dedicated-server

dedicated-server is a skill for Claude Code from jame581/GodotPrompter. It costs 22 tokens per session (2,809 once invoked), scanned A, original, MIT.

Guidance for building Godot game servers that run without a display, graphics card, or audio device. A dedicated server hosts multiplayer game sessions for connected players.

In plain words
What is it for?
Use it to create headless server builds, configure lobbies, prepare server exports, and deploy multiplayer game back ends.
Why use it?
It explains how to run multiplayer game logic on machines that do not need to render the game for a player.

Skill for Claude Code

Written for Claude Code: shipped in a Claude Code plugin.

Part of the godot-prompter plugin — 61 skills, 9 agents, 2 hooks shipped together

Good fit Use it to create headless server builds, configure lobbies, prepare server exports, and deploy multiplayer game back ends.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/jame581/godotprompter/dedicated-server
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add jame581/GodotPrompter --skill dedicated-server
Clone the repo
git clone --depth 1 https://github.com/jame581/GodotPrompter

Made for: Claude Code.

Or install godot-prompter, the plugin that ships this one along with the rest of its 61 skills, 9 agents, 2 hooks.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for dedicated-server

README.md
[![agentmods](https://agentmods.dev/badge/skills/jame581/godotprompter/dedicated-server/github.svg)](https://agentmods.dev/skills/jame581/godotprompter/dedicated-server)
Your own site
<a href="https://agentmods.dev/skills/jame581/godotprompter/dedicated-server"><img src="https://agentmods.dev/badge/skills/jame581/godotprompter/dedicated-server/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for dedicated-server

Your own site · 80×15
<a href="https://agentmods.dev/skills/jame581/godotprompter/dedicated-server"><img src="https://agentmods.dev/badge/skills/jame581/godotprompter/dedicated-server.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 22 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 2,809 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00022 $0.02809
Opus 5.5 $0.00009 $0.01124
Sonnet 5.5 $0.00004 $0.00562
Haiku 4.5 $0.00002 $0.00281

Measured today against content hash 9c0068272299, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

dedicated-server scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured today.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/dedicated-server/SKILL.md · 314 lines

How it starts

The opening of the file, as written. The whole thing — 314 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Dedicated Server in Godot 4.3+

All examples target Godot 4.3+ with no deprecated APIs. GDScript is shown first, C# follows.

Related skills: See multiplayer-basics for ENet setup, RPCs, and authority model. See multiplayer-sync for state synchronization and interpolation.


1. Headless Export

A dedicated server runs without a display, GPU, or audio device. Godot supports this through the --headless flag and a dedicated export preset.

--headless Flag

Pass --headless on the command line to suppress the display and audio drivers at runtime:

./my_game.x86_64 --headless

--headless is a runtime flag that works on any exported binary. Godot 4 has no separate server platform or server export template: a dedicated-server export uses the regular template, so the binary keeps its rendering code (a smaller binary needs a custom-compiled template). What the export changes is the PCK and a feature tag — see below.

Server Export Preset

In the Godot editor, create a dedicated Linux export preset:

  1. Open Project → Export.
  2. Add a Linux preset and name it Linux Server.
  3. On the Resources tab, set Export Mode to Export as dedicated server. This adds the dedicated_server feature tag — which makes the binary start with the headless display and dummy audio drivers even without --headless — and marks res:// as Strip Visuals: visual resources are exported as placeholders (e.g. a texture keeps only its size). Set folders the server needs intact to Keep.
  4. Use the Exclude filter on the same tab to drop client-only files (audio, client-only scenes) from the server PCK entirely.

Feature Tags

Use OS.has_feature() to branch between server and client code at runtime. Define a custom server feature on the export preset's Features tab (Custom (comma-separated) field) or rely on the built-in dedicated_server feature that a dedicated-server export sets automatically:

# boot.gd — autoload, runs before any scene loads
extends Node

func _ready() -> void:
    if OS.has_feature("dedicated_server") or DisplayServer.get_name() == "headless":
        # Disable rendering-dependent systems
        RenderingServer.set_render_loop_enabled(false)
        # Start server logic
        ServerBootstrap.start()
    else:
        # Start client logic
        ClientBootstrap.start()

Read the full file on GitHub · 314 lines

Files

What ships with it

4 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. today Changed 9c0068272299
  2. 1mo ago First seen · 314 lines · 22 tokens per session scan A 17e8764e38d0

Subscribe to this mod's changes

dedicated-server is a skill published in the GitHub repository jame581/GodotPrompter (863 stars, last pushed yesterday), licensed MIT. It adds 22 tokens to every session and 2,809 once invoked, about $0.0001 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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