profiler-get-memory-stats

profiler-get-memory-stats is a skill for Claude Code from IvanMurzak/Unity-MCP. It costs 35 tokens per session (1,134 once invoked), scanned A, original, Apache-2.0.

A Unity tool that reads memory counters from the built-in profiler and returns them in megabytes. The snapshot includes reserved and allocated memory, the managed heap, temporary allocation space, graphics memory, and related totals.

In plain words
What is it for?
Use it to inspect Unity memory usage during profiling, including managed, graphics, reserved, allocated, and temporary memory.
Why use it?
It avoids manually reading Unity's byte-based counters and converting them before comparing memory use. A single snapshot makes several memory areas easier to inspect together.

Skill for Claude Code

Written for Claude Code: installed under .claude/.

About the project

Unity-MCP connects AI coding agents to the Unity game engine through MCP, letting them work with the Unity Editor and running games. It is used by game developers to generate code, automate development and testing, debug projects, and add AI-driven behavior to games. The catalogue entries provide skills, instructions, an MCP integration, and settings for operating this workflow.

IvanMurzak/Unity-MCP · 4,177 stars · on GitHub · ai-game.dev

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

agentmods
npx agentmods add skills/ivanmurzak/unity-mcp/profiler-get-memory-stats
Any agent
npx skills add IvanMurzak/Unity-MCP --skill profiler-get-memory-stats
Clone the repo
git clone --depth 1 https://github.com/IvanMurzak/Unity-MCP

Made for: Claude Code.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for profiler-get-memory-stats

README.md
[![agentmods](https://agentmods.dev/badge/skills/ivanmurzak/unity-mcp/profiler-get-memory-stats.svg)](https://agentmods.dev/skills/ivanmurzak/unity-mcp/profiler-get-memory-stats)
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<a href="https://agentmods.dev/skills/ivanmurzak/unity-mcp/profiler-get-memory-stats"><img src="https://agentmods.dev/badge/skills/ivanmurzak/unity-mcp/profiler-get-memory-stats.svg" alt="Measured on agentmods" height="20"></a>
Per session 35 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,134 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. Scan, not verified.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00035 $0.01134
Opus 5 $0.00017 $0.00567
Sonnet 5 $0.00007 $0.00227
Haiku 4.5 $0.00003 $0.00113

Measured 6d ago against content hash 9f0a5b121653, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-06, from the pricing page.

Security

Grade A, and why

profiler-get-memory-stats scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 6d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Unity-MCP-Plugin/.claude/skills/profiler-get-memory-stats/SKILL.md · 145 lines

How it starts

The opening of the file, as written. The whole thing — 145 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Profiler / Get Memory Stats

Reads UnityEngine.Profiling.Profiler scalar memory counters and converts each from bytes to megabytes (/1048576f).

Fields

  • TotalReservedMemoryMBGetTotalReservedMemoryLong().
  • TotalAllocatedMemoryMBGetTotalAllocatedMemoryLong().
  • TotalUnusedReservedMemoryMBGetTotalUnusedReservedMemoryLong().
  • MonoHeapSizeMBGetMonoHeapSizeLong().
  • MonoUsedSizeMBGetMonoUsedSizeLong().
  • TempAllocatorSizeMBGetTempAllocatorSize().
  • GraphicsMemoryMBGetAllocatedMemoryForGraphicsDriver().
  • MaxUsedMemoryMBmaxUsedMemory.
  • UsedHeapSizeMBusedHeapSizeLong.

Behavior

Uses only built-in Unity APIs (UnityEngine.Profiling.Profiler). No external Unity package is required.

How to Call

unity-mcp-cli run-tool profiler-get-memory-stats --input '{
  "nothing": "string_value"
}'

For complex input (multi-line strings, code), save the JSON to a file and use:

unity-mcp-cli run-tool profiler-get-memory-stats --input-file args.json

Or pipe via stdin (recommended):

unity-mcp-cli run-tool profiler-get-memory-stats --input-file - <<'EOF'
{"param": "value"}
EOF

Troubleshooting

If unity-mcp-cli is not found, either install it globally (npm install -g unity-mcp-cli) or use npx unity-mcp-cli instead. Read the /unity-initial-setup skill for detailed installation instructions.

Input

Name Type Required Description
nothing string No

Input JSON Schema

{
  "type": "object",
  "properties": {
    "nothing": {
      "type": "string"
    }
  }
}

Output

Output JSON Schema

{
  "type": "object",
  "properties": {
    "result": {
      "$ref": "#/$defs/com.IvanMurzak.Unity.MCP.Editor.API.Tool_Profiler-MemoryStatsData",
      "description": "Memory statistics from the Unity Profiler. All values in megabytes unless otherwise noted."
    }
  },
  "$defs": {
    "com.IvanMurzak.Unity.MCP.Editor.API.Tool_Profiler-MemoryStatsData": {
      "type": "object",
      "properties": {
        "TotalReservedMemoryMB": {
          "type": "number",
          "description": "Total reserved memory (UnityEngine.Profiling.Profiler.GetTotalReservedMemoryLong / 1048576)."
        },
        "TotalAllocatedMemoryMB": {
          "type": "number",
          "description": "Total allocated memory (UnityEngine.Profiling.Profiler.GetTotalAllocatedMemoryLong / 1048576)."
        },
        "TotalUnusedReservedMemoryMB": {
          "type": "number",
          "description": "Total unused reserved memory (UnityEngine.Profiling.Profiler.GetTotalUnusedReservedMemoryLong / 1048576)."
        },
        "MonoHeapSizeMB": {
          "type": "number",
          "description": "Mono heap size (UnityEngine.Profiling.Profiler.GetMonoHeapSizeLong / 1048576)."
        },
        "MonoUsedSizeMB": {
          "type": "number",
          "description": "Mono used size (UnityEngine.Profiling.Profiler.GetMonoUsedSizeLong / 1048576)."
        },
        "TempAllocatorSizeMB": {
          "type": "number",
          "description": "Temp allocator size (UnityEngine.Profiling.Profiler.GetTempAllocatorSize / 1048576)."
        },
        "GraphicsMemoryMB": {
          "type": "number",
          "description": "Graphics memory reserved by the driver (UnityEngine.Profiling.Profiler.GetAllocatedMemoryForGraphicsDriver / 1048576)."
        },
        "MaxUsedMemoryMB": {
          "type": "number",
          "description": "Maximum used memory observed (UnityEngine.Profiling.Profiler.maxUsedMemory / 1048576)."
        },
        "UsedHeapSizeMB": {
          "type": "number",
          "description": "Used heap size (UnityEngine.Profiling.Profiler.usedHeapSizeLong / 1048576)."
        }
      },
      "required": [
        "TotalReservedMemoryMB",
        "TotalAllocatedMemoryMB",
        "TotalUnusedReservedMemoryMB",
        "MonoHeapSizeMB",
        "MonoUsedSizeMB",
        "TempAllocatorSizeMB",
        "GraphicsMemoryMB",
        "MaxUsedMemoryMB",
        "UsedHeapSizeMB"
      ],
      "description": "Memory statistics from the Unity Profiler. All values in megabytes unless otherwise noted."
    }
  },
  "required": [
    "result"
  ]
}

Read the full file on GitHub · 145 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 6d ago First seen · 145 lines · 35 tokens per session scan A 9f0a5b121653

Subscribe to this mod's changes

profiler-get-memory-stats is a skill published in the GitHub repository IvanMurzak/Unity-MCP (4,177 stars, last pushed yesterday), licensed Apache-2.0. It adds 35 tokens to every session and 1,134 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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