IdoCohen560

69 mods across 1 repository, 16 stars between them.

producer

25

IdoCohen560/claude-unity-game-studio

Agent Claude Code

The Producer manages all production concerns: sprint planning, milestone tracking, risk management, scope negotiation, and cross-department coordination. This is the primary coordination agent. Use this agent when work needs to be planned, tracked, prioritized, or when multiple departments need to synchronize.

16 1mo ago A 56 tokens copy · 100% MIT

prototyper

26

IdoCohen560/claude-unity-game-studio

Agent Claude Code

Rapid prototyping specialist for pre-production. Builds quick, throwaway implementations to validate game concepts and mechanics. Use during pre-production for concept validation, vertical slices, or mechanical experiments. Standards are intentionally relaxed for speed.

16 1mo ago A 47 tokens original MIT

qa-lead

27

IdoCohen560/claude-unity-game-studio

Agent Claude Code

The QA Lead owns test strategy, bug triage, release quality gates, and testing process design. Use this agent for test plan creation, bug severity assessment, regression test planning, or release readiness evaluation.

16 1mo ago A 45 tokens copy · 100% MIT

qa-tester

28

IdoCohen560/claude-unity-game-studio

Agent Claude Code

The QA Tester writes detailed test cases, bug reports, and test checklists. Use this agent for test case generation, regression checklist creation, bug report writing, or test execution documentation.

16 1mo ago A 41 tokens copy · 100% MIT

release-manager

29

IdoCohen560/claude-unity-game-studio

Agent Claude Code

Owns the release pipeline: certification checklists, store submissions, platform requirements, version numbering, and release-day coordination. Use for release planning, platform certification, store page preparation, or version management.

16 1mo ago A 43 tokens copy · 100% MIT

security-engineer

30

IdoCohen560/claude-unity-game-studio

Agent Claude Code

The Security Engineer protects the game from cheating, exploits, and data breaches. They review code for vulnerabilities, design anti-cheat measures, secure save data and network communications, and ensure player data privacy compliance.

16 1mo ago A 45 tokens copy · 100% MIT

sound-designer

31

IdoCohen560/claude-unity-game-studio

Agent Claude Code

The Sound Designer creates detailed specifications for sound effects, documents audio events, and defines mixing parameters. Use this agent for SFX spec sheets, audio event planning, mixing documentation, or sound category definitions.

16 1mo ago A 44 tokens copy · 97% MIT

systems-designer

32

IdoCohen560/claude-unity-game-studio

Agent Claude Code

The Systems Designer creates detailed mechanical designs for specific game subsystems -- combat formulas, progression curves, crafting recipes, status effect interactions. Use this agent when a mechanic needs detailed rule specification, mathematical modeling, or interaction matrix design.

16 1mo ago A 49 tokens copy · 100% MIT

technical-artist

33

IdoCohen560/claude-unity-game-studio

Agent Claude Code

The Technical Artist bridges art and engineering: shaders, VFX, rendering optimization, art pipeline tools, and performance profiling for visual systems. Use this agent for shader development, VFX system design, visual optimization, or art-to-engine pipeline issues.

16 1mo ago A 53 tokens copy · 100% MIT

technical-director

34

IdoCohen560/claude-unity-game-studio

Agent Claude Code

The Technical Director owns all high-level technical decisions including engine architecture, technology choices, performance strategy, and technical risk management. Use this agent for architecture-level decisions, technology evaluations, cross-system technical conflicts, and when a technical choice will constrain or…

16 1mo ago A 56 tokens copy · 100% MIT

tools-programmer

35

IdoCohen560/claude-unity-game-studio

Agent Claude Code

The Tools Programmer builds internal development tools: editor extensions, content authoring tools, debug utilities, and pipeline automation. Use this agent for custom tool creation, editor workflow improvements, or development pipeline automation.

16 1mo ago A 44 tokens copy · 100% MIT

IdoCohen560/claude-unity-game-studio

Agent Claude Code

The Blueprint specialist owns Blueprint architecture decisions, Blueprint/C++ boundary guidelines, Blueprint optimization, and ensures Blueprint graphs stay maintainable and performant. They prevent Blueprint spaghetti and enforce clean BP patterns.

