Composes recognizable real-world natural wonders and landmarks — canyons, mesas, monoliths, volcanoes, waterfalls, karst towers, glaciers, sea stacks, salt flats — in a live Minecraft Bedrock world from a library of reusable formation primitives. Use when a build recreates a named natural wonder (Grand Canyon…
Reviews a completed Minecraft build — the plan, the execution, what worked and what did not — and records reusable process lessons in Claude's project memory so future builds go better. Use after a build is finished or a build session wraps up. Part of the minecraft-builder workflow.
Captures build requirements for a Minecraft Bedrock world, interviews the user to resolve ambiguity, and produces a detailed, fully-resolved build plan that a small model can execute mechanically. Use when starting a new Minecraft build or feature, or when a build request must be turned into a concrete plan before any…
Designs and blueprints a player's base of operations in a live Minecraft Bedrock world — a place to live, store, craft, enchant, and display from — not NPC villager housing. Runs an adaptive interview, proposes ASCII / Markdown / Mermaid blueprints, iterates with the user until approved, then writes the build plan.…
Researches real-world buildings, cities, landmarks, vehicles, and mechanisms so they can be represented faithfully as Minecraft structures. Use when a build request references a real or historical thing and the planner or blueprinter needs accurate proportions, layouts, materials, or details. Part of the…
Step 1 of 4 of the Minecraft Bedrock MCP setup. Install and configure a Minecraft Bedrock Dedicated Server (BDS) — the foundation the MCP stack runs on. Use when the user wants to set up a dedicated Minecraft Bedrock server, start setting up Minecraft for AI/MCP control from scratch, or asks how to get a Bedrock…
Step 3 of 4 of the Minecraft Bedrock MCP setup. Install the minecraft-bedrock-mcp-server, generate its bearer tokens, write its .env, configure the behavior pack's permissions/variables/secrets files, start BDS and the MCP server, and verify the bridge handshake. Use when the user has a Bedrock server and a world with…
Step 2 of 4 of the Minecraft Bedrock MCP setup. Create a Minecraft world with the Beta APIs experiment enabled, export it, transfer it onto the dedicated server, and install + activate the bedrock-bridge behavior pack. Use when the user has a Bedrock Dedicated Server ready and needs a compatible world and the behavior…
Investigates the current state of a Minecraft Bedrock world — terrain, biomes, existing structures and builds, player surroundings, and anything else needed to ground a build plan. Use before planning a build, or whenever the user asks what is in the world, what is around them, or where there is room to build. Part of…
Designs and builds natural-looking terrain and environments in a live Minecraft Bedrock world — mountains, valleys, rivers, lakes, coastlines, caves, biomes, and weathering — using vetted landscaping techniques. Use whenever a build involves shaping land, water, or natural scenery, rather than (or alongside) buildings…
Designs and blueprints world-spanning transit and infrastructure networks in a live Minecraft Bedrock world — rail lines, roads and highways, nether-hub transit, bridges, tunnels, elevators, docks, and airports — the connective network between separate builds. Chooses the network topology and routes the links. Use…
Designs functional, customized villages and settlements in a live Minecraft Bedrock world — hamlets of a few buildings up to standard villages of 5–15 — by reusing standard Minecraft village building types adapted to the biome and the user's request. Runs an adaptive interview, proposes layout options, iterates with…
Executes a detailed Minecraft build plan step by step — placing, filling, cloning blocks and stamping structures exactly as specified, with no redesign or improvisation. Use to carry out a plan.toon produced by the planner once it is detailed enough to follow mechanically. Part of the minecraft-builder workflow.