jame581

68 mods across 2 repositories, 660 stars between them.

2d-essentials

28

jame581/GodotPrompter

Skill Claude CodeCodex

Use when working with 2D-specific systems — TileMaps, parallax scrolling, 2D lights and shadows, canvas layers, particles 2D, custom drawing, and 2D meshes in Godot 4.3+.

643 19d ago A 54 tokens original MIT

3d-essentials

29

jame581/GodotPrompter

Skill Claude CodeCodex

Use when working with 3D-specific systems — materials, lighting, shadows, environment, global illumination, fog, LOD, occlusion culling, and decals in Godot 4.3+.

643 19d ago A 47 tokens original MIT

ability-system

30

jame581/GodotPrompter

Skill Claude CodeCodex

Use when building character abilities — Resource-based abilities with cost/cooldown/cast, buffs/debuffs, stat modifiers, gameplay tags, and HUD binding.

643 19d ago A 34 tokens original MIT

addon-development

31

jame581/GodotPrompter

Skill Claude CodeCodex

Use when creating Godot editor plugins — EditorPlugin, @tool scripts, custom inspectors, and dock panels.

643 19d ago A 24 tokens original MIT

ai-navigation

32

jame581/GodotPrompter

Skill Claude CodeCodex

Use when implementing AI movement — NavigationAgent2D/3D, steering behaviors, behavior trees, and patrol patterns.

643 19d ago A 26 tokens original MIT

animation-system

33

jame581/GodotPrompter

Skill Claude CodeCodex

Use when implementing animations — AnimationPlayer, AnimationTree, blend trees, state machines, sprite animation, and code-driven animation.

643 19d ago A 27 tokens original MIT

assets-pipeline

34

jame581/GodotPrompter

Skill Claude CodeCodex

Use when importing and managing assets — image compression, 3D scene import, audio formats, resource formats, and import configuration.

643 19d ago A 29 tokens original MIT

audio-system

35

jame581/GodotPrompter

Skill Claude CodeCodex

Use when implementing audio — audio buses, AudioStreamPlayer, spatial audio, music management, SFX pooling, and dynamic mixing.

643 19d ago A 28 tokens original MIT

beehave

36

jame581/GodotPrompter

Skill Claude CodeCodex

Use when using the Beehave addon — pure-GDScript behavior trees with composites, decorators, leaves, a blackboard, and a visual runtime debugger.

643 19d ago A 35 tokens original MIT

camera-system

37

jame581/GodotPrompter

Skill Claude CodeCodex

Use when implementing cameras — smooth follow, screen shake, camera zones, and transitions for 2D and 3D.

643 19d ago A 27 tokens original MIT

component-system

38

jame581/GodotPrompter

Skill Claude CodeCodex

Use when building reusable node components — composition patterns, component communication, and interface design.

643 19d ago A 19 tokens original MIT

csharp-godot

39

jame581/GodotPrompter

Skill Claude CodeCodex

Use when working with C# in Godot — conventions, GodotSharp API differences from GDScript, project setup, and interop.

643 19d ago A 34 tokens original MIT

csharp-signals

40

jame581/GodotPrompter

Skill Claude CodeCodex

Use when implementing signals in C# — [Signal] delegates, EmitSignal patterns, async signal awaiting, and event-driven architecture.

643 19d ago A 30 tokens original MIT

dedicated-server

41

jame581/GodotPrompter

Skill Claude CodeCodex

Use when building dedicated servers — headless export, server architecture, lobby management, and deployment.

643 19d ago A 22 tokens original MIT

jame581/GodotPrompter

Skill Claude CodeCodex

Use when managing dependencies between systems — autoloads, service locators, @export injection, and scene injection patterns.

643 19d ago A 27 tokens original MIT

dialogue-manager

43

jame581/GodotPrompter

Skill Claude CodeCodex

Use when using the Dialogue Manager addon — .dialogue files with titles, responses, conditions and mutations, runtime balloons, and C# support.

643 19d ago A 32 tokens original MIT

dialogue-system

44

jame581/GodotPrompter

Skill Claude CodeCodex

Use when implementing dialogue — data structures for branching dialogue, conditions, and UI presentation.

643 19d ago A 20 tokens original MIT

event-bus

45

jame581/GodotPrompter

Skill Claude CodeCodex

Use when implementing decoupled communication between nodes — global EventBus autoload with typed signals.

643 19d ago A 22 tokens original MIT

export-pipeline

46

jame581/GodotPrompter

Skill Claude CodeCodex

Use when exporting and distributing Godot games — export presets, platform settings, CI/CD with GitHub Actions.

643 19d ago A 25 tokens original MIT

gdextension

47

jame581/GodotPrompter

Skill Claude CodeCodex

Use when building native extensions for Godot — godot-cpp (C++) or gdext (Rust), binding classes, building, and GDScript/C# interop.

643 19d ago A 38 tokens original MIT

gdscript-advanced

48

jame581/GodotPrompter

Skill Claude CodeCodex

Use when writing production-grade GDScript — performance idioms, metaprogramming, @tool lifecycle, async pitfalls, signal/Callable trade-offs, profiler-driven idioms, and common pitfalls.

643 19d ago A 44 tokens original MIT