SpriteCook/claude-plugin

The Official Claude SpriteCook Plugin

17Stars on the repository
12Mods indexed here, across every type
15d agoLast push, which is what freshness is scored on
MITLicence, which decides whether bodies are shown

SpriteCook/claude-plugin

Skill Claude CodeCodex

Animation guide for SpriteCook. Use with spritecook-workflow-essentials when importing source images, writing stronger motion prompts, and animating existing assets.

17 15d ago A 37 tokens copy · 100% MIT

SpriteCook/claude-plugin

Skill Claude CodeCodex

Concept-first UI system and kit-building guide for SpriteCook. Use with spritecook-workflow-essentials when creating a complete game UI screen, menu, HUD, dialog, inventory, settings screen, overlay, or cohesive UI system; generating or selecting a concept before extracting reusable components; continuing from an…

17 15d ago A 111 tokens copy · 100% MIT

SpriteCook/claude-plugin

Skill Claude CodeCodex

Still-image generation guide for SpriteCook. Use with spritecook-workflow-essentials when generating pixel art or detailed/HD assets, choosing models, and keeping style consistency with reference assets.

17 15d ago A 45 tokens copy · 100% MIT

SpriteCook/claude-plugin

Skill Claude CodeCodex

Tileset generation guide for SpriteCook. Use with spritecook-workflow-essentials when generating autotile tilesets through SpriteCook MCP tools, choosing tile sizes, using reference/edit/style asset IDs, and saving generated tileset asset IDs.

17 15d ago A 56 tokens copy · 100% MIT

SpriteCook/claude-plugin

Skill Claude CodeCodex

Upload local image files into SpriteCook through MCP without API keys or base64 logs. Use when the user provides a local file path that should become a SpriteCook asset for generation references, style guides, tilesets, animation, background removal, presets, or asset organization.

17 15d ago A 59 tokens copy · 100% MIT

SpriteCook/claude-plugin

Skill Claude CodeCodex

Godot workflow for SpriteCook assets. Use when the user wants to turn SpriteCook spritesheet PNGs, animation assets, or character animation runs into Godot SpriteFrames resources and AnimatedSprite2D/AnimatedSprite3D animation nodes. Covers both manual spritesheet-to-Godot setup and the optional SpriteCook MCP Godot…

17 15d ago A 78 tokens copy · 100% MIT

SpriteCook/claude-plugin

Skill Claude CodeCodex

Implementation guide for using SpriteCook top-down 15-piece tilesets with a dual-grid autotile renderer. Use when explaining or coding how to map a 4x4 15-piece tileset image into terrain using SpriteCook's dual-grid mask system.

17 15d ago A 61 tokens copy · 100% MIT

SpriteCook/claude-plugin

Skill Claude CodeCodex

Use SpriteCook saved presets through MCP. Use when the user explicitly asks to use a preset, refers to one of their saved SpriteCook presets, asks for the same style/settings as a saved preset, or asks to save a private preset for future consistent asset generation.

17 15d ago A 59 tokens copy · 100% MIT

SpriteCook/claude-plugin

Skill Claude CodeCodex

Shared workflow rules for SpriteCook. Use together with SpriteCook generation, UI-kit building, animation, import, background-removal, and asset-organization workflows for credits, downloads, asset manifests, safe auth handling, and recommended defaults.

17 15d ago A 55 tokens copy · 100% MIT