Build early-reading features that follow systematic synthetic phonics: a child's known sounds, decodable-word checking, sound buttons, tricky words, leveled progression and karaoke read-along, with generated stories that only ask a child to read what they can decode. Use for kids' reading apps and games ("help my kid…
Staged game design methodology: design and validate a game's core mechanics before writing any code. Uses LLM-simulated match logs + LLM eval judges to measure "fun" quantitatively, then iterates the design until criteria converge, then transitions to a deterministic engine. Use when starting a new game, when a game's…
Shared, versioned evidence and QA rig for the family cast-party games (Bake Shop, Story Nook, Rocket Crew, Peekaboo Garden, Night Flight, Juneau's Number Quest...). One per-game config file (game-rig.config.ts) drives: a screen × viewport contact sheet; automatic checks for DOM overlays on the TV's focal area, clipped…
Daily AI exploratory QA for Jon's apps, run entirely on Jon's Mac and working with /sre-agent. A local scheduled task deploys each enrolled app's QA copy, has tester-army/e2e explore drive it (plus a read-only production check) on Jon's ChatGPT plan, verifies every finding with a failing test, and files confirmed bugs…
Parallel e2e exploration blitz on a single app. Generates 6 charters with diverse testing postures (first-time user, power user, error paths, accessibility, edge cases, adversarial), launches them as concurrent e2e explore runs coordinated to avoid collision, merges and deduplicates findings, then verifies each with a…
Spend the rest of the week's Claude plan allowance on work that compounds: read the plan meter, set a pace to land near 100% at the reset, pick work by "what is scarce now that building is cheap", preflight the repos, launch one side session per independent piece, then steer on every wake (sample usage, add or pause…
Turn a phone-and-TV web game into its own App Store app on the OGS shell, "in an afternoon": pnpm create ogs-game (a new game: Worker + one Durable Object per room with actor-kit, TV and phone pages, the Expo shell app, CI) or pnpm create ogs-app (an existing game), then preview deploy, the iOS Simulator with the TV…
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