Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add SpriteCook/claude-plugin --skill spritecook-generate-tilesetsgit clone --depth 1 https://github.com/SpriteCook/claude-pluginWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/spritecook/claude-plugin/spritecook-generate-tilesets)<a href="https://agentmods.dev/skills/spritecook/claude-plugin/spritecook-generate-tilesets"><img src="https://agentmods.dev/badge/skills/spritecook/claude-plugin/spritecook-generate-tilesets/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/spritecook/claude-plugin/spritecook-generate-tilesets"><img src="https://agentmods.dev/badge/skills/spritecook/claude-plugin/spritecook-generate-tilesets.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00056 | $0.01293 |
| Opus 5 | $0.00028 | $0.00647 |
| Sonnet 5 | $0.00011 | $0.00259 |
| Haiku 4.5 | $0.00006 | $0.00129 |
Grade A, and why
spritecook-generate-tilesets scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 9d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
This is a copy
100% identical to spritecook-generate-tilesets — 0 lines differ, which has more behind it and is treated as the original. This page carries a canonical link to it rather than competing with it.
How it starts
The opening of the file, as written. The whole thing — 75 lines — stays where its author put it; the contents beside it link to each section on GitHub.
SpriteCook Generate Tilesets
Use this skill for SpriteCook tileset generation. Pair it with spritecook-workflow-essentials for credits, manifests, safe downloads, and asset tracking.
Requires: SpriteCook MCP server connected to your editor. Set up with npx spritecook-mcp setup or see spritecook.ai.
Tools
list_tileset_options
Call this when you need current supported perspectives, piece sets, tile sizes, elevations, edge modes, output dimensions, or defaults.
generate_tileset
Generate a game-ready tileset. The tool returns a job immediately by default; follow the returned poll.tool and poll.arguments until canonical assets entries are ready.
| Parameter | Type | Default | Description |
|---|---|---|---|
prompt |
string | required | Terrain/material request, e.g. mossy dungeon floor |
style_mode |
string | pixel |
pixel or detailed |
perspective |
string | topdown |
topdown, platformer, or isometric |
piece_set |
string | registry default | 15-piece, 17-piece-base, autotile-16-set, isometric-3x5-32, or isometric-2x4-64 |
tile_size |
int | registry default | Final tile size in pixels |
elevation |
string | registry default | no-elevation or minimal where supported |
edges |
string | transparent |
transparent or two_surfaces; two_surfaces only works for 15-piece top-down |
variations |
int | 1 |
Number of variations, 1-4 |
model |
string | null | Optional model override. Omit to use SpriteCook's tileset default |
colors |
string[] | null | Optional hex color guidance, max 64 |
force_enabled |
bool | false |
Force the output toward force_colors |
force_colors |
string[] | null | Optional forced hex palette, max 64 |
reference_asset_id |
string | null | Existing tileset asset to use as source/reference; tileset settings are inherited |
edit_asset_id |
string | null | Existing tileset asset to edit; tileset settings are inherited |
style_asset_id |
string | null | Existing asset to use as visual style guide only |
wait_seconds |
int | 0 | Optional bounded wait from 0-90 seconds before returning the polling contract |
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 9d ago First seen · 75 lines · 56 tokens per session scan A 7f13c66b2a8c
spritecook-generate-tilesets is a skill published in the GitHub repository SpriteCook/claude-plugin (17 stars, last pushed 22d ago), licensed MIT. It adds 56 tokens to every session and 1,293 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. It is 100% identical to spritecook-generate-tilesets, differing in 0 lines, and is treated as a copy.
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