Teach the user end-to-end browser game development over multiple sessions — design, engine, art, audio, juice, multiplayer, shipping — by building real games together. Use when the user wants to LEARN to make games themselves: 'teach me game development', 'I want to learn to make games', 'teach me Phaser', 'how do…
Build and ship Three.js apps on Capacitor iOS with Vite and Swift Package Manager: GLTF loading, assetsindex animation UI, OrbitControls mouse/touch mappings, and iOS sync/run troubleshooting.
Build 3D browser apps AND games with Three.js (r150+, ES modules): scene setup, geometries, materials, lighting, animation, GLTF models, physics (Rapier/cannon-es/arcade), character controllers, follow/third-person cameras, fixed-timestep loops, post-processing, and performance/debugging. Use for 'create a three.js…
Add on-screen touch controls (virtual joystick + buttons) to browser games using @vibedgames/gamepad. Use when the user wants mobile/touch controls, a virtual joystick or d-pad, on-screen action buttons, or to make a desktop game playable on phones. Triggers on: 'add touch controls', 'mobile controls', 'make it work…
Add multiplayer to browser games using @vibedgames/multiplayer. Use when the user wants to add multiplayer, real-time sync, shared state, player state, or co-op/PvP to a web game. Triggers on: 'make it multiplayer', 'add multiplayer', 'sync between players', 'real-time', 'co-op', 'PvP'.
Build consistent character designs and character media with vg generate. Use this for original characters, reference sheets, expression sheets, outfit variations, identity-preserving edits, and character-to-video workflows.
Design cinematic image and video prompts for vg generate. Use this for shot language, camera movement, lighting, lens choices, color grade, film texture, scene blocking, and production-ready visual direction.
Use the vg generate CLI to search, inspect, run, and manage 1200+ generative model endpoints. Trigger when the user asks to "generate an image", "make a video", "search models", "run a model", "fetch schema", "check pricing", "upload an asset", "queue async job", "track request", or any direct interaction with the…
Design and execute multi-step media workflows with vg generate — both opinionated use-case recipes and custom pipelines. Use for any production that needs more than a single endpoint call: "make a commercial", "ad creative", "product photography", "cinematic shot", "film look", "character design", "consistent…
Choose the right model endpoint for a given task, and the default endpoint IDs the production skills (character-design, cinematography, storytelling, pixel-art, regenerate-3d, media-workflow) use when the user has not named a model. Modality-organized catalog of production endpoint defaults, text-to-image…
Model-family-specific prompt craft for model endpoints. Trigger when the user mentions a specific model family by name and asks how to prompt it ("how do I prompt Kling", "GPT Image 2 prompt structure", "Happy Horse tips"), or when prompts to a routed endpoint keep coming back generic and the family's known nuances…
Build a fully-interactive 3D character-selector experience powered entirely by vg generate. Generates stylized characters (FLUX.2 / GPT-Image-2), rigged animated GLBs (Meshy v6), themed companion creatures, per-character PATINA floor textures, looped Seedance video backgrounds, and a Three.js scene with palette swaps…
Build multi-shot narrative image, video, and audio workflows with vg generate. Use this for storyboards, shot lists, multi-prompt video, first-frame to last-frame pipelines, social stories, brand films, and sequence continuity.
Deploy browser games to vibedgames. Use when the user wants to deploy, publish, ship, or host a game — especially static HTML/JS games built with Vite, Phaser, Three.js, or plain HTML. Triggers on: 'deploy this game', 'publish my game', 'ship it', 'host this', 'put this online', 'make it playable'.
Fork another vibedgames project's source to build on it, and ship your own source so others can fork you. Use when the user wants to remix, fork, clone, or build on top of an existing deployed game, or asks how source-on-deploy works. Triggers: 'fork [slug]', 'remix this game', 'build on [slug]', 'start from an…
Drive a real browser to play a game and prove it works — smoke checks, scripted bot playtests, softlock detection, canvas/WebGL determinism, screenshots and visual diffs — via vg playtest (agent-browser). Use for canvas/WebGL games (Phaser, Three.js) and for verifying a deployed game. Trigger: "playtest", "test my…
Enhanced skill creation framework emphasizing philosophy-first design, anti-pattern prevention, and variation encouragement. Use when creating new skills, improving existing skills, analyzing skill quality, or when users request help designing effective skills that unlock capabilities rather than constraining them.…