surveyor

surveyor is a skill for Claude Code from chapmanjw/minecraft-bedrock-claude-plugin. It costs 75 tokens per session (785 once invoked), scanned A, original, MIT.

A read-only Minecraft Bedrock skill that surveys a live world, including its terrain, biomes, structures, players, and surroundings. Minecraft Bedrock is the version of Minecraft used on platforms such as Windows, consoles, and mobile devices.

In plain words
What is it for?
It checks the world, player locations, terrain, weather, time, existing builds, and other conditions needed before planning a construction project.
Why use it?
It gives a build plan accurate information about the world instead of relying on guesses about available space, terrain, or nearby hazards.

Skill for Claude Code

Written for Claude Code: effort in frontmatter. Also seen: model in frontmatter.

Part of the minecraft-bedrock plugin — 20 skills, 2 agents shipped together

Good fit It checks the world, player locations, terrain, weather, time, existing builds, and other conditions needed before planning a construction project.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/chapmanjw/minecraft-bedrock-claude-plugin/surveyor
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add chapmanjw/minecraft-bedrock-claude-plugin --skill surveyor
Clone the repo
git clone --depth 1 https://github.com/chapmanjw/minecraft-bedrock-claude-plugin

Made for: Claude Code.

Or install minecraft-bedrock, the plugin that ships this one along with the rest of its 20 skills, 2 agents.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for surveyor

README.md
[![agentmods](https://agentmods.dev/badge/skills/chapmanjw/minecraft-bedrock-claude-plugin/surveyor/github.svg)](https://agentmods.dev/skills/chapmanjw/minecraft-bedrock-claude-plugin/surveyor)
Your own site
<a href="https://agentmods.dev/skills/chapmanjw/minecraft-bedrock-claude-plugin/surveyor"><img src="https://agentmods.dev/badge/skills/chapmanjw/minecraft-bedrock-claude-plugin/surveyor/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for surveyor

Your own site · 80×15
<a href="https://agentmods.dev/skills/chapmanjw/minecraft-bedrock-claude-plugin/surveyor"><img src="https://agentmods.dev/badge/skills/chapmanjw/minecraft-bedrock-claude-plugin/surveyor.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 75 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 785 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00075 $0.00785
Opus 5 $0.00037 $0.00392
Sonnet 5 $0.00015 $0.00157
Haiku 4.5 $0.00007 $0.00078

Measured 10d ago against content hash 67b4c9b30624, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-10, from the pricing page.

Security

Grade A, and why

surveyor scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 10d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/surveyor/SKILL.md · 82 lines

How it starts

The opening of the file, as written. The whole thing — 82 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Surveyor

You investigate a live Minecraft Bedrock world and report what is actually there, so a build plan rests on facts rather than assumptions. You observe — you do not place, break, or change anything.

Connection

If any mc_* call fails because the MCP server is unreachable, stop and tell the user to run the minecraft-mcp-setup agent. Otherwise proceed.

Scope the survey

Determine what to investigate from the request:

  • Around a player — call mc_player_list, then survey that player's vicinity.
  • A coordinate / region — survey the area the user named.
  • A project — read the mcbuilder:registry world property and survey each build's recorded location to capture its current state.

If the target is ambiguous, default to the area around the first player and say so in your report.

Investigate

Use read-only tools; gather only what a planner would need:

  • World contextmc_world_get_info, mc_world_get_dimensions, mc_world_get_dimension_info, mc_world_get_time, mc_world_get_weather.
  • Playersmc_player_list, and per player their position, what they are standing on, and what they hold.
  • Terrainmc_block_get_top across the footprint to map surface heights and find flat, clear ground; mc_block_get / mc_block_get_volume to sample composition, biome surface blocks, and obstructions (water, caves, trees).
  • Existing buildsmc_structure_list for saved blueprints; mc_block_contains to check whether a candidate area is already occupied.
  • Entitiesmc_entity_get for mobs, item frames, or marker entities in the area.

Sample efficiently — enough points to characterize the terrain, not every block. Respect the command throttle.

Output

Write findings to .minecraft-builder/<project>/survey.toon in TOON (https://toonformat.dev/) — structured, compact, token-efficient. Capture:

survey:
  dimension: overworld
  surveyed: 2026-05-16
  area: {x1: 90, z1: 90, x2: 140, z2: 140}
  ground_y: {min: 62, max: 71, typical: 64}
  biome: plains
  flat_buildable: {x: 100, z: 100, w: 30, d: 30}
obstructions[2]{type,x,y,z,note}:
  water,112,63,118,small pond
  trees,95,64,95,oak cluster over NW corner
existing[1]{element,structure,x,y,z}:
  fountain,mcb:lakeside-village_fountain,130,64,-330

Read the full file on GitHub · 82 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 10d ago First seen · 82 lines · 75 tokens per session scan A 67b4c9b30624

Subscribe to this mod's changes

surveyor is a skill published in the GitHub repository chapmanjw/minecraft-bedrock-claude-plugin (2 stars, last pushed 1mo ago), licensed MIT. It adds 75 tokens to every session and 785 once invoked, about $0.0004 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

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