jonmumm

79 mods across 1 repository, 3 stars between them.

wide-events-logging

49

jonmumm/skills

Skill Claude CodeCodex

Implement observability using the Wide Events (Canonical Log Lines) pattern. Instead of scattering logs throughout a request, accumulate high-cardinality context and emit a single, highly-dimensional structured event per service boundary.

not rated 3 changed 1mo ago A 47 tokens

jonmumm/skills

Skill Claude CodeCodex

Write integration tests for Cloudflare Workers using vitest-pool-workers and cloudflare:test. Tests the full HTTP cycle — request through handler, middleware, bindings (D1, KV, R2, DO, Hyperdrive), and back. Use when adding test coverage to a Worker, when a new route/endpoint is created, or when /nightshift, /swarm…

not rated 3 12d ago B 94 tokens

prune-tests

51

jonmumm/skills

Skill Claude CodeCodex

Use mutation testing to find low-signal unit tests (ones that catch no mutant, or only catch mutants other tests already catch) and delete them without losing any bug-catching power. Use when the user says "prune tests", "delete bad tests", "too many unit tests", "tests that restate the code", "low-signal tests"…

not rated 3 12d ago A 93 tokens

cast-party-game

52

jonmumm/skills

Skill Claude CodeCodex

Build a new family "cast party game" in a day: a shared TV screen cast from the grown-up's phone through the OpenGame (OGS) app, plus a grown-up phone and a kid's iPhone/iPad as controllers. Covers the one-page spec, the room architecture (Cloudflare Worker + one Durable Object per room with actor-kit), designing the…

not rated 3 changed 26d ago A 158 tokens

aaa-hillclimb

53

jonmumm/skills

Skill Claude CodeCodex

Progressive self-improvement for an existing game: grade it like a first-party (Nintendo / AAA) studio on an anchored scorecard, then loop — shoot fixed evidence (contact sheet, recorded multi-screen session with real audio, phone strips, perf, audio report) → a FRESH critic subagent scores every row and ranks fixes →…

not rated 3 changed 16d ago A 151 tokens

ai-art-assets

54

jonmumm/skills

Skill Claude CodeCodex

Generate game and storybook art with Codex image generation (ChatGPT plan, no per-image cost) or fal.ai (images, character sheets, poses, parallax layers, background removal) and 3D models with Meshy, at build time or through a server, with keys kept out of the client. Includes putting a real child into a story from…

not rated 3 changed 1mo ago A 155 tokens

game-studio

55

jonmumm/skills

Skill Claude CodeCodex

Run many game teams at once, wide and deep, toward one studio goal: parallel teams each own a different game or a different version of one, share findings on a studio board, and a coordinator consolidates insights, re-steers, prunes and spins up new teams, with Jon and the kids as final judges. Use for "go wide and…

not rated 3 12d ago A 109 tokens

jonmumm/skills

Skill Claude CodeCodex

Build stunning, playable 3D browser games, explorable worlds and interactive 3D explainers with Three.js, with models, textures and sound generated in code, using an art-directed brief, scripted playtests and a screenshot-and-critic loop that iterates every part of the scene to 8/10+. Use for requests to build a new…

not rated 3 changed 1mo ago A 127 tokens

architect

57

jonmumm/skills

Skill Claude CodeCodex

Design before code for non-trivial work: ground in the existing system (how, why), sketch types, signatures and module boundaries with stub bodies, design it at least twice (arena), screen for shallow modules and leaky seams, then implement against the sketch and surface every deviation. Scrap the sketch when the same…

not rated 3 12d ago A 98 tokens

arena

58

jonmumm/skills

Skill Claude CodeCodex

Run N parallel attempts at the same task, judge them against a rubric, pick the best as the base, and graft the strongest ideas from the others into it. Use for "arena this", design or concept rounds, a hill-climb that has plateaued, or any non-trivial artifact where one attempt would lock in the wrong shape (an…

not rated 3 12d ago A 85 tokens

code-judo

59

jonmumm/skills

Skill Claude CodeCodex

A harsh maintainability review that hunts for restructurings that delete complexity instead of moving it: special cases bolted into unrelated flows, files growing past 1k lines, shallow wrappers, silent fallbacks over unclear invariants, logic in the wrong layer. Use for "code judo", "thermo-nuclear review", a deep…

not rated 3 12d ago A 97 tokens

design-hillclimb

60

jonmumm/skills

Skill Claude CodeCodex

Hill-climb a product's UX and visual design to a first-party ship bar: build the design as a clickable multi-device prototype with a scenario switcher, shoot fixed evidence every round (screen sheet of every screen × state, bot-played flow recordings across devices side by side, automatic checks for tap targets /…

