Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add personamanagmentlayer/pcl --skill gaming-expertgit clone --depth 1 https://github.com/personamanagmentlayer/pclWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/personamanagmentlayer/pcl/gaming-expert)<a href="https://agentmods.dev/skills/personamanagmentlayer/pcl/gaming-expert"><img src="https://agentmods.dev/badge/skills/personamanagmentlayer/pcl/gaming-expert/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/personamanagmentlayer/pcl/gaming-expert"><img src="https://agentmods.dev/badge/skills/personamanagmentlayer/pcl/gaming-expert.svg" alt="Reviewed on agentmods" width="80" height="20"></a>- NVIDIA SkillSpector pass
What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00051 | $0.00971 |
| Opus 5 | $0.00026 | $0.00485 |
| Sonnet 5 | $0.00010 | $0.00194 |
| Haiku 4.5 | $0.00005 | $0.00097 |
Grade A, and why
gaming-expert scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 5d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 179 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Gaming Expert
Build comprehensive game systems including gameplay mechanics, multiplayer infrastructure, analytics tracking, and monetization features.
Learning Objectives
- Master game development frameworks and engines
- Understand multiplayer networking and synchronization
- Implement game analytics and telemetry
- Apply game economy and monetization strategies
- Navigate game lifecycle management and live ops
Prerequisites
- Understanding of game design principles
- Knowledge of real-time systems and performance
- Familiarity with 3D math and physics
- Experience with game development tools
Core Concepts
Game Development Frameworks
Core systems and engines (Unity, Unreal, Godot) that provide rendering, physics, audio, input handling, and scripting capabilities for building interactive game experiences.
Multiplayer Networking
Real-time synchronization of game state across multiple clients using techniques like client-server architecture, peer-to-peer, lag compensation, and prediction for responsive gameplay.
Game Analytics & Telemetry
Instrumentation and tracking of player behavior, session data, progression metrics, and performance indicators to understand engagement and optimize game design.
Game Economy & Monetization
Design and implementation of in-game currencies, virtual goods, pricing strategies, and monetization models including F2P, premium, subscriptions, and in-app purchases.
Live Operations (LiveOps)
Ongoing game management including content updates, events, balancing, player support, and community management to maintain engagement post-launch.
Best Practices
Game Development
- Implement frame-rate independent game logic
- Use object pooling for frequent instantiation
- Profile and optimize performance regularly
- Design for multiple platforms and screen sizes
- Implement comprehensive error handling
- Use state machines for game flow
- Maintain clean separation of concerns
Multiplayer
- Use authoritative server architecture
- Implement client-side prediction
- Apply lag compensation techniques
- Validate all client inputs server-side
- Use efficient network protocols
- Implement anti-cheat measures
- Handle disconnections gracefully
What ships with it
1 file beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 5d ago First seen · 179 lines · 51 tokens per session scan A 4b3136a0f0c2
gaming-expert is a skill published in the GitHub repository personamanagmentlayer/pcl (40 stars, last pushed 3d ago), licensed Apache-2.0. It adds 51 tokens to every session and 971 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-05.
Other skills, from other repositories
game-engineer
Meta-skill for game development that orchestrates specialized engine skills. Routes to the appropriate game engine skill (Unity, Unreal, Godot, Roblox, Phaser 3, Three.js) based on project requirements. Provides unified game development workflow.
game-development
Game development patterns, architectures, and best practices.
pokemon-player
Play Pokemon via headless emulator + RAM reads.
minecraft-modpack-server
Host modded Minecraft servers (CurseForge, Modrinth).
assets-shader-get-data
Get detailed data about a shader asset — properties, subshaders, passes, compilation messages, and supported status. Supports token-saving path-scoped reads via paths or viewQuery. Use 'assets-find' with t:Shader or 'assets-shader-list-all' to locate the shader first.
gameobject-component-get
Get detailed information about a specific Component on a GameObject — type, enabled state, and (optionally) serialized fields and properties. Supports token-saving path-scoped reads via paths or viewQuery. Use 'gameobject-find' to list components first.