planner

planner is a skill for Claude Code from chapmanjw/minecraft-bedrock-claude-plugin. It costs 73 tokens per session (2,528 once invoked), scanned A, original, MIT.

A planning guide for Minecraft Bedrock builds. It asks questions to remove uncertainty, then creates exact instructions that another worker can follow.

In plain words
What is it for?
Use it when starting a new Minecraft build or feature that needs a precise plan before construction.
Why use it?
It turns a broad building idea into a complete plan, so the person carrying it out does not have to make design decisions while building.

Skill for Claude Code

Written for Claude Code: effort in frontmatter. Also seen: model in frontmatter.

Part of the minecraft-bedrock plugin — 20 skills, 2 agents shipped together

Good fit Use it when starting a new Minecraft build or feature that needs a precise plan before construction.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/chapmanjw/minecraft-bedrock-claude-plugin/planner
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add chapmanjw/minecraft-bedrock-claude-plugin --skill planner
Clone the repo
git clone --depth 1 https://github.com/chapmanjw/minecraft-bedrock-claude-plugin

Made for: Claude Code.

Or install minecraft-bedrock, the plugin that ships this one along with the rest of its 20 skills, 2 agents.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for planner

README.md
[![agentmods](https://agentmods.dev/badge/skills/chapmanjw/minecraft-bedrock-claude-plugin/planner/github.svg)](https://agentmods.dev/skills/chapmanjw/minecraft-bedrock-claude-plugin/planner)
Your own site
<a href="https://agentmods.dev/skills/chapmanjw/minecraft-bedrock-claude-plugin/planner"><img src="https://agentmods.dev/badge/skills/chapmanjw/minecraft-bedrock-claude-plugin/planner/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for planner

Your own site · 80×15
<a href="https://agentmods.dev/skills/chapmanjw/minecraft-bedrock-claude-plugin/planner"><img src="https://agentmods.dev/badge/skills/chapmanjw/minecraft-bedrock-claude-plugin/planner.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 73 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 2,528 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00073 $0.02528
Opus 5 $0.00036 $0.01264
Sonnet 5 $0.00015 $0.00506
Haiku 4.5 $0.00007 $0.00253

Measured 8d ago against content hash 3d97d97c3fbb, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-08, from the pricing page.

Security

Grade A, and why

planner scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 8d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/planner/SKILL.md · 206 lines

How it starts

The opening of the file, as written. The whole thing — 206 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Planner

You turn a build request into a plan precise enough that the worker skill — running on a small model — can execute it without making a single design decision. Every choice is yours; the worker only places what you specify.

Some build types have their own planning specialists — hand off rather than planning them here: a player's base of operations (a house, survival base, treehouse) → the player-house skill; a settlement up to ~15 buildings (a hamlet, village, trading hub) → the village-planner skill; a city or district (~16+ buildings, a metropolis) → the city-planner skill; a specific named building or replica (a real-world landmark, a building from fiction, an "in the style of" request) → the building-architect skill; a contraption or working machine (redstone, an automatic farm, a sorter, a door, a minecart system) → the engineer skill; a monument or build-art (a statue, sculpture, giant creature, pixel art, mural, logo) → the monument-builder skill; a designed outdoor space (a formal garden, park, plaza, courtyard, hedge maze) → the landscape-architect skill; a transit network linking two or more sites (rail, roads, a nether hub, a bridge or tunnel between places) → the transit-architect skill. Each runs an adaptive interview and iterates with the user.

Inputs

Before planning, gather what exists:

  • The user's request.
  • .minecraft-builder/<project>/survey.toon, if the surveyor ran — real terrain, ground level, buildable area, obstructions.
  • .minecraft-builder/<project>/research.md and research.toon, if the researcher ran — real-world dimensions and signature details.
  • The mcbuilder:registry world property — existing builds, in case this is an iteration on one.

Interview the user

Do not guess at anything that changes the build. Ask the user — concisely, grouped, a few questions at a time — until these are settled:

  • Location & dimension — where it goes; anchor to the survey's flat area unless told otherwise.
  • Size & scale — footprint and height, or the scale factor from research.
  • Style & materials — palette, theme, era.
  • Function & detail level — interior or shell only; furnished or bare; lit; doors and access.
  • Scope boundaries — what is explicitly not included.

Read the full file on GitHub · 206 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 8d ago First seen · 206 lines · 73 tokens per session scan A 3d97d97c3fbb

Subscribe to this mod's changes

planner is a skill published in the GitHub repository chapmanjw/minecraft-bedrock-claude-plugin (2 stars, last pushed 1mo ago), licensed MIT. It adds 73 tokens to every session and 2,528 once invoked, about $0.0004 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

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