Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add SpriteCook/claude-plugin --skill spritecook-animate-assetsgit clone --depth 1 https://github.com/SpriteCook/claude-pluginWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/spritecook/claude-plugin/spritecook-animate-assets)<a href="https://agentmods.dev/skills/spritecook/claude-plugin/spritecook-animate-assets"><img src="https://agentmods.dev/badge/skills/spritecook/claude-plugin/spritecook-animate-assets.svg" alt="Measured on agentmods" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00037 | $0.01144 |
| Opus 5 | $0.00018 | $0.00572 |
| Sonnet 5 | $0.00007 | $0.00229 |
| Haiku 4.5 | $0.00004 | $0.00114 |
Grade A, and why
spritecook-animate-assets scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 7d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
This is a copy
100% identical to spritecook-animate-assets — 0 lines differ, which has more behind it and is treated as the original. This page carries a canonical link to it rather than competing with it.
How it starts
The opening of the file, as written. The whole thing — 77 lines — stays where its author put it; the contents beside it link to each section on GitHub.
SpriteCook Animate Assets
Use this skill for animation workflows. Pair it with spritecook-workflow-essentials for credits, manifests, safe downloads, and shared defaults.
Requires: SpriteCook MCP server connected to your editor. Set up with npx spritecook-mcp setup or see spritecook.ai.
Tool
animate_game_art
Animate an existing SpriteCook asset into a short pixel-art or detailed animation. The tool returns a job immediately; follow its poll.tool and poll.arguments instead of holding the request open.
| Parameter | Type | Default | Description |
|---|---|---|---|
asset_id |
string (required) | - | Existing SpriteCook asset ID to animate |
prompt |
string (required) | - | Describe the exact motion over time. If auto_enhance_prompt=true, simple prompts like "Idle" or "Attack" are acceptable |
auto_enhance_prompt |
bool | true | Inspect the source asset and expand short prompts into a fuller animation prompt |
edge_margin |
int | 6 | Adds spacing on all sides before animation framing |
pixel |
bool | null | Optional mode override. If omitted, SpriteCook infers the mode from the asset |
output_frames |
int | 8 | Even frame count. Pixel supports 2-16, detailed supports 2-24 |
output_format |
string | "webp" | "webp", "gif", or "spritesheet" |
negative_prompt |
string | null | Optional motion/content exclusions |
matte_color |
string | "#808080" | Hex matte color used before processing transparency |
removebg |
string | "Basic" | "None", "Basic", or "Pro" |
colors |
int | 24 | Pixel palette size. Only valid when pixel=true |
Workflow
- If the user already has a SpriteCook asset, pass its
asset_iddirectly toanimate_game_art. - If the user only has a local image file path, use
spritecook-upload-assetsto callcreate_asset_upload, upload the bytes, then callfinalize_asset_upload. - If the user supplies a small data URL or raw base64 value, call
import_assetfirst and use the returnedasset_id. - Use the returned
asset_idinanimate_game_art. - Keep
pixelomitted unless you need to force a mode.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 7d ago First seen · 77 lines · 37 tokens per session scan A 2169574754f3
spritecook-animate-assets is a skill published in the GitHub repository SpriteCook/claude-plugin (17 stars, last pushed 20d ago), licensed MIT. It adds 37 tokens to every session and 1,144 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. It is 100% identical to spritecook-animate-assets, differing in 0 lines, and is treated as a copy.
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