Skill Claude CodeCodex
Toggle the wrapper's local 'enabled' flag for a named profiler module. Bookkeeping only — Unity's runtime API does not expose direct module control; for real module visibility use the Profiler window.
Skill Claude CodeCodex
Toggle the wrapper's local 'enabled' flag for a named profiler module. Bookkeeping only — Unity's runtime API does not expose direct module control; for real module visibility use the Profiler window.
Skill Claude CodeCodex
Return memory statistics snapshot from UnityEngine.Profiling.Profiler — reserved, allocated, mono heap, graphics, etc. (in MB).
Skill Claude CodeCodex
Return current frame timing, FPS, vsync, target frame rate, threading mode, and graphics device type from Unity Time / QualitySettings / SystemInfo.
Skill Claude CodeCodex
Return script execution timing (frame time, fixed dt, time scale, frame count, runtime) plus Mono / GC memory usage in MB.
Skill Claude CodeCodex
Return the Unity profiler's current enabled state, active modules, max-used memory, and platform support flag. Read-only.
Skill Claude CodeCodex
List all known profiler module names with their local 'enabled' bookkeeping flag.
Skill Claude CodeCodex
Read back a previously-saved JSON snapshot from profiler-save-data and return its raw text.
Skill Claude CodeCodex
Save a snapshot of profiler-derived stats (status + memory + rendering + script + frame capture) to a JSON file. Built-in Unity APIs only.
Skill Claude CodeCodex
Enable Unity's runtime profiler and open the Profiler window. Idempotent: calling when already enabled returns the current enabled state without error.
Skill Claude CodeCodex
Disable Unity's runtime profiler. Idempotent — calling when already disabled returns the current disabled state.
Skill Claude CodeCodex
Call a C# method by reflection — including private methods. Requires a method schema obtained via 'reflection-method-find'. Supports static methods, instance methods (with optional target deserialization), and main-thread / off-thread execution.
Skill Claude CodeCodex
Find C# methods across every loaded assembly by name / type / parameters — including private methods. Returns serialized MethodData entries usable as schemas for 'reflection-method-call'.
MCP server Claude CodeCodexCursor +2
MCP server "Unity-MCP" as configured in IvanMurzak/Unity-MCP. Runs in Docker (docker.io/ivanmurzakdev/unity-mcp-server:0.17.1). Needs 3 environment variables to run.
Instructions file
Instructions for IvanMurzak/Godot-MCP, covering claude.md — godot-mcp, tool families, build / test, suite 1 — build (ci gate; 0 errors required) and cli (godot-cli).
Instructions file
Instructions for IvanMurzak/Unity-AI-Animation, covering claude.md, what this is, build / run, critical invariants and find detail in.
IvanMurzak/Unity-AI-ParticleSystem
Instructions file
Instructions for IvanMurzak/Unity-AI-ParticleSystem, covering claude.md, what this is, build / run, critical invariants and find detail in.
IvanMurzak/Unity-AI-ProBuilder
Instructions file
Instructions for IvanMurzak/Unity-AI-ProBuilder, covering claude.md, what this is, build / run, critical invariants and find detail in.
Instructions file
Instructions for IvanMurzak/Unreal-MCP, covering claude.md — unreal-mcp, architecture in one screen, layout, editor vs runtime (in-game) and build / test (per leg).
IvanMurzak/Unity-AI-Tools-Template
Instructions file
Instructions for IvanMurzak/Unity-AI-Tools-Template, covering unity-ai-tools-template, build / run, 1. initialize a new package from the template, 2. open both unity projects so .meta files are generated and 3. bump version across all files in lock-step.
Settings file Claude Code
Agent settings declaring 10 allowed tools.
Skill Claude CodeCodex
Review and resolve PR comments from GitHub. Validates each comment, fixes legitimate issues.
Instructions file GitHub Copilot
Instructions for IvanMurzak/MCP-Plugin-dotnet, covering project guidelines, code style, architecture, build and test and project conventions.
Instructions file
Instructions for IvanMurzak/MCP-Plugin-dotnet, covering claude.md, what this is, build / run, critical invariants and find detail in.
Skill Claude CodeCodex
Logs a message to the console.