Skill Claude CodeCodex
Animation guide for SpriteCook. Use with spritecook-workflow-essentials when importing source images, writing stronger motion prompts, and animating existing assets.
Skill Claude CodeCodex
Animation guide for SpriteCook. Use with spritecook-workflow-essentials when importing source images, writing stronger motion prompts, and animating existing assets.
Skill Claude CodeCodex
Concept-first UI system and kit-building guide for SpriteCook. Use with spritecook-workflow-essentials when creating a complete game UI screen, menu, HUD, dialog, inventory, settings screen, overlay, or cohesive UI system; generating or selecting a concept before extracting reusable components; continuing from an…
Skill Claude CodeCodex
Still-image generation guide for SpriteCook. Use with spritecook-workflow-essentials when generating pixel art or detailed/HD assets, choosing models, and keeping style consistency with reference assets.
Skill Claude CodeCodex
Tileset generation guide for SpriteCook. Use with spritecook-workflow-essentials when generating autotile tilesets through SpriteCook MCP tools, choosing tile sizes, using reference/edit/style asset IDs, and saving generated tileset asset IDs.
Skill Claude CodeCodex
Upload local image files into SpriteCook through MCP without API keys or base64 logs. Use when the user provides a local file path that should become a SpriteCook asset for generation references, style guides, tilesets, animation, background removal, presets, or asset organization.
Skill Claude CodeCodex
Godot workflow for SpriteCook assets. Use when the user wants to turn SpriteCook spritesheet PNGs, animation assets, or character animation runs into Godot SpriteFrames resources and AnimatedSprite2D/AnimatedSprite3D animation nodes. Covers both manual spritesheet-to-Godot setup and the optional SpriteCook MCP Godot…
Skill Claude CodeCodex
Implementation guide for using SpriteCook top-down 15-piece tilesets with a dual-grid autotile renderer. Use when explaining or coding how to map a 4x4 15-piece tileset image into terrain using SpriteCook's dual-grid mask system.
Skill Claude CodeCodex
Use SpriteCook saved presets through MCP. Use when the user explicitly asks to use a preset, refers to one of their saved SpriteCook presets, asks for the same style/settings as a saved preset, or asks to save a private preset for future consistent asset generation.
Skill Claude CodeCodex
Shared workflow rules for SpriteCook. Use together with SpriteCook generation, UI-kit building, animation, import, background-removal, and asset-organization workflows for credits, downloads, asset manifests, safe auth handling, and recommended defaults.
MCP server Claude CodeCodexCursor +2
Generate game sprites and assets from text prompts for game development. Remote server at api.spritecook.ai.
Plugin Claude Code
Plugin marketplace listing 1 plugin: spritecook.
Plugin Claude Code
Generate sprites, cohesive UI kits, textures, and short animations in Claude with SpriteCook's guided game-art workflows.
MCP server Claude CodeCodexCursor +2
MCP server "spritecook", hosted remotely at mcp.spritecook.ai, as configured in SpriteCook/claude-plugin.
Skill Claude CodeCodex
Animation guide for SpriteCook. Use with spritecook-workflow-essentials when importing source images, writing stronger motion prompts, and animating existing assets.
Skill Claude CodeCodex
Concept-first UI system and kit-building guide for SpriteCook. Use with spritecook-workflow-essentials when creating a complete game UI screen, menu, HUD, dialog, inventory, settings screen, overlay, or cohesive UI system; generating or selecting a concept before extracting reusable components; continuing from an…
Skill Claude CodeCodex
Still-image generation guide for SpriteCook. Use with spritecook-workflow-essentials when generating pixel art or detailed/HD assets, choosing models, and keeping style consistency with reference assets.
Skill Claude CodeCodex
Tileset generation guide for SpriteCook. Use with spritecook-workflow-essentials when generating autotile tilesets through SpriteCook MCP tools, choosing tile sizes, using reference/edit/style asset IDs, and saving generated tileset asset IDs.
Skill Claude CodeCodex
Upload local image files into SpriteCook through MCP without API keys or base64 logs. Use when the user provides a local file path that should become a SpriteCook asset for generation references, style guides, tilesets, animation, background removal, presets, or asset organization.
Skill Claude CodeCodex
Godot workflow for SpriteCook assets. Use when the user wants to turn SpriteCook spritesheet PNGs, animation assets, or character animation runs into Godot SpriteFrames resources and AnimatedSprite2D/AnimatedSprite3D animation nodes. Covers both manual spritesheet-to-Godot setup and the optional SpriteCook MCP Godot…
Skill Claude CodeCodex
Implementation guide for using SpriteCook top-down 15-piece tilesets with a dual-grid autotile renderer. Use when explaining or coding how to map a 4x4 15-piece tileset image into terrain using SpriteCook's dual-grid mask system.
Skill Claude CodeCodex
Use SpriteCook saved presets through MCP. Use when the user explicitly asks to use a preset, refers to one of their saved SpriteCook presets, asks for the same style/settings as a saved preset, or asks to save a private preset for future consistent asset generation.
Skill Claude CodeCodex
Shared workflow rules for SpriteCook. Use together with SpriteCook generation, UI-kit building, animation, import, background-removal, and asset-organization workflows for credits, downloads, asset manifests, safe auth handling, and recommended defaults.
MCP server Claude CodeCodexCursor +2
MCP server "spritecook", hosted remotely at api.spritecook.ai, as configured in SpriteCook/spritecook-mcp.