SpriteCook/skills

Skills for autonomous agents generating pixel art using SpriteCook

44Stars on the repository
11Mods indexed here, across every type
2d agoLast push, which is what freshness is scored on
MITLicence, which decides whether bodies are shown

SpriteCook/skills

Skill Claude CodeCodex

Animation guide for SpriteCook. Use with spritecook-workflow-essentials when importing source images, writing stronger motion prompts, and animating existing assets.

not rated 44 +4 changed 5d ago A Socket: passSnyk: pass 37 tokens original MIT

SpriteCook/skills

Skill Codex

Create or refine game UI kits with SpriteCook's concept, component-sheet, extraction, and finalization tools. Use for a requested screen or matching set of reusable controls, including work from an existing SpriteCook concept. Pair with spritecook-workflow-essentials.

not rated 44 +4 changed 5d ago A 60 tokens original MIT

SpriteCook/skills

Skill Claude CodeCodex

Still-image generation guide for SpriteCook. Use with spritecook-workflow-essentials when generating pixel art or detailed/HD assets, choosing models, and keeping style consistency with reference assets.

not rated 44 +4 changed 2d ago A Socket: passSnyk: passSkillSpector: warn 45 tokens original MIT

SpriteCook/skills

Skill Claude CodeCodex

Tileset generation guide for SpriteCook. Use with spritecook-workflow-essentials when generating autotile tilesets through SpriteCook MCP tools, choosing tile sizes, using reference/edit/style asset IDs, and saving generated tileset asset IDs.

not rated 44 +4 changed 5d ago A Socket: passSnyk: pass 56 tokens original MIT

SpriteCook/skills

Skill Claude CodeCodex

Import an image the user selected for SpriteCook into their asset library through the MCP upload tools, for references, editing, animation, or reuse. Use when the requested SpriteCook workflow needs that image uploaded.

not rated 44 +4 changed 5d ago A Socket: passSnyk: passSkillSpector: pass 46 tokens original MIT

SpriteCook/skills

Skill Codex

Godot workflow for SpriteCook assets. Use when the user wants to turn SpriteCook spritesheet PNGs, animation assets, or character animation runs into Godot SpriteFrames resources and AnimatedSprite2D/AnimatedSprite3D animation nodes. Covers both manual spritesheet-to-Godot setup and the optional SpriteCook MCP Godot…

not rated 44 +4 2d ago A Socket: passSnyk: passSkillSpector: pass 78 tokens original MIT

SpriteCook/skills

Skill Claude CodeCodex

Implementation guide for using SpriteCook top-down 15-piece tilesets with a dual-grid autotile renderer. Use when explaining or coding how to map a 4x4 15-piece tileset image into terrain using SpriteCook's dual-grid mask system.

not rated 44 +4 2d ago A Socket: passSnyk: passSkillSpector: pass 61 tokens original MIT

SpriteCook/skills

Skill Claude CodeCodex

Use SpriteCook saved presets through MCP. Use when the user explicitly asks to use a preset, refers to one of their saved SpriteCook presets, asks for the same style/settings as a saved preset, or asks to save a private preset for future consistent asset generation.

not rated 44 +4 2d ago A Socket: passSnyk: pass 59 tokens original MIT

SpriteCook/skills

Skill Claude CodeCodex

Shared workflow rules for SpriteCook. Use together with SpriteCook generation, UI-kit building, animation, import, background-removal, and asset-organization workflows for credits, downloads, asset manifests, safe auth handling, and recommended defaults.

not rated 44 +4 changed 2d ago A Socket: passSnyk: pass 55 tokens original MIT

SpriteCook/skills

Skill Claude CodeCodex

Inspect and polish SpriteCook sprites after generation or background removal. Use for broken or faint outlines, missing edge pixels, halos, and background debris, and before slicing or animating assets that need edge cleanup. Compare preserved alpha locally and save the selected threshold through MCP.

not rated 44 +4 2d ago A 60 tokens original MIT

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