spritecook-generate-sprites

spritecook-generate-sprites is a skill for Claude Code from SpriteCook/claude-plugin. It costs 45 tokens per session (2,523 once invoked), scanned A, a copy of spritecook-generate-sprites, MIT.

A SpriteCook guide for generating individual game images, including pixel-art or high-detail assets. SpriteCook is an image-generation service that connects to an editor through an MCP server.

In plain words
What is it for?
Use it for isolated game elements such as icons, badges, buttons, controls, dividers, frames, or decorations.
Why use it?
It explains how to request assets, choose image settings, and wait for the generated files to become available.

Skill for Claude Code

Written for Claude Code: shipped in a Claude Code plugin.

Part of the spritecook plugin — 9 skills, 1 MCP server shipped together

Good fit Use it for isolated game elements such as icons, badges, buttons, controls, dividers, frames, or decorations.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/spritecook/claude-plugin/spritecook-generate-sprites
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add SpriteCook/claude-plugin --skill spritecook-generate-sprites
Clone the repo
git clone --depth 1 https://github.com/SpriteCook/claude-plugin

Made for: Claude Code.

Or install spritecook, the plugin that ships this one along with the rest of its 9 skills, 1 MCP server.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for spritecook-generate-sprites

README.md
[![agentmods](https://agentmods.dev/badge/skills/spritecook/claude-plugin/spritecook-generate-sprites.svg)](https://agentmods.dev/skills/spritecook/claude-plugin/spritecook-generate-sprites)
Your own site
<a href="https://agentmods.dev/skills/spritecook/claude-plugin/spritecook-generate-sprites"><img src="https://agentmods.dev/badge/skills/spritecook/claude-plugin/spritecook-generate-sprites.svg" alt="Measured on agentmods" height="20"></a>
Per session 45 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 2,523 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin 100% copy Near-identical to another mod in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00045 $0.02523
Opus 5 $0.00023 $0.01262
Sonnet 5 $0.00009 $0.00505
Haiku 4.5 $0.00005 $0.00252

Measured 7d ago against content hash 138468732453, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-07, from the pricing page.

Security

Grade A, and why

spritecook-generate-sprites scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 7d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Origin

This is a copy

100% identical to spritecook-generate-sprites — 0 lines differ, which has more behind it and is treated as the original. This page carries a canonical link to it rather than competing with it.

skills/spritecook-generate-sprites/SKILL.md · 152 lines

How it starts

The opening of the file, as written. The whole thing — 152 lines — stays where its author put it; the contents beside it link to each section on GitHub.

SpriteCook Generate Sprites

Use this skill for still-image generation. Pair it with spritecook-workflow-essentials for credits, manifests, safe downloads, and shared defaults.

Requires: SpriteCook MCP server connected to your editor. Set up with npx spritecook-mcp setup or see spritecook.ai.

For a complete UI screen or cohesive UI system, stop and use spritecook-build-ui-kits instead. The UI-kit workflow creates one coherent concept before extracting reusable controls and states. Keep generate_game_art(mode="ui") for one isolated icon, badge, button, control, divider, frame, or decoration.

Tool

generate_game_art

Generate game art assets from a text prompt. Supports both pixel art and detailed/HD styles. Returns a job immediately by default; follow the returned poll.tool and poll.arguments until the assets are ready. Pass wait_seconds only when an explicit bounded wait is useful.

Parameter Type Default Description
prompt string (required) - What to generate. Be specific about subject, pose, and view angle
width int 64 Width in pixels (16-512)
height int 64 Height in pixels (16-512)
variations int 1 Number of variations (1-4)
pixel bool true True for pixel art, false for detailed/HD art
bg_mode string "transparent" "transparent", "white", or "include"
theme string null Art theme context, e.g. "dark fantasy medieval"
style string null Style direction, e.g. "16-bit SNES style"
aspect_ratio string "1:1" "1:1", "16:9", or "9:16"
smart_crop bool true Auto-crop to content bounds
smart_crop_mode string "tightest" Use "tightest" by default. Use "power_of_2" only when explicitly requested
model string null Optional generation model. Call list_generation_models for current options and costs.
mode string "assets" "assets", "texture", or "ui". Use "ui" only for one isolated UI asset; use spritecook-build-ui-kits for screens or systems.
resolution string "1K" "1K", "2K", or "4K"
quality string "medium" GPT-Image-2 quality tier: "low", "medium", or "high". Higher quality costs more credits.
colors string[] null Hex color palette, max 64
style_asset_ids string[] null Owned asset IDs to use as ambient style guide images, max 10
reference_asset_id string null Asset ID to use as one specific visual/context reference
edit_asset_id string null Asset ID to edit/modify with the new prompt
wait_seconds int 0 Optional bounded wait from 0-90 seconds before returning the polling contract

Read the full file on GitHub · 152 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 7d ago First seen · 152 lines · 45 tokens per session scan A 138468732453

Subscribe to this mod's changes

spritecook-generate-sprites is a skill published in the GitHub repository SpriteCook/claude-plugin (17 stars, last pushed 20d ago), licensed MIT. It adds 45 tokens to every session and 2,523 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. It is 100% identical to spritecook-generate-sprites, differing in 0 lines, and is treated as a copy.

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