Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add SpriteCook/claude-plugin --skill spritecook-use-presetsgit clone --depth 1 https://github.com/SpriteCook/claude-pluginWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/spritecook/claude-plugin/spritecook-use-presets)<a href="https://agentmods.dev/skills/spritecook/claude-plugin/spritecook-use-presets"><img src="https://agentmods.dev/badge/skills/spritecook/claude-plugin/spritecook-use-presets.svg" alt="Measured on agentmods" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00059 | $0.01104 |
| Opus 5 | $0.00030 | $0.00552 |
| Sonnet 5 | $0.00012 | $0.00221 |
| Haiku 4.5 | $0.00006 | $0.00110 |
Grade A, and why
spritecook-use-presets scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 8d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
This is a copy
100% identical to spritecook-use-presets — 0 lines differ, which has more behind it and is treated as the original. This page carries a canonical link to it rather than competing with it.
How it starts
The opening of the file, as written. The whole thing — 69 lines — stays where its author put it; the contents beside it link to each section on GitHub.
SpriteCook Use Presets
Use this skill with spritecook-workflow-essentials and the relevant generation skill.
Presets are saved SpriteCook settings and prompt recipes. Their purpose is to help the user get consistent, similar output later, especially when they need a collection of related assets with the same style, model, prompt structure, dimensions, color guidance, and reference images. Users can fine-tune and save presets in the SpriteCook app, then ask an agent to use those presets through MCP.
When To Use Presets
- Use presets when the user explicitly says
use my preset, names a saved preset, or asks for assets matching a saved SpriteCook setup. - Use presets when the user implies continuity with a named saved style or workflow, such as
use my character preset for this. - Do not browse presets by default for ordinary generation requests. If the user does not mention or imply a preset, use the normal SpriteCook generation workflow.
- Use
save_private_presetonly when the user asks to save a preset or preserve these settings for future use.
Fetch And Apply
- Call
list_presets(query=...)with the user's preset name or intent. - Pick the best match by title first, then mode, status, description, and settings.
- If multiple plausible presets remain, ask a concise clarification before generating.
- Call
get_preset_settings(preset_id=...)for the selected preset. - Map returned settings into the relevant MCP tool:
prompt-> base prompt or prompt guidance.themeText->theme.styleText->style.width,height,pixel,bgMode,aspectRatio,smartCropEnabled,smartCropMode,detailedModel,resolution,quality, andcolors-> matching generation arguments when the target tool supports them.settings.reference.styleAssetIds->style_asset_idsforgenerate_game_art, up to 10 asset IDs.settings.reference.contextAssetId->reference_asset_idforgenerate_game_art.settings.reference.editAssetId->edit_asset_idforgenerate_game_artonly when the user is modifying that specific image.tilesetPerspective,tilesetPieceSet, andtilesetElevation->generate_tilesetsettings.
- Preserve the user's requested subject or change. The preset should guide style/settings; it should not override the user's new intent unless the user asks for an exact repeat.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 8d ago First seen · 69 lines · 59 tokens per session scan A 3b7de6ae3898
spritecook-use-presets is a skill published in the GitHub repository SpriteCook/claude-plugin (17 stars, last pushed 21d ago), licensed MIT. It adds 59 tokens to every session and 1,104 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. It is 100% identical to spritecook-use-presets, differing in 0 lines, and is treated as a copy.
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