Skill Claude CodeCodex
Animation guide for SpriteCook. Use with spritecook-workflow-essentials when importing source images, writing stronger motion prompts, and animating existing assets.
Skill Claude CodeCodex
Animation guide for SpriteCook. Use with spritecook-workflow-essentials when importing source images, writing stronger motion prompts, and animating existing assets.
Skill Codex
Create or refine game UI kits with SpriteCook's concept, component-sheet, extraction, and finalization tools. Use for a requested screen or matching set of reusable controls, including work from an existing SpriteCook concept. Pair with spritecook-workflow-essentials.
Skill Claude CodeCodex
Still-image generation guide for SpriteCook. Use with spritecook-workflow-essentials when generating pixel art or detailed/HD assets, choosing models, and keeping style consistency with reference assets.
Skill Claude CodeCodex
Tileset generation guide for SpriteCook. Use with spritecook-workflow-essentials when generating autotile tilesets through SpriteCook MCP tools, choosing tile sizes, using reference/edit/style asset IDs, and saving generated tileset asset IDs.
Skill Claude CodeCodex
Import an image the user selected for SpriteCook into their asset library through the MCP upload tools, for references, editing, animation, or reuse. Use when the requested SpriteCook workflow needs that image uploaded.
Skill Codex
Godot workflow for SpriteCook assets. Use when the user wants to turn SpriteCook spritesheet PNGs, animation assets, or character animation runs into Godot SpriteFrames resources and AnimatedSprite2D/AnimatedSprite3D animation nodes. Covers both manual spritesheet-to-Godot setup and the optional SpriteCook MCP Godot…
Skill Claude CodeCodex
Implementation guide for using SpriteCook top-down 15-piece tilesets with a dual-grid autotile renderer. Use when explaining or coding how to map a 4x4 15-piece tileset image into terrain using SpriteCook's dual-grid mask system.
Skill Claude CodeCodex
Use SpriteCook saved presets through MCP. Use when the user explicitly asks to use a preset, refers to one of their saved SpriteCook presets, asks for the same style/settings as a saved preset, or asks to save a private preset for future consistent asset generation.
Skill Claude CodeCodex
Shared workflow rules for SpriteCook. Use together with SpriteCook generation, UI-kit building, animation, import, background-removal, and asset-organization workflows for credits, downloads, asset manifests, safe auth handling, and recommended defaults.
Skill Claude CodeCodex
Inspect and polish SpriteCook sprites after generation or background removal. Use for broken or faint outlines, missing edge pixels, halos, and background debris, and before slicing or animating assets that need edge cleanup. Compare preserved alpha locally and save the selected threshold through MCP.
At most 3 mods per repository are shown here, and a mod shipped inside a plugin is left to that plugin's page — the rest are on their repository pages: