kyh

53 mods across 2 repositories, 65 stars between them.

teach-me

25

kyh/vibedgames

Skill Claude CodeCodex

Teach the user end-to-end browser game development over multiple sessions — design, engine, art, audio, juice, multiplayer, shipping — by building real games together. Use when the user wants to LEARN to make games themselves: 'teach me game development', 'I want to learn to make games', 'teach me Phaser', 'how do…

55 2d ago A 98 tokens original MIT

vfx

26

kyh/vibedgames

Skill Claude CodeCodex

Real-time 2D VFX cookbook — layered explosions, hit sparks, muzzle flashes, trails, smoke, pickups, heals, shockwaves, weather — with particle parameter recipes, color/readability rules, and mobile-browser performance budgets, from Diablo's VFX talk, Riot's style guide, saint11, and the GDC VFX bootcamps. Use when…

55 2d ago A 137 tokens original MIT

game-engines

27

kyh/vibedgames

Plugin Claude Code

Build 2D and 3D browser games with Phaser 3, Three.js, and Capacitor for iOS.

55 2d ago A tokens not measured original MIT

capacitor-ios

28

kyh/vibedgames

Skill Claude CodeCodex

Build and ship Three.js apps on Capacitor iOS with Vite and Swift Package Manager: GLTF loading, assetsindex animation UI, OrbitControls mouse/touch mappings, and iOS sync/run troubleshooting.

55 2d ago A 46 tokens original MIT

phaser

29

kyh/vibedgames

Skill Claude CodeCodex

Build 2D browser games with Phaser 4: scene lifecycle, sprites, Arcade/Matter physics, tilemaps, WebGL rendering, filters, lighting, shaders, DynamicTexture/RenderTexture, SpriteGPULayer, TilemapGPULayer, and Phaser 3 to 4 migration. Trigger: phaser, phaser 4, phaser v4, create phaser game, add phaser scene, phaser…

55 2d ago A 139 tokens original MIT

threejs

30

kyh/vibedgames

Skill Claude CodeCodex

Build 3D browser apps AND games with Three.js (r150+, ES modules): scene setup, geometries, materials, lighting, animation, GLTF models, physics (Rapier/cannon-es/arcade), character controllers, follow/third-person cameras, fixed-timestep loops, post-processing, and performance/debugging. Use for 'create a three.js…

55 2d ago A 280 tokens original MIT

game-features

31

kyh/vibedgames

Plugin Claude Code

Add game features like real-time multiplayer, co-op, PvP, and on-screen touch controls to browser games.

55 2d ago A tokens not measured original MIT

gamepad

32

kyh/vibedgames

Skill Claude CodeCodex

Add on-screen touch controls (virtual joystick + buttons) to browser games using @vibedgames/gamepad. Use when the user wants mobile/touch controls, a virtual joystick or d-pad, on-screen action buttons, or to make a desktop game playable on phones. Triggers on: 'add touch controls', 'mobile controls', 'make it work…

55 2d ago A 99 tokens original MIT

multiplayer

33

kyh/vibedgames

Skill Claude CodeCodex

Add multiplayer to browser games using @vibedgames/multiplayer. Use when the user wants to add multiplayer, real-time sync, shared state, player state, or co-op/PvP to a web game. Triggers on: 'make it multiplayer', 'add multiplayer', 'sync between players', 'real-time', 'co-op', 'PvP'.

55 2d ago C 78 tokens original MIT

generate

34

kyh/vibedgames

Plugin Claude Code

Generate game-ready assets — images, video, audio, 3D, characters, cinematics, sprites, voiceover — with the vg generate CLI.

55 2d ago A tokens not measured original MIT

character-design

35

kyh/vibedgames

Skill Claude CodeCodex

Build consistent character designs and character media with vg generate. Use this for original characters, reference sheets, expression sheets, outfit variations, identity-preserving edits, and character-to-video workflows.

55 2d ago A 41 tokens original MIT

cinematography

36

kyh/vibedgames

Skill Claude CodeCodex

Design cinematic image and video prompts for vg generate. Use this for shot language, camera movement, lighting, lens choices, color grade, film texture, scene blocking, and production-ready visual direction.

