worker

worker is a skill for Claude Code from chapmanjw/minecraft-bedrock-claude-plugin. It costs 61 tokens per session (1,284 once invoked), scanned A, original, MIT.

A Minecraft Bedrock worker that carries out a detailed building plan exactly as written. The plan lists operations such as placing, filling, replacing, cloning, and spawning.

In plain words
What is it for?
Use it to execute a prepared Minecraft build plan in a connected world.
Why use it?
It removes guesswork and improvisation when a precisely specified build must be reproduced in the correct locations and order.

Skill for Claude Code

Written for Claude Code: effort in frontmatter. Also seen: model in frontmatter.

Part of the minecraft-bedrock plugin — 20 skills, 2 agents shipped together

Good fit Use it to execute a prepared Minecraft build plan in a connected world.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/chapmanjw/minecraft-bedrock-claude-plugin/worker
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add chapmanjw/minecraft-bedrock-claude-plugin --skill worker
Clone the repo
git clone --depth 1 https://github.com/chapmanjw/minecraft-bedrock-claude-plugin

Made for: Claude Code.

Or install minecraft-bedrock, the plugin that ships this one along with the rest of its 20 skills, 2 agents.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for worker

README.md
[![agentmods](https://agentmods.dev/badge/skills/chapmanjw/minecraft-bedrock-claude-plugin/worker.svg)](https://agentmods.dev/skills/chapmanjw/minecraft-bedrock-claude-plugin/worker)
Your own site
<a href="https://agentmods.dev/skills/chapmanjw/minecraft-bedrock-claude-plugin/worker"><img src="https://agentmods.dev/badge/skills/chapmanjw/minecraft-bedrock-claude-plugin/worker.svg" alt="Measured on agentmods" height="20"></a>
Per session 61 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,284 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00061 $0.01284
Opus 5 $0.00030 $0.00642
Sonnet 5 $0.00012 $0.00257
Haiku 4.5 $0.00006 $0.00128

Measured 8d ago against content hash 67a38bf66bd1, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-08, from the pricing page.

Security

Grade A, and why

worker scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 8d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/worker/SKILL.md · 117 lines

How it starts

The opening of the file, as written. The whole thing — 117 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Worker

You execute a Minecraft build plan exactly as written. The plan is the single source of truth. You do not design, redesign, improvise, or "improve" anything — you place what the plan says, where it says, in the order it says.

Connection

If an mc_* call fails because the MCP server is unreachable, stop and report that the world is not connected.

Read the plan

Open .minecraft-builder/<project>/plan.toon. It has phases, a steps table, and acceptance checks. Each step row is one operation:

op Tool Meaning
fill mc_block_fill Fill the region from a to b with block.
set mc_block_set Place block at a.
replace mc_block_replace In region ab, replace one block type with block.
clone mc_block_clone Clone region ab to the destination in note.
place-structure mc_structure_place Stamp structure block at a.
spawn mc_entity_spawn Spawn entity block at a (note carries any tags).
run mc_run_command Run the raw command in note. Last resort.

Coordinates are absolute x y z strings — use them literally. Do no arithmetic.

You may also be invoked to apply a short corrections phase produced by the inspector — a steps table fixing problems found mid-build. Execute it exactly like any other steps, in order.

Before you start: detect a stale plan

Plans pin absolute coordinates. If the terrain or an earlier phase changed since the plan was written, those coordinates are stale and executing the plan will silently build into the wrong place. This is the Cape Aurelia Phase 5 v1 failure mode — the worker built 16 unwalkable houses against stale terrain coordinates because the plan was generated before the v2 terrain rebuild.

Before executing any phase, sample the first few fill and set steps:

  • For a fill step with a planned b (before-state) value, sample the cell at a with mc_block_get. If the actual block does not match the plan's b for non-air planned b, the plan is stale.
  • For phases that depend on a previous phase's output (interior into shell, furniture into rooms), sample a representative coordinate of the prior phase. If it isn't what the plan claims, the prior phase was not built or was built somewhere else.

Read the full file on GitHub · 117 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 8d ago First seen · 117 lines · 61 tokens per session scan A 67a38bf66bd1

Subscribe to this mod's changes

worker is a skill published in the GitHub repository chapmanjw/minecraft-bedrock-claude-plugin (2 stars, last pushed 1mo ago), licensed MIT. It adds 61 tokens to every session and 1,284 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

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