Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add SpriteCook/claude-plugin --skill spritecook-generate-spritesgit clone --depth 1 https://github.com/SpriteCook/claude-pluginWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/spritecook/claude-plugin/spritecook-generate-sprites)<a href="https://agentmods.dev/skills/spritecook/claude-plugin/spritecook-generate-sprites"><img src="https://agentmods.dev/badge/skills/spritecook/claude-plugin/spritecook-generate-sprites.svg" alt="Measured on agentmods" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00045 | $0.02523 |
| Opus 5 | $0.00023 | $0.01262 |
| Sonnet 5 | $0.00009 | $0.00505 |
| Haiku 4.5 | $0.00005 | $0.00252 |
Grade A, and why
spritecook-generate-sprites scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 7d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
This is a copy
100% identical to spritecook-generate-sprites — 0 lines differ, which has more behind it and is treated as the original. This page carries a canonical link to it rather than competing with it.
How it starts
The opening of the file, as written. The whole thing — 152 lines — stays where its author put it; the contents beside it link to each section on GitHub.
SpriteCook Generate Sprites
Use this skill for still-image generation. Pair it with spritecook-workflow-essentials for credits, manifests, safe downloads, and shared defaults.
Requires: SpriteCook MCP server connected to your editor. Set up with npx spritecook-mcp setup or see spritecook.ai.
For a complete UI screen or cohesive UI system, stop and use spritecook-build-ui-kits instead. The UI-kit workflow creates one coherent concept before extracting reusable controls and states. Keep generate_game_art(mode="ui") for one isolated icon, badge, button, control, divider, frame, or decoration.
Tool
generate_game_art
Generate game art assets from a text prompt. Supports both pixel art and detailed/HD styles. Returns a job immediately by default; follow the returned poll.tool and poll.arguments until the assets are ready. Pass wait_seconds only when an explicit bounded wait is useful.
| Parameter | Type | Default | Description |
|---|---|---|---|
prompt |
string (required) | - | What to generate. Be specific about subject, pose, and view angle |
width |
int | 64 | Width in pixels (16-512) |
height |
int | 64 | Height in pixels (16-512) |
variations |
int | 1 | Number of variations (1-4) |
pixel |
bool | true | True for pixel art, false for detailed/HD art |
bg_mode |
string | "transparent" | "transparent", "white", or "include" |
theme |
string | null | Art theme context, e.g. "dark fantasy medieval" |
style |
string | null | Style direction, e.g. "16-bit SNES style" |
aspect_ratio |
string | "1:1" | "1:1", "16:9", or "9:16" |
smart_crop |
bool | true | Auto-crop to content bounds |
smart_crop_mode |
string | "tightest" | Use "tightest" by default. Use "power_of_2" only when explicitly requested |
model |
string | null | Optional generation model. Call list_generation_models for current options and costs. |
mode |
string | "assets" | "assets", "texture", or "ui". Use "ui" only for one isolated UI asset; use spritecook-build-ui-kits for screens or systems. |
resolution |
string | "1K" | "1K", "2K", or "4K" |
quality |
string | "medium" | GPT-Image-2 quality tier: "low", "medium", or "high". Higher quality costs more credits. |
colors |
string[] | null | Hex color palette, max 64 |
style_asset_ids |
string[] | null | Owned asset IDs to use as ambient style guide images, max 10 |
reference_asset_id |
string | null | Asset ID to use as one specific visual/context reference |
edit_asset_id |
string | null | Asset ID to edit/modify with the new prompt |
wait_seconds |
int | 0 | Optional bounded wait from 0-90 seconds before returning the polling contract |
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 7d ago First seen · 152 lines · 45 tokens per session scan A 138468732453
spritecook-generate-sprites is a skill published in the GitHub repository SpriteCook/claude-plugin (17 stars, last pushed 20d ago), licensed MIT. It adds 45 tokens to every session and 2,523 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. It is 100% identical to spritecook-generate-sprites, differing in 0 lines, and is treated as a copy.
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