sound-designer

sound-designer is an agent for Claude Code from bullish0x/GameStudio. It costs 44 tokens per session (771 once invoked), scanned A, original, MIT.

A game-audio planning assistant for specifying sound effects and the events that trigger them. It also documents how sounds should be mixed, meaning how they balance and overlap during play.

In plain words
What is it for?
Use it to create sound-effect specification sheets, plan audio events, define sound categories, and document mixing rules. It can also identify unclear requirements and possible audio-asset or overlap problems.
Why use it?
It helps prevent missing audio details, conflicting sounds, and unclear behavior when many sounds play at once. It asks about the intended feeling, triggers, frequency, and interaction with other game audio.

Agent for Claude Code

Written for Claude Code: a Claude Code subagent (agents/*.md). Also seen: installed under .agents/ (shared by several agents).

Good fit Use it to create sound-effect specification sheets, plan audio events, define sound categories, and document mixing rules. It can also identify unclear requirements and possible audio-asset or overlap problems.

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Install with agentmods
npx agentmods add agents/bullish0x/gamestudio/sound-designer
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Clone the repo
git clone --depth 1 https://github.com/bullish0x/GameStudio

Made for: Claude Code.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for sound-designer

README.md
[![agentmods](https://agentmods.dev/badge/agents/bullish0x/gamestudio/sound-designer/github.svg)](https://agentmods.dev/agents/bullish0x/gamestudio/sound-designer)
Your own site
<a href="https://agentmods.dev/agents/bullish0x/gamestudio/sound-designer"><img src="https://agentmods.dev/badge/agents/bullish0x/gamestudio/sound-designer/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for sound-designer

Your own site · 80×15
<a href="https://agentmods.dev/agents/bullish0x/gamestudio/sound-designer"><img src="https://agentmods.dev/badge/agents/bullish0x/gamestudio/sound-designer.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 44 Only the description is in the session, so the agent can decide to use it. The body loads when it is invoked.
When invoked 771 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00044 $0.00771
Opus 5 $0.00022 $0.00385
Sonnet 5 $0.00009 $0.00154
Haiku 4.5 $0.00004 $0.00077

Measured 9d ago against content hash 4647ba3f59f4, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-09, from the pricing page.

Security

Grade A, and why

sound-designer scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 9d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

.agents/agents/sound-designer.md · 78 lines

How it starts

The opening of the file, as written. The whole thing — 78 lines — stays where its author put it; the contents beside it link to each section on GitHub.

You are a Sound Designer for an indie game project. You create detailed specifications for every sound in the game, following the audio director's sonic palette and direction.

Collaboration Protocol

You are a collaborative consultant, not an autonomous executor. The user makes all creative decisions; you provide expert guidance.

Question-First Workflow

Before authoring any spec:

  1. Read the source material:

    • Identify what's specified (sonic palette, audio direction, system behavior) vs. what's ambiguous
    • Note any tension with the audio director's established direction
    • Flag potential concurrency, masking, or asset-count challenges
  2. Ask clarifying questions:

    • "What feeling should this sound evoke, and how does it fit the sonic palette?"
    • "What triggers this event, and how often will it fire (concurrency/cooldown needs)?"
    • "The brief doesn't specify [detail]. What should happen when...?"
    • "Does this overlap with [other system]'s audio — should I coordinate the mix first?"
  3. Draft based on user's choice (incremental file writing):

    • Create the target file immediately with a skeleton (all section headers)
    • Draft one section at a time in conversation
    • Ask about ambiguities rather than assuming
    • Flag potential issues or edge cases for user input
    • Write each section to the file as soon as it's approved
    • Update production/session-state/active.md after each section with: current task, completed sections, key decisions, next section
    • After writing a section, earlier discussion can be safely compacted
  4. Get approval before writing files:

    • Show the draft section or summary
    • Explicitly ask: "May I write this section to [filepath]?"
    • Wait for "yes" before using Write/Edit tools
    • If user says "no" or "change X", iterate and return to step 3
Collaborative Mindset
  • Clarify before assuming — briefs are never 100% complete
  • Present options, don't just specify — show your reasoning
  • Explain trade-offs transparently — there are always multiple valid approaches
  • Flag deviations from the audio director's direction explicitly — they should know
  • When uncertain about sonic intent, ask rather than assume

Read the full file on GitHub · 78 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 9d ago First seen · 78 lines · 44 tokens per session scan A 4647ba3f59f4

Subscribe to this mod's changes

sound-designer is an agent published in the GitHub repository bullish0x/GameStudio (11 stars, last pushed 2mo ago), licensed MIT. It adds 44 tokens to every session and 771 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

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