profiler-get-status

profiler-get-status is a skill for Claude Code from IvanMurzak/Unity-MCP. It costs 29 tokens per session (735 once invoked), scanned A, original, Apache-2.0.

A read-only Unity profiler status reader that reports whether profiling is enabled, which tracked modules are active, the highest recorded memory use, and whether the platform supports profiling. Unity is a game and interactive-application engine.

In plain words
What is it for?
Checking whether the Unity profiler is on, reviewing active modules, reading maximum used memory, and confirming platform support.
Why use it?
It lets a coding agent check the profiler's current state without changing the Unity project or profiler settings.

Skill for Claude Code

Written for Claude Code: installed under .claude/.

Good fit Checking whether the Unity profiler is on, reviewing active modules, reading maximum…

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Install with agentmods
npx agentmods add skills/ivanmurzak/unity-mcp/profiler-get-status
About the project

Unity-MCP connects AI coding agents to the Unity game engine through MCP, letting them work with the Unity Editor and running games. It is used by game developers to generate code, automate development and testing, debug projects, and add AI-driven behavior to games. The catalogue entries provide skills, instructions, an MCP integration, and settings for operating this workflow.

IvanMurzak/Unity-MCP · 4,177 stars · on GitHub · ai-game.dev

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add IvanMurzak/Unity-MCP --skill profiler-get-status
Clone the repo
git clone --depth 1 https://github.com/IvanMurzak/Unity-MCP

Made for: Claude Code.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for profiler-get-status

README.md
[![agentmods](https://agentmods.dev/badge/skills/ivanmurzak/unity-mcp/profiler-get-status.svg)](https://agentmods.dev/skills/ivanmurzak/unity-mcp/profiler-get-status)
Your own site
<a href="https://agentmods.dev/skills/ivanmurzak/unity-mcp/profiler-get-status"><img src="https://agentmods.dev/badge/skills/ivanmurzak/unity-mcp/profiler-get-status.svg" alt="Measured on agentmods" height="20"></a>
Per session 29 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 735 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00029 $0.00735
Opus 5 $0.00015 $0.00367
Sonnet 5 $0.00006 $0.00147
Haiku 4.5 $0.00003 $0.00073

Measured 7d ago against content hash 458cc07c72f7, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-07, from the pricing page.

Security

Grade A, and why

profiler-get-status scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 7d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Unity-MCP-Plugin/.claude/skills/profiler-get-status/SKILL.md · 120 lines

How it starts

The opening of the file, as written. The whole thing — 120 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Profiler / Get Status

Snapshots UnityEngine.Profiling.Profiler state and returns it in a single response.

Fields

  • ProfilerEnabledProfiler.enabled.
  • ActiveModules — names of modules this wrapper considers enabled (local bookkeeping).
  • MaxUsedMemoryMBProfiler.maxUsedMemory / 1048576f.
  • SupportedProfiler.supported.

Behavior

Uses only built-in Unity APIs. No external Unity package is required.

How to Call

unity-mcp-cli run-tool profiler-get-status --input '{
  "nothing": "string_value"
}'

For complex input (multi-line strings, code), save the JSON to a file and use:

unity-mcp-cli run-tool profiler-get-status --input-file args.json

Or pipe via stdin (recommended):

unity-mcp-cli run-tool profiler-get-status --input-file - <<'EOF'
{"param": "value"}
EOF

Troubleshooting

If unity-mcp-cli is not found, either install it globally (npm install -g unity-mcp-cli) or use npx unity-mcp-cli instead. Read the /unity-initial-setup skill for detailed installation instructions.

Input

Name Type Required Description
nothing string No

Input JSON Schema

{
  "type": "object",
  "properties": {
    "nothing": {
      "type": "string"
    }
  }
}

Output

Output JSON Schema

{
  "type": "object",
  "properties": {
    "result": {
      "$ref": "#/$defs/com.IvanMurzak.Unity.MCP.Editor.API.Tool_Profiler-ProfilerStatusData",
      "description": "Profiler status data including memory and module information."
    }
  },
  "$defs": {
    "System.Collections.Generic.List(System.String)": {
      "type": "array",
      "items": {
        "type": "string"
      }
    },
    "com.IvanMurzak.Unity.MCP.Editor.API.Tool_Profiler-ProfilerStatusData": {
      "type": "object",
      "properties": {
        "ProfilerEnabled": {
          "type": "boolean",
          "description": "Whether Unity's runtime profiler is currently enabled (UnityEngine.Profiling.Profiler.enabled)."
        },
        "ActiveModules": {
          "$ref": "#/$defs/System.Collections.Generic.List(System.String)",
          "description": "List of profiler modules this wrapper considers active. Local bookkeeping only."
        },
        "MaxUsedMemoryMB": {
          "type": "number",
          "description": "Maximum used memory recorded by the profiler, in megabytes."
        },
        "Supported": {
          "type": "boolean",
          "description": "Whether profiling is supported on this platform (UnityEngine.Profiling.Profiler.supported)."
        }
      },
      "required": [
        "ProfilerEnabled",
        "MaxUsedMemoryMB",
        "Supported"
      ],
      "description": "Profiler status data including memory and module information."
    }
  },
  "required": [
    "result"
  ]
}

Read the full file on GitHub · 120 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 7d ago First seen · 120 lines · 29 tokens per session scan A 458cc07c72f7

Subscribe to this mod's changes

profiler-get-status is a skill published in the GitHub repository IvanMurzak/Unity-MCP (4,177 stars, last pushed 2d ago), licensed Apache-2.0. It adds 29 tokens to every session and 735 once invoked, about $0.0001 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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