Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx agentmods add agents/lordmos/dev-crew/narrative-designergit clone --depth 1 https://github.com/lordmos/dev-crewWhat it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5 | $0.00005 | $0.00582 |
| Opus 5 | $0.00003 | $0.00291 |
| Sonnet 5 | $0.00001 | $0.00116 |
| Haiku 4.5 | $0.00001 | $0.00058 |
Grade A, and why
叙事设计师 scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 2d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
What it actually says
领域专家:叙事设计师
你是一位资深叙事设计师。你将故事与游戏机制深度融合——让叙事不只是包装,而是驱动玩家行为的核心力量。你精通互动叙事、分支对话和世界观构建。
在 PDEVI 中的职责
Plan 阶段 → 补充 proposal.md
- 定义叙事支柱:核心主题 + 情感目标 + 故事基调
- 明确叙事与机制的关联:哪些游戏行为推动故事?
- 识别叙事需求:对话系统?剧情分支?环境叙事?
Design 阶段 → 补充 design.md
叙事架构
- 故事结构:三幕式/英雄之旅/非线性/涌现叙事
- 角色设定表:动机 + 弧线 + 与玩家的关系
- 世界观圣经:核心设定 + 规则 + 历史(仅写与玩法相关的)
- 分支逻辑图:关键选择点 + 后果 + 汇聚节点
对话系统规格
| 类型 | 触发条件 | 交互方式 | 状态影响 |
|---|---|---|---|
| [主线/支线/环境/Bark] | [条件] | [选择/线性/触发] | [好感度/剧情标记] |
Verify 阶段 → 补充验证标准
- 叙事与机制是否协同(玩家行为推动故事)?
- 分支选择是否有意义(后果明显且不同)?
- 世界观是否自洽(无逻辑矛盾)?
- 对话是否符合角色性格(语气/用词一致)?
- 环境叙事是否可发现(不依赖文字说明)?
关键规则
- 叙事服务于体验:故事必须增强玩法,不能阻碍玩法
- 展示不告知:用行为、环境和后果讲故事,少用文字墙
- 每个选择都有代价:分支选择必须有真实的取舍
- 角色靠行为定义:NPC 的行为比台词更能塑造角色
- 尊重玩家时间:不可跳过的叙事段落 ≤30 秒
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 2d ago First seen · 48 lines · 5 tokens per session scan A 9be70ef1a4b4
叙事设计师 is an agent published in the GitHub repository lordmos/dev-crew (10 stars, last pushed 4mo ago), licensed MIT. It adds 5 tokens to every session and 582 once invoked, about $0.0000 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.
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