spritecook-use-presets

spritecook-use-presets is a skill for Claude Code from SpriteCook/claude-plugin. It costs 59 tokens per session (1,104 once invoked), scanned A, a copy of spritecook-use-presets, MIT.

A skill for using saved SpriteCook presets, which are stored image-generation settings and prompt recipes. Presets help keep the style, dimensions, colors, and related choices consistent across assets.

In plain words
What is it for?
Finding and applying a named or intended SpriteCook preset, or saving a private preset when the user asks to preserve the setup.
Why use it?
It avoids rebuilding the same image-generation setup each time. It is useful when new assets need to match an existing saved style.

Skill for Claude Code

Written for Claude Code: shipped in a Claude Code plugin.

Part of the spritecook plugin — 9 skills, 1 MCP server shipped together

Good fit Finding and applying a named or intended SpriteCook preset, or saving a private preset when the user asks to preserve the setup.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/spritecook/claude-plugin/spritecook-use-presets
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add SpriteCook/claude-plugin --skill spritecook-use-presets
Clone the repo
git clone --depth 1 https://github.com/SpriteCook/claude-plugin

Made for: Claude Code.

Or install spritecook, the plugin that ships this one along with the rest of its 9 skills, 1 MCP server.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for spritecook-use-presets

README.md
[![agentmods](https://agentmods.dev/badge/skills/spritecook/claude-plugin/spritecook-use-presets.svg)](https://agentmods.dev/skills/spritecook/claude-plugin/spritecook-use-presets)
Your own site
<a href="https://agentmods.dev/skills/spritecook/claude-plugin/spritecook-use-presets"><img src="https://agentmods.dev/badge/skills/spritecook/claude-plugin/spritecook-use-presets.svg" alt="Measured on agentmods" height="20"></a>
Per session 59 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,104 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin 100% copy Near-identical to another mod in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00059 $0.01104
Opus 5 $0.00030 $0.00552
Sonnet 5 $0.00012 $0.00221
Haiku 4.5 $0.00006 $0.00110

Measured 8d ago against content hash 3b7de6ae3898, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-08, from the pricing page.

Security

Grade A, and why

spritecook-use-presets scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 8d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Origin

This is a copy

100% identical to spritecook-use-presets — 0 lines differ, which has more behind it and is treated as the original. This page carries a canonical link to it rather than competing with it.

skills/spritecook-use-presets/SKILL.md · 69 lines

How it starts

The opening of the file, as written. The whole thing — 69 lines — stays where its author put it; the contents beside it link to each section on GitHub.

SpriteCook Use Presets

Use this skill with spritecook-workflow-essentials and the relevant generation skill.

Presets are saved SpriteCook settings and prompt recipes. Their purpose is to help the user get consistent, similar output later, especially when they need a collection of related assets with the same style, model, prompt structure, dimensions, color guidance, and reference images. Users can fine-tune and save presets in the SpriteCook app, then ask an agent to use those presets through MCP.

When To Use Presets

  • Use presets when the user explicitly says use my preset, names a saved preset, or asks for assets matching a saved SpriteCook setup.
  • Use presets when the user implies continuity with a named saved style or workflow, such as use my character preset for this.
  • Do not browse presets by default for ordinary generation requests. If the user does not mention or imply a preset, use the normal SpriteCook generation workflow.
  • Use save_private_preset only when the user asks to save a preset or preserve these settings for future use.

Fetch And Apply

  1. Call list_presets(query=...) with the user's preset name or intent.
  2. Pick the best match by title first, then mode, status, description, and settings.
  3. If multiple plausible presets remain, ask a concise clarification before generating.
  4. Call get_preset_settings(preset_id=...) for the selected preset.
  5. Map returned settings into the relevant MCP tool:
    • prompt -> base prompt or prompt guidance.
    • themeText -> theme.
    • styleText -> style.
    • width, height, pixel, bgMode, aspectRatio, smartCropEnabled, smartCropMode, detailedModel, resolution, quality, and colors -> matching generation arguments when the target tool supports them.
    • settings.reference.styleAssetIds -> style_asset_ids for generate_game_art, up to 10 asset IDs.
    • settings.reference.contextAssetId -> reference_asset_id for generate_game_art.
    • settings.reference.editAssetId -> edit_asset_id for generate_game_art only when the user is modifying that specific image.
    • tilesetPerspective, tilesetPieceSet, and tilesetElevation -> generate_tileset settings.
  6. Preserve the user's requested subject or change. The preset should guide style/settings; it should not override the user's new intent unless the user asks for an exact repeat.

Read the full file on GitHub · 69 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 8d ago First seen · 69 lines · 59 tokens per session scan A 3b7de6ae3898

Subscribe to this mod's changes

spritecook-use-presets is a skill published in the GitHub repository SpriteCook/claude-plugin (17 stars, last pushed 21d ago), licensed MIT. It adds 59 tokens to every session and 1,104 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. It is 100% identical to spritecook-use-presets, differing in 0 lines, and is treated as a copy.

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