Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add jame581/GodotPrompter --skill gdextensiongit clone --depth 1 https://github.com/jame581/GodotPrompterWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/jame581/godotprompter/gdextension)<a href="https://agentmods.dev/skills/jame581/godotprompter/gdextension"><img src="https://agentmods.dev/badge/skills/jame581/godotprompter/gdextension/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/jame581/godotprompter/gdextension"><img src="https://agentmods.dev/badge/skills/jame581/godotprompter/gdextension.svg" alt="Reviewed on agentmods" width="80" height="20"></a>- NVIDIA SkillSpector pass
What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00038 | $0.02737 |
| Opus 5 | $0.00019 | $0.01368 |
| Sonnet 5 | $0.00008 | $0.00547 |
| Haiku 4.5 | $0.00004 | $0.00274 |
Grade A, and why
gdextension scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 10d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 231 lines — stays where its author put it; the contents beside it link to each section on GitHub.
GDExtension
Run native C++ (or Rust) in Godot as a shared library without recompiling the engine. Use it for performance-critical code, wrapping existing C/C++ libraries, or language bindings.
Related skills: csharp-godot for when C# is enough, gdscript-advanced for GDScript performance idioms first, godot-optimization for profiling before going native, addon-development for distributing the result, export-pipeline for shipping the binaries.
1. When to reach for GDExtension
Reach for GDScript or C# for almost all game logic. Choose GDExtension only when you genuinely need it:
- Native speed in a hot loop that GDScript/C# can't keep up with (profile first — see godot-optimization).
- Wrapping a C/C++ library you must call directly.
- Building a language binding.
Contrast with C++ modules, which are compiled into the engine and therefore require shipping a custom engine binary. GDExtension's key advantage is that it runs against a stock Godot — you distribute just a shared library. It is "more complicated to use than GDScript and C#," so don't reach for it by default.
⚠️ Changed in Godot 4.7: Custom text servers are no longer a GDExtension use case — TextServer GDExtension build support was removed, so a custom
TextServermust be compiled into the engine as a C++ module. See GH-117056.
2. Project & build setup
mkdir gdextension_example && cd gdextension_example
git init
# IMPORTANT: use the godot-cpp branch matching your target engine version (e.g. 4.3),
# not the literal "4.x".
git submodule add -b 4.3 https://github.com/godotengine/godot-cpp
cd godot-cpp && git submodule update --init && cd ..
Directory layout:
gdextension_example/
├── project/ # demo project to test the extension
│ └── bin/example.gdextension
├── godot-cpp/ # C++ bindings (submodule)
└── src/
├── register_types.{h,cpp}
└── gdexample.{h,cpp}
What ships with it
2 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 10d ago First seen · 231 lines · 38 tokens per session scan A f295de63452f
gdextension is a skill published in the GitHub repository jame581/GodotPrompter (689 stars, last pushed 28d ago), licensed MIT. It adds 38 tokens to every session and 2,737 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.
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reflection-method-find
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script-update-or-create
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