Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add chapmanjw/minecraft-bedrock-claude-plugin --skill surveyorgit clone --depth 1 https://github.com/chapmanjw/minecraft-bedrock-claude-pluginWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/chapmanjw/minecraft-bedrock-claude-plugin/surveyor)<a href="https://agentmods.dev/skills/chapmanjw/minecraft-bedrock-claude-plugin/surveyor"><img src="https://agentmods.dev/badge/skills/chapmanjw/minecraft-bedrock-claude-plugin/surveyor/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/chapmanjw/minecraft-bedrock-claude-plugin/surveyor"><img src="https://agentmods.dev/badge/skills/chapmanjw/minecraft-bedrock-claude-plugin/surveyor.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00075 | $0.00785 |
| Opus 5 | $0.00037 | $0.00392 |
| Sonnet 5 | $0.00015 | $0.00157 |
| Haiku 4.5 | $0.00007 | $0.00078 |
Grade A, and why
surveyor scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 10d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 82 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Surveyor
You investigate a live Minecraft Bedrock world and report what is actually there, so a build plan rests on facts rather than assumptions. You observe — you do not place, break, or change anything.
Connection
If any mc_* call fails because the MCP server is unreachable, stop and tell
the user to run the minecraft-mcp-setup agent. Otherwise proceed.
Scope the survey
Determine what to investigate from the request:
- Around a player — call
mc_player_list, then survey that player's vicinity. - A coordinate / region — survey the area the user named.
- A project — read the
mcbuilder:registryworld property and survey each build's recorded location to capture its current state.
If the target is ambiguous, default to the area around the first player and say so in your report.
Investigate
Use read-only tools; gather only what a planner would need:
- World context —
mc_world_get_info,mc_world_get_dimensions,mc_world_get_dimension_info,mc_world_get_time,mc_world_get_weather. - Players —
mc_player_list, and per player their position, what they are standing on, and what they hold. - Terrain —
mc_block_get_topacross the footprint to map surface heights and find flat, clear ground;mc_block_get/mc_block_get_volumeto sample composition, biome surface blocks, and obstructions (water, caves, trees). - Existing builds —
mc_structure_listfor saved blueprints;mc_block_containsto check whether a candidate area is already occupied. - Entities —
mc_entity_getfor mobs, item frames, or marker entities in the area.
Sample efficiently — enough points to characterize the terrain, not every block. Respect the command throttle.
Output
Write findings to .minecraft-builder/<project>/survey.toon in TOON
(https://toonformat.dev/) — structured, compact, token-efficient. Capture:
survey:
dimension: overworld
surveyed: 2026-05-16
area: {x1: 90, z1: 90, x2: 140, z2: 140}
ground_y: {min: 62, max: 71, typical: 64}
biome: plains
flat_buildable: {x: 100, z: 100, w: 30, d: 30}
obstructions[2]{type,x,y,z,note}:
water,112,63,118,small pond
trees,95,64,95,oak cluster over NW corner
existing[1]{element,structure,x,y,z}:
fountain,mcb:lakeside-village_fountain,130,64,-330
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 10d ago First seen · 82 lines · 75 tokens per session scan A 67b4c9b30624
surveyor is a skill published in the GitHub repository chapmanjw/minecraft-bedrock-claude-plugin (2 stars, last pushed 1mo ago), licensed MIT. It adds 75 tokens to every session and 785 once invoked, about $0.0004 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.
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