55 2d ago A 44 tokens original MIT

generate

37

kyh/vibedgames

Skill Claude CodeCodex

Use the vg generate CLI to search, inspect, run, and manage 1200+ generative model endpoints. Trigger when the user asks to "generate an image", "make a video", "search models", "run a model", "fetch schema", "check pricing", "upload an asset", "queue async job", "track request", or any direct interaction with the…

55 2d ago A 134 tokens original MIT

media-workflow

38

kyh/vibedgames

Skill Claude CodeCodex

Design and execute multi-step media workflows with vg generate — both opinionated use-case recipes and custom pipelines. Use for any production that needs more than a single endpoint call: "make a commercial", "ad creative", "product photography", "cinematic shot", "film look", "character design", "consistent…

55 2d ago A 167 tokens original MIT

model-catalog

39

kyh/vibedgames

Skill Claude CodeCodex

Choose the right model endpoint for a given task, and the default endpoint IDs the production skills (character-design, cinematography, storytelling, pixel-art, regenerate-3d, media-workflow) use when the user has not named a model. Modality-organized catalog of production endpoint defaults, text-to-image…

55 2d ago A 115 tokens original MIT

model-prompting

40

kyh/vibedgames

Skill Claude CodeCodex

Model-family-specific prompt craft for model endpoints. Trigger when the user mentions a specific model family by name and asks how to prompt it ("how do I prompt Kling", "GPT Image 2 prompt structure", "Happy Horse tips"), or when prompts to a routed endpoint keep coming back generic and the family's known nuances…

55 2d ago A 104 tokens original MIT

pixel-art

41

kyh/vibedgames

Skill Claude CodeCodex

Generate 2D pixel art game assets, characters, sprite sheets, background removal, and game backgrounds. Trigger for "pixel art character", "sprite sheet", "walk cycle", "game sprites", "isometric sprites", "side-scroller assets", "RPG character sprites", "idle animation", "attack animation", "jump animation", "game…

55 2d ago A 190 tokens original MIT

regenerate-3d

42

kyh/vibedgames

Skill Claude CodeCodex

Build a fully-interactive 3D character-selector experience powered entirely by vg generate. Generates stylized characters (FLUX.2 / GPT-Image-2), rigged animated GLBs (Meshy v6), themed companion creatures, per-character PATINA floor textures, looped Seedance video backgrounds, and a Three.js scene with palette swaps…

55 2d ago A 92 tokens original MIT

storytelling

43

kyh/vibedgames

Skill Claude CodeCodex

Build multi-shot narrative image, video, and audio workflows with vg generate. Use this for storyboards, shot lists, multi-prompt video, first-frame to last-frame pipelines, social stories, brand films, and sequence continuity.

55 2d ago A 50 tokens original MIT

tooling

44

kyh/vibedgames

Plugin Claude Code

Developer tooling for deploying games, playtesting them in a real browser, and Claude Code skill authoring.

55 2d ago A tokens not measured original MIT

deploy

45

kyh/vibedgames

Skill Claude CodeCodex

Deploy browser games to vibedgames. Use when the user wants to deploy, publish, ship, or host a game — especially static HTML/JS games built with Vite, Phaser, Three.js, or plain HTML. Triggers on: 'deploy this game', 'publish my game', 'ship it', 'host this', 'put this online', 'make it playable'.

55 2d ago A 79 tokens original MIT

fork

46

kyh/vibedgames

Skill Claude CodeCodex

Fork another vibedgames project's source to build on it, and ship your own source so others can fork you. Use when the user wants to remix, fork, clone, or build on top of an existing deployed game, or asks how source-on-deploy works. Triggers: 'fork [slug]', 'remix this game', 'build on [slug]', 'start from an…

55 2d ago C 95 tokens original MIT

playtest

47

kyh/vibedgames

Skill Claude CodeCodex

Drive a real browser to play a game and prove it works — smoke checks, scripted bot playtests, softlock detection, canvas/WebGL determinism, screenshots and visual diffs — via vg playtest (agent-browser). Use for canvas/WebGL games (Phaser, Three.js) and for verifying a deployed game. Trigger: "playtest", "test my…

55 2d ago A 115 tokens original MIT

skill-creator

48

kyh/vibedgames

Skill Claude CodeCodex

Enhanced skill creation framework emphasizing philosophy-first design, anti-pattern prevention, and variation encouragement. Use when creating new skills, improving existing skills, analyzing skill quality, or when users request help designing effective skills that unlock capabilities rather than constraining them.…

55 2d ago A 62 tokens original MIT