2d-essentials

2d-essentials is a skill for Claude Code from jame581/GodotPrompter. It costs 54 tokens per session (2,369 once invoked), scanned A, original, MIT.

A practical guide to two-dimensional game systems in Godot 4.3 or later, including tile maps, scrolling backgrounds, lighting, particles, drawing, and 2D meshes.

In plain words
What is it for?
Use it when building or tuning 2D scenes, drawing layers, parallax backgrounds, lighting and shadows, particles, or custom graphics in GDScript or C#.
Why use it?
It provides current examples for common 2D game tasks and helps avoid outdated Godot programming interfaces.

Skill for Claude Code

Written for Claude Code: shipped in a Claude Code plugin.

Part of the godot-prompter plugin — 57 skills, 9 agents, 2 hooks shipped together

Good fit Use it when building or tuning 2D scenes, drawing layers, parallax backgrounds, lighting and shadows, particles, or custom graphics in GDScript or C#.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/jame581/godotprompter/2d-essentials
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add jame581/GodotPrompter --skill 2d-essentials
Clone the repo
git clone --depth 1 https://github.com/jame581/GodotPrompter

Made for: Claude Code.

Or install godot-prompter, the plugin that ships this one along with the rest of its 57 skills, 9 agents, 2 hooks.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for 2d-essentials

README.md
[![agentmods](https://agentmods.dev/badge/skills/jame581/godotprompter/2d-essentials.svg)](https://agentmods.dev/skills/jame581/godotprompter/2d-essentials)
Your own site
<a href="https://agentmods.dev/skills/jame581/godotprompter/2d-essentials"><img src="https://agentmods.dev/badge/skills/jame581/godotprompter/2d-essentials.svg" alt="Measured on agentmods" height="20"></a>
Per session 54 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 2,369 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00054 $0.02369
Opus 5 $0.00027 $0.01184
Sonnet 5 $0.00011 $0.00474
Haiku 4.5 $0.00005 $0.00237

Measured 8d ago against content hash 03c65d8c26e2, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-07, from the pricing page.

Security

Grade A, and why

2d-essentials scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 8d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/2d-essentials/SKILL.md · 222 lines

How it starts

The opening of the file, as written. The whole thing — 222 lines — stays where its author put it; the contents beside it link to each section on GitHub.

2D Essentials in Godot 4.3+

All examples target Godot 4.3+ with no deprecated APIs. GDScript is shown first, then C#.

Related skills: player-controller for CharacterBody2D movement patterns, animation-system for AnimatedSprite2D and sprite animation, physics-system for collision shapes and raycasting, camera-system for Camera2D follow and shake, shader-basics for 2D shaders and post-processing, godot-optimization for rendering and draw call tuning.


1. Canvas Layers and Draw Order

Draw Order Rules

Within a single canvas layer, nodes draw in scene tree order — nodes listed lower in the Scene panel draw on top. Use z_index to override without rearranging the tree.

# Draw this node above siblings (default z_index is 0)
z_index = 10

# Make z_index relative to parent (default: false = global)
z_as_relative = true

CanvasLayer

CanvasLayer creates a separate rendering layer with its own transform, independent of the camera. Higher layer values draw on top.

Layer Typical Use
-1 Parallax backgrounds
0 Default game layer (all Node2D without CanvasLayer)
1 HUD / UI overlay
2 Pause menu, screen transitions
# Scene tree example
Main
├── ParallaxBackground (CanvasLayer, layer = -1)
│   └── Parallax2D
├── World (Node2D — default layer 0)
│   ├── TileMapLayer
│   └── Player
└── HUD (CanvasLayer, layer = 1)
    └── Control

Note: CanvasLayers are NOT required to control draw order. For objects within the same game world, use z_index or scene tree ordering. CanvasLayers are for elements that should be independent of the camera (HUD, parallax, transitions).

Canvas Transform

Camera2D works by modifying the viewport's canvas_transform. For manual control:

# Scroll the canvas directly (equivalent to camera movement)
get_viewport().canvas_transform = Transform2D(0, Vector2(-200, 0))

Coordinate Conversion

Read the full file on GitHub · 222 lines

Files

What ships with it

5 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 8d ago First seen · 222 lines · 54 tokens per session scan A 03c65d8c26e2

Subscribe to this mod's changes

2d-essentials is a skill published in the GitHub repository jame581/GodotPrompter (677 stars, last pushed 25d ago), licensed MIT. It adds 54 tokens to every session and 2,369 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.