UnityCodeMCPServer: Skill for Claude Code

.agents/skills/creating-python-scripts/SKILL.md

creating-python-scripts is a skill for Claude Code, Codex from Signal-Loop/UnityCodeMCPServer. It costs 42 tokens per session (1,036 once invoked), scanned A, original, MIT.

Guidance for creating or editing one standalone Python script, with its package requirements recorded inside the file when needed. UV is the Python tool used to run such scripts and manage those inline requirements.

In plain words
What is it for?
Use it for a single-file Python utility, command-line helper, prototype, or small automation.
Why use it?
It keeps small utilities and one-off automations easy to run and avoids turning them into unnecessary multi-file projects.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one. Also seen: installed under .agents/ (shared by several agents).

This is Signal-Loop/UnityCodeMCPServer's own configuration. It tells Claude Code and Codex how to work on UnityCodeMCPServer itself, so it is not a mod to install elsewhere. Copy it as a starting point and replace the rules that are about this project. Everything UnityCodeMCPServer configures →

Reuse

Borrowing it

Nothing to install: this file belongs to Signal-Loop/UnityCodeMCPServer. Take a copy, put it at the same path in your own repository, and replace the rules that are about this project with yours.

Copy the file
curl -O https://raw.githubusercontent.com/Signal-Loop/UnityCodeMCPServer/main/.agents/skills/creating-python-scripts/SKILL.md
Clone the repo
git clone --depth 1 https://github.com/Signal-Loop/UnityCodeMCPServer

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for creating-python-scripts

README.md
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Your own site
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Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

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Your own site · 80×15
<a href="https://agentmods.dev/skills/signal-loop/unitycodemcpserver/creating-python-scripts"><img src="https://agentmods.dev/badge/skills/signal-loop/unitycodemcpserver/creating-python-scripts.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 42 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,036 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 1 finding. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00042 $0.01036
Opus 5.5 $0.00017 $0.00414
Sonnet 5.5 $0.00008 $0.00207
Haiku 4.5 $0.00004 $0.00104

Measured 2mo ago against content hash 8a58aa10c2b1, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

creating-python-scripts scanned grade A with 1 finding against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 2mo ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Makes network callslowCapability

Not a fault in itself. Listed so you know the mod talks to something, and to what.

response = requests.get(args.url, timeout=30)
.agents/skills/creating-python-scripts/SKILL.md · 165 lines

How it starts

The opening of the file, as written. The whole thing — 165 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Creating Single-File UV Python Scripts

Overview

Use this skill to keep Python script work script-shaped.

The default outcome is one .py file that can be run with uv. If third-party packages are needed, declare them inside the script with inline metadata instead of creating separate dependency files.

When To Use

Use this skill when the user asks for:

  • a Python script
  • a small Python utility
  • a one-off automation
  • a standalone CLI helper
  • a quick prototype that does not need to become a package

Do not use this skill when the user explicitly asks for:

  • a multi-file Python project
  • a package or library
  • a framework app
  • a repository scaffold with pyproject.toml

If the user asks for a script but the requested architecture clearly requires multiple files, say that the single-file constraint conflicts with the requested design and ask whether to keep the script constraint or expand to a project.

Core Rules

  1. Produce a single .py file.
  2. Do not create helper modules, packages, requirements.txt, or pyproject.toml for script tasks.
  3. Use uv commands when showing how to run the script.
  4. If the script needs third-party packages, use inline metadata in the script.
  5. If the script only uses the standard library, omit the dependency metadata block.
  6. If you are asked to execute, test, or verify the script, do it with uv run rather than raw python.

Required Workflow

1. Confirm the work is really script-sized

Prefer a single-file script when the task is automation, data processing, API calls, file transformation, or a small CLI.

If the request starts drifting toward a package, service, or app structure, stop and surface the tradeoff instead of quietly creating extra files.

2. Keep everything in one file

Put imports, configuration constants, helper functions, CLI parsing, and the main entry point in the same file.

Avoid splitting code into separate modules unless the user explicitly relaxes the single-file requirement.

Read the full file on GitHub · 165 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 2mo ago First seen · 165 lines · 42 tokens per session scan A 8a58aa10c2b1

Subscribe to this mod's changes

creating-python-scripts is a skill published in the GitHub repository Signal-Loop/UnityCodeMCPServer (20 stars, last pushed 2mo ago), licensed MIT. It adds 42 tokens to every session and 1,036 once invoked, about $0.0002 per session on Opus 5.5. A static security scan graded it A with 1 finding (makes network calls). No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

Related

creating-python-scripts compared with skills from other repositories

creating-python-scripts next to 6 skills from other repositories
ModTypeStarsLast pushLicenceScanTokensWorks with
creating-python-scriptsSignal-Loop/UnityCodeMCPServerSkill202mo agoMITA42Claude Code, Codex
bevy-ecsgamedev-skills/awesome-gamedev-agent-skillsSkill6.9k9d agoApache-2.0A100Claude Code
ebitengine-gamegamedev-skills/awesome-gamedev-agent-skillsSkill6.9k9d agoApache-2.0A108Claude Code, Codex
pygame-coregamedev-skills/awesome-gamedev-agent-skillsSkill6.9k9d agoApache-2.0A85Claude Code
unity-csharp-scriptinggamedev-skills/awesome-gamedev-agent-skillsSkill6.9k9d agoApache-2.0A92Claude Code
godot-csharpgamedev-skills/awesome-gamedev-agent-skillsSkill6.9k9d agoApache-2.0A108Claude Code
godot-gdscriptgamedev-skills/awesome-gamedev-agent-skillsSkill6.9k9d agoApache-2.0A101Claude Code