormula for converting raw image pixels before calling simulate-mouse-input (including --dry-run) or simulate-mouse-ui. |
--output-directory |
string | "" |
Output directory path for saving screenshots. When empty, uses default path (.uloop/outputs/Screenshots/). Accepts absolute paths. |
--annotate-elements |
flag | - | Annotate interactive uGUI elements and UI Toolkit controls on screen-space panels with index labels and interaction hints (A / CLICK, B / DRAG, ...). The response includes an AnnotatedElements array with element metadata sorted by SortingOrder then SiblingIndex (an approximation of z-order, not the guaranteed draw order). Only works when the resolved capture mode is rendering (auto during Play Mode resolves to rendering) in PlayMode. |
--annotate-raycast-grid |
flag | - | Annotate clustered 3D physics collider candidates as PhysicsCollider entries in AnnotatedElements. Uses Camera.main visibility and the same top-left Game View coordinates as simulate-mouse-input. Only works when the resolved capture mode is rendering (auto during Play Mode resolves to rendering) in PlayMode. |
--raycast-layer-mask |
string | "" |
Comma-separated physics layer names to narrow which layers --annotate-raycast-grid clusters. Hits are limited to layers also visible to Camera.main.cullingMask. When omitted, clusters against Physics.DefaultRaycastLayers. |
--elements-only |
flag | - | Return only annotated element JSON without capturing a screenshot image. Requires --annotate-elements or --annotate-raycast-grid, and the resolved capture mode to be rendering (auto during Play Mode resolves to rendering) in PlayMode. |
--prefab-path |
string | "" |
Prefab or model asset path to render alone in an isolated preview scene, in Edit or Play Mode. Open scenes, Prefab Mode, and the asset stay untouched. |
--prefab-background-color |
string | "" |
Background for --prefab-path as #RRGGBB or #RRGGBBAA. Empty uses #808080. |
What ships with it
3 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 6d ago Changed · -1 lines 5eb670bc423e
- 7d ago Changed · +28 tokens per session d2b4c4345de4
- 14d ago Changed 83e4d6b60360
- 1mo ago Changed · +1 lines 3fb7c4ff98f5
- 1mo ago Changed · -56 lines 0caf419ea2ce
- 2mo ago First seen · 133 lines · 31 tokens per session scan A c1aa76a2099f
uloop-screenshot is a skill published in the GitHub repository hatayama/unity-cli-loop (586 stars, last pushed 2d ago), licensed MIT. It adds 59 tokens to every session and 1,787 once invoked, about $0.0002 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.
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