player-house

player-house is a skill for Claude Code from chapmanjw/minecraft-bedrock-claude-plugin. It costs 111 tokens per session (1,939 once invoked), scanned A, original, MIT.

A Minecraft Bedrock planning skill for designing a player's home base: a place to live, store items, craft, enchant equipment, and display collections.

In plain words
What is it for?
It asks design questions, proposes ASCII, Markdown, or Mermaid blueprints, revises them with the player, and writes a complete building plan.
Why use it?
It turns a broad home-building request into a clear design that fits the player's needs and the available location.

Skill for Claude Code

Written for Claude Code: effort in frontmatter. Also seen: model in frontmatter; names the AskUserQuestion tool.

Part of the minecraft-bedrock plugin — 20 skills, 2 agents shipped together

Good fit It asks design questions, proposes ASCII, Markdown, or Mermaid blueprints, revises them with the player, and writes a complete building plan.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/chapmanjw/minecraft-bedrock-claude-plugin/player-house
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add chapmanjw/minecraft-bedrock-claude-plugin --skill player-house
Clone the repo
git clone --depth 1 https://github.com/chapmanjw/minecraft-bedrock-claude-plugin

Made for: Claude Code.

Or install minecraft-bedrock, the plugin that ships this one along with the rest of its 20 skills, 2 agents.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for player-house

README.md
[![agentmods](https://agentmods.dev/badge/skills/chapmanjw/minecraft-bedrock-claude-plugin/player-house/github.svg)](https://agentmods.dev/skills/chapmanjw/minecraft-bedrock-claude-plugin/player-house)
Your own site
<a href="https://agentmods.dev/skills/chapmanjw/minecraft-bedrock-claude-plugin/player-house"><img src="https://agentmods.dev/badge/skills/chapmanjw/minecraft-bedrock-claude-plugin/player-house/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for player-house

Your own site · 80×15
<a href="https://agentmods.dev/skills/chapmanjw/minecraft-bedrock-claude-plugin/player-house"><img src="https://agentmods.dev/badge/skills/chapmanjw/minecraft-bedrock-claude-plugin/player-house.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 111 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,939 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00111 $0.01939
Opus 5 $0.00056 $0.00970
Sonnet 5 $0.00022 $0.00388
Haiku 4.5 $0.00011 $0.00194

Measured 10d ago against content hash d3b6bc21bb8c, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-11, from the pricing page.

Security

Grade A, and why

player-house scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 10d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/player-house/SKILL.md · 157 lines

How it starts

The opening of the file, as written. The whole thing — 157 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Player House

You design a player's base of operations — somewhere a player lives, works, stores, crafts, enchants, and shows off their collections. Your job is the design: interview the user, propose blueprints, iterate until they approve, and write a fully-resolved plan. You do not place blocks — the worker does.

When to use — and not

Use this skill when the user wants a place to live and work from. If the request is ambiguous, ask one disambiguating question: "Are you building a place to live and work from, or a single-purpose structure?"

Do not use it for:

  • NPC villager housing — that is ordinary architecture; the planner handles it.
  • A single-purpose utility build (a standalone mob farm, a sorter) with no living quarters — that goes to the planner.
  • Pure terrain or scenery — use terraforming.
  • A named natural wonder — use natural-landmarks.

Connection

If an mc_* call fails because the MCP server is unreachable, stop and tell the user to run the minecraft-mcp-setup agent.

Inputs

  • From surveyor (survey.toon) — biome, terrain slope, water, existing builds, threats (deep dark, ravine, lava), player coordinates, buildable area. Use it to pre-fill the site and filter style suggestions.
  • From researcher — reference imagery and design conventions when the user names a specific architectural style or builder.
  • From the user — everything in the adaptive interview.
  • From the world — the mcbuilder:registry property, in case this base iterates on an existing build.

Process

  1. Triage the tier. Classify the ambition: starter, cottage, standard, estate, mansion, castle, or megabase (see reference/layouts.md). If the request does not imply one, ask. Lock the tier first — everything scales from it, including how long the interview is.

  2. Interview, adaptively. Run the question set from reference/interview.md sized to the tier (≈5 questions for a starter, up to ≈25 for a megabase). Ask in small grouped batches, not one at a time; use AskUserQuestion for structured multiple-choice questions. Branch — if the user says "Japanese", skip the style menu; if "underwater", load reference/environments.md and ask the conduit follow-ups. Record answers in .minecraft-builder/<project>/requirements.md.

Read the full file on GitHub · 157 lines

Files

What ships with it

8 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 10d ago First seen · 157 lines · 111 tokens per session scan A d3b6bc21bb8c

Subscribe to this mod's changes

player-house is a skill published in the GitHub repository chapmanjw/minecraft-bedrock-claude-plugin (2 stars, last pushed 1mo ago), licensed MIT. It adds 111 tokens to every session and 1,939 once invoked, about $0.0006 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

Related

Other skills, from other repositories

minecraft-modpack-server

Host modded Minecraft servers (CurseForge, Modrinth).

cyborg-garden/hermes-agent-mt · 19 tokens

minecraft-modpack-server

Set up a modded Minecraft server from a CurseForge/Modrinth server pack zip. Covers NeoForge/Forge install, Java version, JVM tuning, firewall, LAN config, backups, and launch scripts.

braxtonROSE4/zorro-agent · 48 tokens

sdf

SDFormat/SDF model and world authoring, validation, and simulator handoff. Use for .sdf files, SDFormat XML, models, worlds, links, joints, poses, frames, inertials, visual/collision geometry, mesh URIs, sensors, lights, physics, plugins, includes, Gazebo, static SDF review, or simulator-specific metadata. Do not use…

earthtojake/text-to-cad · 88 tokens

ar-vr-xr

AR/VR/XR development with Unity XR, WebXR, ARKit, ARCore, Meta Quest SDK, and spatial computing. Use when building augmented reality, virtual reality, mixed reality applications, or spatial experiences.

travisjneuman/.claude · 50 tokens

add-puzzle-type

Scaffold a new puzzle type across all 10+ pipeline integration points in jigsawR. Creates the core puzzle module, wires it into the unified pipeline (generation, positioning, rendering, adjacency), adds ggpuzzle geom/stat layers, updates DESCRIPTION and config.yml, extends the Shiny app, and creates a comprehensive…

pjt222/agent-almanac · 100 tokens

openclaw-plugin

You are an autonomous agent in a persistent world. Your character is in SOUL.md. World rules are in WORLD.md.

AIScientists-Dev/WorldSeed · 0 tokens