setup-minecraft-world

setup-minecraft-world is a skill for Claude Code from chapmanjw/minecraft-bedrock-claude-plugin. It costs 74 tokens per session (1,496 once invoked), scanned A, original, MIT.

A setup guide for creating a Minecraft Bedrock world that can run on a Bedrock Dedicated Server, a server program that hosts a shared Minecraft world. It covers enabling Beta APIs, exporting the world, and installing the bridge behavior pack.

In plain words
What is it for?
It guides the user through creating the compatible world, moving it to the server, and activating the behavior pack needed by the later Minecraft MCP setup.
Why use it?
The required experimental setting can only be enabled when the world is created in the Minecraft client, not on the dedicated server.

Skill for Claude Code

Written for Claude Code: shipped in a Claude Code plugin.

Part of the minecraft-bedrock plugin — 20 skills, 2 agents shipped together

Good fit It guides the user through creating the compatible world, moving it to the server, and activating the behavior pack needed by the later Minecraft MCP setup.

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Install with agentmods
npx agentmods add skills/chapmanjw/minecraft-bedrock-claude-plugin/setup-minecraft-world
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add chapmanjw/minecraft-bedrock-claude-plugin --skill setup-minecraft-world
Clone the repo
git clone --depth 1 https://github.com/chapmanjw/minecraft-bedrock-claude-plugin

Made for: Claude Code.

Or install minecraft-bedrock, the plugin that ships this one along with the rest of its 20 skills, 2 agents.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for setup-minecraft-world

README.md
[![agentmods](https://agentmods.dev/badge/skills/chapmanjw/minecraft-bedrock-claude-plugin/setup-minecraft-world/github.svg)](https://agentmods.dev/skills/chapmanjw/minecraft-bedrock-claude-plugin/setup-minecraft-world)
Your own site
<a href="https://agentmods.dev/skills/chapmanjw/minecraft-bedrock-claude-plugin/setup-minecraft-world"><img src="https://agentmods.dev/badge/skills/chapmanjw/minecraft-bedrock-claude-plugin/setup-minecraft-world/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for setup-minecraft-world

Your own site · 80×15
<a href="https://agentmods.dev/skills/chapmanjw/minecraft-bedrock-claude-plugin/setup-minecraft-world"><img src="https://agentmods.dev/badge/skills/chapmanjw/minecraft-bedrock-claude-plugin/setup-minecraft-world.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 74 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,496 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00074 $0.01496
Opus 5 $0.00037 $0.00748
Sonnet 5 $0.00015 $0.00299
Haiku 4.5 $0.00007 $0.00150

Measured 9d ago against content hash 39508b4e09ce, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-09, from the pricing page.

Security

Grade A, and why

setup-minecraft-world scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 9d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/setup-minecraft-world/SKILL.md · 155 lines

How it starts

The opening of the file, as written. The whole thing — 155 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Create the world and install the behavior pack (Step 2 of 4)

This is Phase 2 of the four-phase Minecraft Bedrock MCP setup. It assumes Phase 1 (setup-bedrock-server) is done: BDS is unzipped, has run once, and is currently stopped.

Work interactively — confirm each step before the next. BDS must stay stopped throughout; you are editing files inside its world folder.

Why the world must be created in the Minecraft client

The behavior pack needs the Beta APIs experiment. That toggle can only be set when a world is created in the Minecraft client — the dedicated server cannot enable it, and it travels with the world afterward. So the user creates the world on a PC/device, then moves it to the server.

Confirm the user has Minecraft: Bedrock Edition on a PC or device.

Step 1 — Create the world in the Minecraft client

In Minecraft: Bedrock Edition, choose Create New World and set:

Setting Value Why
Game Mode Creative Agents place/break blocks and spawn entities freely.
Cheats (Activate Cheats) On Enables commands; pairs with allow-cheats on the server.
Experiments → Beta APIs On Required. @minecraft/server-net / -admin are beta modules.

Have the user give the world a clear name. Then play the world once for a few seconds so it is fully written to disk, and exit.

Step 2 — Export the world

In Minecraft, on the worlds list, open the world's settings (the pencil icon) and choose Export World. This produces a .mcworld file — which is just a ZIP archive under a different extension.

Have the user copy that .mcworld file to the BDS host (scp, a USB drive, a file share — whatever fits their setup from Phase 1).

Step 3 — Transfer the world into BDS

Pick a folder name for the world under <bds>/worlds/mcp-world is a good default. Unzip the .mcworld into it.

Linux:

cd /opt/bedrock-server/worlds
mkdir "mcp-world"
unzip ~/exported-world.mcworld -d "mcp-world"

Read the full file on GitHub · 155 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 9d ago First seen · 155 lines · 74 tokens per session scan A 39508b4e09ce

Subscribe to this mod's changes

setup-minecraft-world is a skill published in the GitHub repository chapmanjw/minecraft-bedrock-claude-plugin (2 stars, last pushed 1mo ago), licensed MIT. It adds 74 tokens to every session and 1,496 once invoked, about $0.0004 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

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