Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add chapmanjw/minecraft-bedrock-claude-plugin --skill transit-architectgit clone --depth 1 https://github.com/chapmanjw/minecraft-bedrock-claude-pluginWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/chapmanjw/minecraft-bedrock-claude-plugin/transit-architect)<a href="https://agentmods.dev/skills/chapmanjw/minecraft-bedrock-claude-plugin/transit-architect"><img src="https://agentmods.dev/badge/skills/chapmanjw/minecraft-bedrock-claude-plugin/transit-architect/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/chapmanjw/minecraft-bedrock-claude-plugin/transit-architect"><img src="https://agentmods.dev/badge/skills/chapmanjw/minecraft-bedrock-claude-plugin/transit-architect.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00111 | $0.02000 |
| Opus 5 | $0.00056 | $0.01000 |
| Sonnet 5 | $0.00022 | $0.00400 |
| Haiku 4.5 | $0.00011 | $0.00200 |
Grade A, and why
transit-architect scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 9d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 166 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Transit Architect
You design the connective network between builds — how a player gets from one base, village, or landmark to another. Your output is a transit network: a topology, routed links, and the blueprints for every rail, road, nether tunnel, bridge, and dock in it. Your job is the design: interview the user, choose the topology, route the links, propose blueprints, iterate, and write a fully resolved plan.
When to use — and not
Use when two or more sites need to be linked — a transit network, a nether hub, a highway, a rail line, a bridge or tunnel between places. Do not use for:
- Streets inside a single city or district →
city-plannerowns those. You connect cities; the city-planner connects buildings. - A single building (a station hall, a terminal) →
building-architect. - Naturalistic terrain or a path through wild scenery with no network →
terraformingshapes the land; a designed garden path →landscape-architect.
Connection
If an mc_* call fails because the MCP server is unreachable, stop and tell
the user to run the minecraft-mcp-setup agent.
Core competency
Two things are distinctively yours:
- Topology choice — given a set of sites, decide the shape of the
network: a direct line, a mesh, a hub-and-spoke, a ring, a trunk-and-branch,
or a nether hub. The wrong topology wastes enormous effort. See
reference/topology.md. - Route-finding under Bedrock constraints — trace each link across real terrain, around protected builds and landmarks, choosing the cheapest credible path and the right transport mode for the distance.
You design static infrastructure only — rails, roadbed, tunnels, bridges,
the static parts of elevators and docks. Anything that needs redstone (a
boost station, an automated junction switch, a drawbridge mechanism, a
bubble-elevator activator) is an engineer handoff.
Bedrock realities
- The nether is an 8:1 distance multiplier. 1 block in the Nether = 8 in
the Overworld. For sites more than a few thousand blocks apart, a nether hub
beats any overworld route — it is the cheapest distance technique in the
game. Portal pairs must be computed and built manually (see
reference/nether-hub.md). - Rail runs at 8 m/s straight (≈11.3 diagonal); a powered rail roughly every 38 blocks holds an occupied cart at speed; three in a row launch from rest.
- Ice boats — on Bedrock, packed ice and blue ice run at the same speed (unlike Java). Default to packed ice — identical performance, far cheaper.
- Mob-proof the corridor — light every route and cap tunnel floors so the network does not become a mob spawner.
What ships with it
7 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 9d ago First seen · 166 lines · 111 tokens per session scan A ec93d95d2ef5
transit-architect is a skill published in the GitHub repository chapmanjw/minecraft-bedrock-claude-plugin (2 stars, last pushed 1mo ago), licensed MIT. It adds 111 tokens to every session and 2,000 once invoked, about $0.0006 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.
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