Skill Claude CodeCodex
Fixture — session card region exceeds the byte cap; the validator must reject this.
Skill Claude CodeCodex
Fixture — session card region exceeds the byte cap; the validator must reject this.
Skill Claude CodeCodex
Fixture — token-budget rule test.
Skill Claude CodeCodex
Fixture — token-budget rule test.
Skill Claude CodeCodex
Use when working with 2D-specific systems — TileMaps, parallax scrolling, 2D lights and shadows, canvas layers, particles 2D, custom drawing, and 2D meshes in Godot 4.3+.
Skill Claude CodeCodex
Use when working with 3D-specific systems — materials, lighting, shadows, environment, global illumination, fog, LOD, occlusion culling, and decals in Godot 4.3+.
Skill Claude CodeCodex
Use when building character abilities — Resource-based abilities with cost/cooldown/cast, buffs/debuffs, stat modifiers, gameplay tags, and HUD binding.
Skill Claude CodeCodex
Use when creating Godot editor plugins — EditorPlugin, @tool scripts, custom inspectors, and dock panels.
Skill Claude CodeCodex
Use when implementing AI movement — NavigationAgent2D/3D, steering behaviors, behavior trees, and patrol patterns.
Skill Claude CodeCodex
Use when implementing animations — AnimationPlayer, AnimationTree, blend trees, state machines, sprite animation, and code-driven animation.
Skill Claude CodeCodex
Use when importing and managing assets — image compression, 3D scene import, audio formats, resource formats, and import configuration.
Skill Claude CodeCodex
Use when implementing audio — audio buses, AudioStreamPlayer, spatial audio, music management, SFX pooling, and dynamic mixing.
Skill Claude CodeCodex
Use when using the Beehave addon — pure-GDScript behavior trees with composites, decorators, leaves, a blackboard, and a visual runtime debugger.
Skill Claude CodeCodex
Use when implementing cameras — smooth follow, screen shake, camera zones, and transitions for 2D and 3D.
Skill Claude CodeCodex
Use when building reusable node components — composition patterns, component communication, and interface design.
Skill Claude CodeCodex
Use when working with C# in Godot — conventions, GodotSharp API differences from GDScript, project setup, and interop.
Skill Claude CodeCodex
Use when implementing signals in C# — [Signal] delegates, EmitSignal patterns, async signal awaiting, and event-driven architecture.
Skill Claude CodeCodex
Use when building dedicated servers — headless export, server architecture, lobby management, and deployment.
Skill Claude CodeCodex
Use when managing dependencies between systems — autoloads, service locators, @export injection, and scene injection patterns.
Skill Claude CodeCodex
Use when using the Dialogue Manager addon — .dialogue files with titles, responses, conditions and mutations, runtime balloons, and C# support.
Skill Claude CodeCodex
Use when implementing dialogue — data structures for branching dialogue, conditions, and UI presentation.
Skill Claude CodeCodex
Use when implementing decoupled communication between nodes — global EventBus autoload with typed signals.
Skill Claude CodeCodex
Use when exporting and distributing Godot games — export presets, platform settings, CI/CD with GitHub Actions.
Skill Claude CodeCodex
Use when building native extensions for Godot — godot-cpp (C++) or gdext (Rust), binding classes, building, and GDScript/C# interop.
Skill Claude CodeCodex
Use when writing production-grade GDScript — performance idioms, metaprogramming, @tool lifecycle, async pitfalls, signal/Callable trade-offs, profiler-driven idioms, and common pitfalls.