not rated 3 changed 16d ago A 201 tokens

how

61

jonmumm/skills

Skill Claude CodeCodex

Explain how a part of the codebase works before changing it: data flow, ownership, where state lives, the seams, and the gotchas, at the level a senior engineer needs to build a working mental model. Uses parallel read-only explorers for subsystems that span many files. Use for "how does X work", "walk me through"…

not rated 3 12d ago A 101 tokens

interrogate

62

jonmumm/skills

Skill Claude CodeCodex

Adversarial multi-model review of a change: three reviewers from different model families (Claude fable/opus plus Codex) read the same diff and rubric independently, then a lead synthesizes consensus, lone findings and disagreements into a verdict. Use for "interrogate", "tear this apart", "stress test this", risky…

not rated 3 12d ago A 92 tokens

reflect

63

jonmumm/skills

Skill Claude CodeCodex

End-of-session learning pass: three reviewers read this session's transcript from different angles, a synthesizer turns their findings into concrete edits to specific skills, CLAUDE.md or scripts, and anything a script, hook or test could enforce goes to a structural backlog instead of more prose. Nothing is applied…

not rated 3 12d ago A 99 tokens

show-me-your-work

64

jonmumm/skills

Skill Claude CodeCodex

Keep an append-only decision log (TSV, one row per decision: what, why, evidence pointer, result) for long, overnight or unattended runs, audit it against the transcript at the end, and have a different model family flag what the user should look at. Use for nightshift, swarm, hill-climbs, any run the user will review…

not rated 3 12d ago A 89 tokens

verify-on-device

65

jonmumm/skills

Skill Claude CodeCodex

Give a project its own scripted proof that the real app works: generate a project-local verify- skill (Launch, Doctor, Drive, Evidence, Cleanup + a feature map of every role and screen), prove it once end to end, and keep it honest with a maintenance pass. Ships av-verdict.mjs, which fails a recorded clip on…

not rated 3 changed 1mo ago A 153 tokens

what-did-i-get-done

66

jonmumm/skills

Skill Claude CodeCodex

Summarize the user's own commits across /src repos for a time window (yesterday, this week, since Monday) into a short status update or morning report. Use for "what did I get done", "what shipped this week", "morning report", or standup-style summaries.

not rated 3 12d ago A 68 tokens

why

67

jonmumm/skills

Skill Claude CodeCodex

Find out why code is the way it is: the commits, PRs, issues, chat threads, memory notes and incidents that shaped it, with honest confidence levels for every claim. Use for "why does X work this way", "why did we pick Y", "was this intentional", regressions ("when did this break"), before removing something that…

not rated 3 12d ago A 91 tokens

hillclimb

68

jonmumm/skills

Skill Claude CodeCodex

Generic improvement loop for anything judged by quality rather than one number: a prompt, copy, a component, a level, a skill, an API, a scene. Freeze a rubric and an evidence command, prove the evaluators can tell bad from good, then loop: one change → fresh evidence → independent evaluators (fresh each round, mixed…

not rated 3 changed 16d ago A 179 tokens

ogs-game

69

jonmumm/skills

Skill Claude CodeCodex

Make a web game OGS-compatible, new or existing (Rocket Crew, Night Flight, Trivia Jam…): the catalogue entry and art kit, the TV page framed by the OGS TV launcher (ogs:start, ogs:suspend / ogs:resume, sitting labels), the phone page in the OGS app's WebView (OGS name and avatar, no name form), server-side token…

not rated 3 changed 12d ago A 149 tokens

sre-agent

70

jonmumm/skills

Skill Claude CodeCodex

Install an SRE agent on a service repo: a GitHub Actions cron job that reads the service's production logs every 15 minutes, groups errors by fingerprint, files or updates deduplicated GitHub issues, reopens regressions, and (when allowed) has Claude attempt a test-first fix PR. Cloudflare Workers Logs and TestFlight…

not rated 3 changed 27d ago B 147 tokens

arch-agent

71

jonmumm/skills

Skill Claude CodeCodex

Local routine that runs improve-codebase-architecture unattended on Jon's recently active repos: once a week per repo it implements the strongest deepening opportunity test-first as a draft PR and emails Jon the link from [email protected]; every day it revises open proposals Jon commented on. Past proposals' PR comments…

not rated 3 12d ago A 114 tokens

client-telemetry

72

jonmumm/skills

Skill Claude CodeCodex

Homegrown client telemetry for browser, React Native/Expo and Swift apps on Cloudflare: errors, session lifecycle and product events buffered on the device, posted to the project's own Worker, and re-emitted as wide events in Workers Logs, where /sre-agent files issues. Includes a tested TypeScript reference (client…

not rated 3 12d ago A 131 tokens

At most 3 mods per repository are shown here, and a mod shipped inside a plugin is left to that plugin's page — the rest are on their repository pages: