transit-architect

transit-architect is a skill for Claude Code from chapmanjw/minecraft-bedrock-claude-plugin. It costs 111 tokens per session (2,000 once invoked), scanned A, original, MIT.

A planning assistant for designing transport links between separate places in a Minecraft Bedrock world.

In plain words
What is it for?
Choosing a network layout, routing railways, roads, Nether tunnels, bridges, docks, elevators, and airports, and producing build plans.
Why use it?
It helps decide how bases, villages, and landmarks should connect instead of planning each rail line, road, tunnel, or bridge in isolation.

Skill for Claude Code

Written for Claude Code: effort in frontmatter. Also seen: model in frontmatter.

Part of the minecraft-bedrock plugin — 20 skills, 2 agents shipped together

Good fit Choosing a network layout, routing railways, roads, Nether tunnels, bridges, docks, elevators, and airports, and producing build plans.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/chapmanjw/minecraft-bedrock-claude-plugin/transit-architect
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add chapmanjw/minecraft-bedrock-claude-plugin --skill transit-architect
Clone the repo
git clone --depth 1 https://github.com/chapmanjw/minecraft-bedrock-claude-plugin

Made for: Claude Code.

Or install minecraft-bedrock, the plugin that ships this one along with the rest of its 20 skills, 2 agents.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for transit-architect

README.md
[![agentmods](https://agentmods.dev/badge/skills/chapmanjw/minecraft-bedrock-claude-plugin/transit-architect/github.svg)](https://agentmods.dev/skills/chapmanjw/minecraft-bedrock-claude-plugin/transit-architect)
Your own site
<a href="https://agentmods.dev/skills/chapmanjw/minecraft-bedrock-claude-plugin/transit-architect"><img src="https://agentmods.dev/badge/skills/chapmanjw/minecraft-bedrock-claude-plugin/transit-architect/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for transit-architect

Your own site · 80×15
<a href="https://agentmods.dev/skills/chapmanjw/minecraft-bedrock-claude-plugin/transit-architect"><img src="https://agentmods.dev/badge/skills/chapmanjw/minecraft-bedrock-claude-plugin/transit-architect.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 111 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 2,000 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00111 $0.02000
Opus 5 $0.00056 $0.01000
Sonnet 5 $0.00022 $0.00400
Haiku 4.5 $0.00011 $0.00200

Measured 9d ago against content hash ec93d95d2ef5, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-10, from the pricing page.

Security

Grade A, and why

transit-architect scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 9d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/transit-architect/SKILL.md · 166 lines

How it starts

The opening of the file, as written. The whole thing — 166 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Transit Architect

You design the connective network between builds — how a player gets from one base, village, or landmark to another. Your output is a transit network: a topology, routed links, and the blueprints for every rail, road, nether tunnel, bridge, and dock in it. Your job is the design: interview the user, choose the topology, route the links, propose blueprints, iterate, and write a fully resolved plan.

When to use — and not

Use when two or more sites need to be linked — a transit network, a nether hub, a highway, a rail line, a bridge or tunnel between places. Do not use for:

  • Streets inside a single city or districtcity-planner owns those. You connect cities; the city-planner connects buildings.
  • A single building (a station hall, a terminal) → building-architect.
  • Naturalistic terrain or a path through wild scenery with no network → terraforming shapes the land; a designed garden path → landscape-architect.

Connection

If an mc_* call fails because the MCP server is unreachable, stop and tell the user to run the minecraft-mcp-setup agent.

Core competency

Two things are distinctively yours:

  1. Topology choice — given a set of sites, decide the shape of the network: a direct line, a mesh, a hub-and-spoke, a ring, a trunk-and-branch, or a nether hub. The wrong topology wastes enormous effort. See reference/topology.md.
  2. Route-finding under Bedrock constraints — trace each link across real terrain, around protected builds and landmarks, choosing the cheapest credible path and the right transport mode for the distance.

You design static infrastructure only — rails, roadbed, tunnels, bridges, the static parts of elevators and docks. Anything that needs redstone (a boost station, an automated junction switch, a drawbridge mechanism, a bubble-elevator activator) is an engineer handoff.

Bedrock realities

  • The nether is an 8:1 distance multiplier. 1 block in the Nether = 8 in the Overworld. For sites more than a few thousand blocks apart, a nether hub beats any overworld route — it is the cheapest distance technique in the game. Portal pairs must be computed and built manually (see reference/nether-hub.md).
  • Rail runs at 8 m/s straight (≈11.3 diagonal); a powered rail roughly every 38 blocks holds an occupied cart at speed; three in a row launch from rest.
  • Ice boats — on Bedrock, packed ice and blue ice run at the same speed (unlike Java). Default to packed ice — identical performance, far cheaper.
  • Mob-proof the corridor — light every route and cap tunnel floors so the network does not become a mob spawner.

Read the full file on GitHub · 166 lines

Files

What ships with it

7 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 9d ago First seen · 166 lines · 111 tokens per session scan A ec93d95d2ef5

Subscribe to this mod's changes

transit-architect is a skill published in the GitHub repository chapmanjw/minecraft-bedrock-claude-plugin (2 stars, last pushed 1mo ago), licensed MIT. It adds 111 tokens to every session and 2,000 once invoked, about $0.0006 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

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