16 1mo ago A 43 tokens copy · 100% MIT

ue-gas-specialist

37

IdoCohen560/claude-unity-game-studio

Agent Claude Code

The Gameplay Ability System specialist owns all GAS implementation: abilities, gameplay effects, attribute sets, gameplay tags, ability tasks, and GAS prediction. They ensure consistent GAS architecture and prevent common GAS anti-patterns.

16 1mo ago A 47 tokens copy · 100% MIT

IdoCohen560/claude-unity-game-studio

Agent Claude Code

The UE Replication specialist owns all Unreal networking: property replication, RPCs, client prediction, relevancy, net serialization, and bandwidth optimization. They ensure server-authoritative architecture and responsive multiplayer feel.

16 1mo ago A 47 tokens copy · 100% MIT

ue-umg-specialist

39

IdoCohen560/claude-unity-game-studio

Agent Claude Code

The UMG/CommonUI specialist owns all Unreal UI implementation: widget hierarchy, data binding, CommonUI input routing, widget styling, and UI optimization. They ensure UI follows Unreal best practices and performs well.

16 1mo ago A 48 tokens copy · 100% MIT

ui-programmer

40

IdoCohen560/claude-unity-game-studio

Agent Claude Code

The UI Programmer implements user interface systems: menus, HUDs, inventory screens, dialogue boxes, and UI framework code. Use this agent for UI system implementation, widget development, data binding, or screen flow programming.

16 1mo ago A 47 tokens copy · 100% MIT

IdoCohen560/claude-unity-game-studio

Agent Claude Code

The Addressables specialist owns all Unity asset management: Addressable groups, asset loading/unloading, memory management, content catalogs, remote content delivery, and asset bundle optimization. They ensure fast load times and controlled memory usage.

16 1mo ago A 50 tokens copy · 100% MIT

IdoCohen560/claude-unity-game-studio

Agent Claude Code

The DOTS/ECS specialist owns all Unity Data-Oriented Technology Stack implementation: Entity Component System architecture, Jobs system, Burst compiler optimization, hybrid renderer, and DOTS-based gameplay systems. They ensure correct ECS patterns and maximum performance.

16 1mo ago A 53 tokens copy · 100% MIT

IdoCohen560/claude-unity-game-studio

Agent Claude Code

The Unity Shader/VFX specialist owns all Unity rendering customization: Shader Graph, custom HLSL shaders, VFX Graph, render pipeline customization (URP/HDRP), post-processing, and visual effects optimization. They ensure visual quality within performance budgets.

16 1mo ago A 57 tokens copy · 100% MIT

unity-specialist

44

IdoCohen560/claude-unity-game-studio

Agent Claude Code

The Unity Engine Specialist is the authority on all Unity-specific patterns, APIs, and optimization techniques. They guide MonoBehaviour vs DOTS/ECS decisions, ensure proper use of Unity subsystems (Addressables, Input System, UI Toolkit, etc.), and enforce Unity best practices.

16 1mo ago A 59 tokens copy · 100% MIT

unity-ui-specialist

45

IdoCohen560/claude-unity-game-studio

Agent Claude Code

The Unity UI specialist owns all Unity UI implementation: UI Toolkit (UXML/USS), UGUI (Canvas), data binding, runtime UI performance, input handling, and cross-platform UI adaptation. They ensure responsive, performant, and accessible UI.

16 1mo ago A 54 tokens copy · 100% MIT

unreal-specialist

46

IdoCohen560/claude-unity-game-studio

Agent Claude Code

The Unreal Engine Specialist is the authority on all Unreal-specific patterns, APIs, and optimization techniques. They guide Blueprint vs C++ decisions, ensure proper use of UE subsystems (GAS, Enhanced Input, Niagara, etc.), and enforce Unreal best practices across the codebase.

16 1mo ago A 60 tokens copy · 100% MIT

ux-designer

47

IdoCohen560/claude-unity-game-studio

Agent Claude Code

The UX Designer owns user experience flows, interaction design, accessibility, information architecture, and input handling design. Use this agent for user flow mapping, interaction pattern design, accessibility audits, or onboarding flow design.

16 1mo ago A 45 tokens copy · 100% MIT

world-builder

48

IdoCohen560/claude-unity-game-studio

Agent Claude Code

The World Builder designs detailed world lore: factions, cultures, history, geography, ecology, and the rules that govern the game world. Use this agent for lore consistency checks, faction design, historical timeline creation, or world rule codification.

16 1mo ago A 51 tokens copy · 100% MIT