Skill Claude Code
Hard cut to black, hold one beat, resolve on the next scene.
Skill Claude Code
Hard cut to black, hold one beat, resolve on the next scene.
Skill Claude Code
Match cut on a shape/color/motion — a tossed {object} becomes another object/place.
Skill Claude Code
Carry the next scene's sound in before the picture cuts.
Skill Claude Code
First-person POV, the camera is {主体}'s eyes, frame sways with gait and breath.
Skill Claude Code
Detached locked-off observer, no involvement, {主体} framed coldly.
Skill Claude Code
Top-down overhead on a pattern/maze, {主体} tiny within it.
Skill Claude Code
A character reference sheet showing the same character from the front, side, and back in full-body views.
Skill Claude Code
A nine-panel expression sheet showing the same character with nine different facial expressions.
Skill Claude Code
An image editing guide that extends the empty area around a subject beyond the original frame. It matches the existing texture, grain, focus, and perspective without adding another subject or text.
Skill Claude Code
An image-editing guide for making a reference look less artificial or computer-generated while keeping the main subject consistent.
Skill Claude Code
A reference-image guide that creates front, back, left, right, top, and bottom views of one object on a white background. It keeps the same proportions and materials across all six views.
Skill Claude Code
An image editing guide that changes a scene to a top-down view. It keeps object positions, counts, and lighting direction while avoiding invented people or text.
Skill Claude Code
A guide for redrawing damaged details in an old reference image while preserving its subject, composition, and original style. The result is a generated redraw, not a lossless restoration.
Skill Claude Code
A scene-design guide that creates front, side, and top views of the same space from one reference. A scene setting is a visual plan showing how a place looks for a film, animation, or game.
Skill Claude Code
A storyboard drawing guide that turns a script into a sequence of wide panels. Each panel shows a clear camera position and action while keeping characters and scene direction consistent.
Skill Claude Code
An image editing guide that keeps a character's identity, clothing, and composition from one reference while borrowing only the facial expression from another. It checks changes to the eyes, mouth, and eyebrows without copying the second person's features.
Skill Claude CodeCodex
A setup skill for connecting a text, image, video, audio, or 3D generation model to a local Nomi installation and running a verification check.
Skill Claude CodeCodex
A recurring research workflow for comparing Nomi with LibTV, TapNow, Higgsfield, MiniMax Design, and RunningHub. It examines product use, design, onboarding, community activity, and video marketing.
Skill Claude CodeCodex
An intake and triage workflow for Nomi that gathers user feedback, usage events, and agent activity at the start of a session. Triage means sorting reports into types such as bugs, configuration issues, experience problems, or reporting failures.
Skill Claude CodeCodex
A 3D scene previsualization workflow for planning a scene with simple geometry, character movement, and multiple camera positions. It lets users revise the preview by name before passing it to a generation step.
Skill Claude Code
An image-generation instruction for making a 3-by-3 sheet of the same scene from nine camera positions. The people, action, setting, lighting, and colours stay the same in every panel.
Skill Claude Code
An image-generation instruction for showing the next few seconds of action after a reference image. It keeps the same people, clothing, setting, lighting, and identity while changing only the action.
Skill Claude Code
An image-generation instruction for creating the moment immediately before a reference image. It changes the action or gaze while preserving the same people, clothing, location, lighting, and visual style.
Skill Claude Code
An image-generation instruction for turning one reference image into a four-panel sequence. The panels show setup, rising action, climax, and aftermath while keeping the reference's characters, setting, lighting, and visual style.
At most 3 mods per repository are shown here, and a mod shipped inside a plugin is left to that plugin's page — the rest are on their repository pages: