gdscript-advanced

gdscript-advanced is a skill for Claude Code from jame581/GodotPrompter. It costs 44 tokens per session (2,794 once invoked), scanned A, original, MIT.

A reference for writing production-grade GDScript, Godot’s programming language, when you already know the basics and need to handle performance, editor tools, asynchronous code, signals, and dynamic behavior.

In plain words
What is it for?
Use it to optimize GDScript from profiler results, write reliable @tool editor scripts, avoid await and Callable pitfalls, and implement metaprogramming safely.
Why use it?
It explains subtle patterns that can cause slowdowns, deadlocks, or lifetime bugs in real games, especially when code runs under load.

Skill for Claude Code

Written for Claude Code: shipped in a Claude Code plugin.

Part of the godot-prompter plugin — 57 skills, 9 agents, 2 hooks shipped together

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

agentmods
npx agentmods add skills/jame581/godotprompter/gdscript-advanced
Any agent
npx skills add jame581/GodotPrompter --skill gdscript-advanced
Clone the repo
git clone --depth 1 https://github.com/jame581/GodotPrompter

Made for: Claude Code.

Or install godot-prompter, the plugin that ships this one along with the rest of its 57 skills, 9 agents, 2 hooks.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for gdscript-advanced

README.md
[![agentmods](https://agentmods.dev/badge/skills/jame581/godotprompter/gdscript-advanced.svg)](https://agentmods.dev/skills/jame581/godotprompter/gdscript-advanced)
Your own site
<a href="https://agentmods.dev/skills/jame581/godotprompter/gdscript-advanced"><img src="https://agentmods.dev/badge/skills/jame581/godotprompter/gdscript-advanced.svg" alt="Measured on agentmods" height="20"></a>
Per session 44 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 2,794 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. Scan, not verified.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00044 $0.02794
Opus 5 $0.00022 $0.01397
Sonnet 5 $0.00009 $0.00559
Haiku 4.5 $0.00004 $0.00279

Measured 7d ago against content hash da799c09125c, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-06, from the pricing page.

Security

Grade A, and why

gdscript-advanced scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 7d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/gdscript-advanced/SKILL.md · 257 lines

How it starts

The opening of the file, as written. The whole thing — 257 lines — stays where its author put it; the contents beside it link to each section on GitHub.

GDScript Advanced

Production-grade GDScript depth — for shipping games, not for learning the language. Pair with gdscript-patterns for fundamentals.

Related skills: gdscript-patterns for language fundamentals, godot-optimization for engine-side perf work, godot-debugging for runtime diagnosis, csharp-godot for the C# alternative.

Intent: This skill is GDScript-only by design (allowlisted). C# users should read csharp-godot. Adding C# parity here would undermine the audience split.

1. When to reach for advanced GDScript

You're past gdscript-patterns when:

  • You're hitting a profiler bottleneck and need to know which idioms are fast
  • You're writing editor tools and need @tool lifecycle correctness
  • You're seeing await deadlocks or Callable lifetime bugs
  • You need metaprogramming (calling functions by name, dynamic dispatch) without footguns
  • You're shipping a real game and want to avoid the patterns that look fine but break under load

This skill assumes you already know typed parameters, @onready, await, match, and lambdas (covered in gdscript-patterns).

2. Performance idioms

Static vars and methods (Godot 4.4+) avoid per-instance overhead:

class_name Tally extends Node

static var _global_score: int = 0

static func add_score(amount: int) -> void:
    _global_score += amount

static func get_score() -> int:
    return _global_score

Avoid singletons-as-autoloads when a static method on a class would do.

Vector2i vs Vector2 / Vector3i vs Vector3 — integer vectors are 30-40% faster on hot paths (tile coords, grid math). Convert to float only at the rendering boundary:

var grid_pos: Vector2i = Vector2i(8, 12)              # cheap
var world_pos: Vector2 = Vector2(grid_pos) * TILE_SIZE  # convert at boundary

PackedArray* over generic ArrayPackedInt32Array, PackedFloat32Array, PackedVector2Array, etc. allocate contiguous memory and skip Variant boxing. Use them for buffers, vertex arrays, hot-loop accumulators.

Read the full file on GitHub · 257 lines

Files

What ships with it

3 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 7d ago First seen · 257 lines · 44 tokens per session scan A da799c09125c

Subscribe to this mod's changes

gdscript-advanced is a skill published in the GitHub repository jame581/GodotPrompter (675 stars, last pushed 24d ago), licensed MIT. It adds 44 tokens to every session and 2,794 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.