spritecook-generate-tilesets

spritecook-generate-tilesets is a skill for Claude Code from SpriteCook/claude-plugin. It costs 56 tokens per session (1,293 once invoked), scanned A, a copy of spritecook-generate-tilesets, MIT.

A SpriteCook guide for generating complete game tilesets, which are collections of matching terrain or material tiles used to build game maps. It covers pixel-art and detailed styles, multiple views, and autotiling sets.

In plain words
What is it for?
Use it to create terrain or material sets for top-down, platformer, or isometric games.
Why use it?
It explains how to request compatible tile pieces and track the generated assets.

Skill for Claude Code

Written for Claude Code: shipped in a Claude Code plugin.

Part of the spritecook plugin — 9 skills, 1 MCP server shipped together

Good fit Use it to create terrain or material sets for top-down, platformer, or isometric games.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/spritecook/claude-plugin/spritecook-generate-tilesets
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add SpriteCook/claude-plugin --skill spritecook-generate-tilesets
Clone the repo
git clone --depth 1 https://github.com/SpriteCook/claude-plugin

Made for: Claude Code.

Or install spritecook, the plugin that ships this one along with the rest of its 9 skills, 1 MCP server.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for spritecook-generate-tilesets

README.md
[![agentmods](https://agentmods.dev/badge/skills/spritecook/claude-plugin/spritecook-generate-tilesets/github.svg)](https://agentmods.dev/skills/spritecook/claude-plugin/spritecook-generate-tilesets)
Your own site
<a href="https://agentmods.dev/skills/spritecook/claude-plugin/spritecook-generate-tilesets"><img src="https://agentmods.dev/badge/skills/spritecook/claude-plugin/spritecook-generate-tilesets/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for spritecook-generate-tilesets

Your own site · 80×15
<a href="https://agentmods.dev/skills/spritecook/claude-plugin/spritecook-generate-tilesets"><img src="https://agentmods.dev/badge/skills/spritecook/claude-plugin/spritecook-generate-tilesets.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 56 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,293 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin 100% copy Near-identical to another mod in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00056 $0.01293
Opus 5 $0.00028 $0.00647
Sonnet 5 $0.00011 $0.00259
Haiku 4.5 $0.00006 $0.00129

Measured 9d ago against content hash 7f13c66b2a8c, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-08, from the pricing page.

Security

Grade A, and why

spritecook-generate-tilesets scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 9d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Origin

This is a copy

100% identical to spritecook-generate-tilesets — 0 lines differ, which has more behind it and is treated as the original. This page carries a canonical link to it rather than competing with it.

skills/spritecook-generate-tilesets/SKILL.md · 75 lines

How it starts

The opening of the file, as written. The whole thing — 75 lines — stays where its author put it; the contents beside it link to each section on GitHub.

SpriteCook Generate Tilesets

Use this skill for SpriteCook tileset generation. Pair it with spritecook-workflow-essentials for credits, manifests, safe downloads, and asset tracking.

Requires: SpriteCook MCP server connected to your editor. Set up with npx spritecook-mcp setup or see spritecook.ai.

Tools

list_tileset_options

Call this when you need current supported perspectives, piece sets, tile sizes, elevations, edge modes, output dimensions, or defaults.

generate_tileset

Generate a game-ready tileset. The tool returns a job immediately by default; follow the returned poll.tool and poll.arguments until canonical assets entries are ready.

Parameter Type Default Description
prompt string required Terrain/material request, e.g. mossy dungeon floor
style_mode string pixel pixel or detailed
perspective string topdown topdown, platformer, or isometric
piece_set string registry default 15-piece, 17-piece-base, autotile-16-set, isometric-3x5-32, or isometric-2x4-64
tile_size int registry default Final tile size in pixels
elevation string registry default no-elevation or minimal where supported
edges string transparent transparent or two_surfaces; two_surfaces only works for 15-piece top-down
variations int 1 Number of variations, 1-4
model string null Optional model override. Omit to use SpriteCook's tileset default
colors string[] null Optional hex color guidance, max 64
force_enabled bool false Force the output toward force_colors
force_colors string[] null Optional forced hex palette, max 64
reference_asset_id string null Existing tileset asset to use as source/reference; tileset settings are inherited
edit_asset_id string null Existing tileset asset to edit; tileset settings are inherited
style_asset_id string null Existing asset to use as visual style guide only
wait_seconds int 0 Optional bounded wait from 0-90 seconds before returning the polling contract

Read the full file on GitHub · 75 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 9d ago First seen · 75 lines · 56 tokens per session scan A 7f13c66b2a8c

Subscribe to this mod's changes

spritecook-generate-tilesets is a skill published in the GitHub repository SpriteCook/claude-plugin (17 stars, last pushed 22d ago), licensed MIT. It adds 56 tokens to every session and 1,293 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. It is 100% identical to spritecook-generate-tilesets, differing in 0 lines, and is treated as a copy.