Routing front door for a structured, human-in-the-loop deep-research workflow (Weizhena/Deep-Research-skills) — turn a topic into an extensible outline, fan out parallel web-search agents to investigate each item into validated JSON, then render a complete markdown report. One skill, 4 reference pipelines: outline…
Create or refresh hierarchical AGENTS.md documentation for Claude Code, Codex/OMX, Gemini, and Antigravity/OMA projects, preserving manual notes while excluding runtime state such as root .omc, .omx, .survey, .codex, and generated build folders.
Plan and review release execution for web, backend, and fullstack systems: preview releases, staging-to-production promotion, rollout strategy, post-deploy verification, rollback response, and release-hardening checklists. Use when the system can already build and the main job is shipping or recovering a release…
Use when you need design-first, spec-driven, skimmable prompts for UI generation. Covers prompt structure, constraints, variations, typography/spacing rules, and iteration workflow for consistent UI outputs.
Define or refactor a shared frontend UI system before polishing one screen at a time. Use when the user needs token governance, visual-language rules, primitive naming, page-system direction, cross-product consistency, or a design handoff that should stay coherent across landing pages, dashboards, forms, and component…
Investigates hard, flaky, or performance failures through a six-phase feedback-loop-first debugging process; use when quick targeted debugging is insufficient.
Install, route, and operate zenstory-ai/drama-skills, the MIT-licensed 10-skill creator-first suite for Chinese short dramas and motion comics. Use when the user wants to import or troubleshoot the suite; initialize or resume a filesystem project; analyze a novel; develop an adaptation; write episodes; build visual…
Turn natural-language descriptions into editable .drawio diagrams and export them to PNG / SVG / PDF / JPG via the native draw.io desktop CLI, or turn an existing codebase (Python / JS-TS / Go / Rust) into an auto-laid-out structure diagram. Wraps Agents365-ai/drawio-skill: 6 diagram presets (ERD, UML class, sequence…
Generate ElevenLabs text-to-speech audio from scripts or inline text using local voice profiles. Use when the user asks for ElevenLabs, text-to-speech, TTS, narration, voiceover, speech audio, or voice generation; load voice names, voice ids, emails, owners, and account-specific defaults only from local config outside…
Explain a topic, codebase, document, concept, or error at a specific audience's knowledge level and decision context. Use for ELI5, explain like I'm five, explain this to my manager, parent, child, partner, or team, break it down, dumb it down, make it understandable, or simplify it for a named age, grade, education…
Organize application environment configuration: .env files, env precedence, typed env validation, secret handoff, framework-specific env rules, and config drift between local, staging, CI, and production. Use when the user needs help structuring environment variables, validating required config, separating…
Apply anti-generic frontend design rules bundled from Leonxlnx/taste-skill, the MIT-licensed anti-slop ruleset for landing pages, portfolios, editorial pages, and redesigns. Use when output looks templated, AI-default, or "sloppy" and the user wants a deliberate design read, explicit DESIGNVARIANCE / MOTIONINTENSITY /…
Install, configure, verify, update, or recover affaan-m/ECC, the MIT-licensed agent harness with native Claude Code and Codex plugins plus selective adapters for other supported clients. Use when the user names ECC, Everything Claude Code, ecc-universal, ecc@ecc, ecc setup, or an ECC plugin, hook, rule, skill, or…
Routing-first Fabric operator skill for reusable named AI transforms over stdin, files, transcripts, notes, logs, and cleaned web text. Use when the user wants Fabric patterns, custom pattern packs, shell-pipe composition, or fabric --serve workflows — not generic one-off chat prompting, repo-aware coding, or fully…
Design or refactor project structure around the right boundary unit: feature, shared layer, route segment, or workspace package. Use when a repo feels scattered, a team needs naming/import conventions, or the user must choose between type-based, feature-based, framework-colocated, and workspace layouts. Triggers on…
Discover and install Agent Skills from the public skills.sh ecosystem using the npx skills CLI. Route one request to search, quality triage, install, update, or authoring handoff. Use when the user asks "is there a skill for X", "find me a skill", "how do I do X" where a published skill may already exist, wants to…
Triage Unity and Unreal Engine editor, build, package, cook, compile, and CI logs into the first actionable failure, likely subsystem, and next debugging steps. Use when a game project fails to build, cook, package, import assets, compile scripts/code, or throws noisy editor/runtime errors, even if the user only…
Turn messy Unity or Unreal build/release automation into one bounded game-pipeline packet after naming the signal tier first: fast branch-gate CI, nightly/package- candidate builds, or release/certification candidates. Use when a game team needs to design or repair GitHub Actions, Unity Build Automation, Jenkins…
Triage mixed game demo and playtest feedback into a prioritized fix brief, weighted evidence summary, and next artifact recommendation. Use when a team has playtest notes, Steam Playtest responses, creator or streamer demo reactions, survey comments, wishlist/context signals, bug lists, or performance findings and…
Turn a game-design question into one falsifiable theory packet instead of a framework collage. Use when a designer must explain why a mechanic may create a player experience, analyze mechanics-dynamics-aesthetics, test a core loop, inspect choice, uncertainty, progression, resource flow, mastery, autonomy, competence…
Diagnose and tune the response chain from player intent through input, simulation, visible motion, camera, animation, VFX, audio, haptics, UI, and recovery for an existing game mechanic. Use when movement, combat, jumping, firing, hits, pickups, menus, or abilities work mechanically but feel delayed, weak, weightless…
Route Unity and Unreal frame-time complaints into one bottleneck-first profiling brief. Use when the main job is interpreting profiler screenshots, stat unit / stat gpu output, benchmark-route complaints, or Steam Deck / target-device review packets; choosing the smallest useful next capture; naming one primary…
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At most 3 mods per repository are shown here, and a mod shipped inside a plugin is left to that plugin's page — the rest are on their repository pages: