character-design

character-design is a skill for Claude Code from kyh/vibedgames. It costs 41 tokens per session (893 once invoked), scanned A, original, MIT.

A workflow for creating consistent original characters and character artwork with vg generate. It supports reference sheets, expressions, outfit variations, edits, and character-to-video work.

In plain words
What is it for?
Use it to create portraits, full-body designs, turnarounds, expression sheets, outfit sets, action images, or edited character references.
Why use it?
It keeps the character's defining features stable while changing only the requested scene, pose, clothing, expression, or action. This reduces identity drift across multiple images.

Skill for Claude Code

Written for Claude Code: shipped in a Claude Code plugin.

Part of the generate plugin — 9 skills shipped together

Good fit Use it to create portraits, full-body designs, turnarounds, expression sheets, outfit sets, action images, or edited character references.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/kyh/vibedgames/character-design
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add kyh/vibedgames --skill character-design
Clone the repo
git clone --depth 1 https://github.com/kyh/vibedgames

Made for: Claude Code.

Or install generate, the plugin that ships this one along with the rest of its 9 skills.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for character-design

README.md
[![agentmods](https://agentmods.dev/badge/skills/kyh/vibedgames/character-design.svg)](https://agentmods.dev/skills/kyh/vibedgames/character-design)
Your own site
<a href="https://agentmods.dev/skills/kyh/vibedgames/character-design"><img src="https://agentmods.dev/badge/skills/kyh/vibedgames/character-design.svg" alt="Measured on agentmods" height="20"></a>
Per session 41 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 893 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00041 $0.00893
Opus 5 $0.00020 $0.00447
Sonnet 5 $0.00008 $0.00179
Haiku 4.5 $0.00004 $0.00089

Measured 8d ago against content hash 48bb132a1e07, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-07, from the pricing page.

Security

Grade A, and why

character-design scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 8d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

plugins/generate/skills/character-design/SKILL.md · 92 lines

How it starts

The opening of the file, as written. The whole thing — 92 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Character design with vg generate

Use this skill when the user wants to create, refine, or preserve a character. Load the reference files when needed:

  • references/anchor-system.md
  • references/prompt-patterns.md
  • references/examples.md

Load model-catalog alongside this skill for default endpoint choices.

The main objective is consistency. Keep the character anchor stable and change only the requested scene, expression, outfit, camera, or action.

Inputs to collect

Only ask for missing inputs that affect identity or model routing.

  • Character type: realistic human, stylized, anime, mascot, fantasy, sci-fi.
  • Identity anchor: age range, face shape, hair, eyes, build, posture, marks.
  • Style: photographic, 3D, illustration, manga, comic, game concept art.
  • Needed outputs: portrait, full body, turnaround, expression sheet, outfit set, action still, video shot, edit of an existing character.
  • References: source image, approved design, costume, pose, style board.
  • Consistency level: exploratory, pitch-ready, production continuity.
  • Model preference: model-catalog defaults unless the user names one.

Genmedia workflow

Follow the standard workflow in the generate skill: resolve endpoint → inspect schema/pricing → upload references → run (stills inline, video --async + status) → download to ./outputs/characters/{request_id}_{index}.{ext}. Default endpoint IDs are in the Model routing section below; routing details live in model-catalog.

Character anchor

Create a short immutable anchor before generating.

CHARACTER ANCHOR:
[name or codename], [age range], [face shape], [eye shape and color],
[nose and lips], [skin tone and distinguishing marks], [hair color, texture,
style], [body build and posture], [signature clothing or silhouette],
[style target]

Then add a variable block for the current shot.

SHOT VARIABLE:
[expression], [pose/action], [outfit changes if allowed], [environment],
[camera/framing], [lighting], [mood]

Read the full file on GitHub · 92 lines

Files

What ships with it

3 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 8d ago First seen · 92 lines · 41 tokens per session scan A 48bb132a1e07

Subscribe to this mod's changes

character-design is a skill published in the GitHub repository kyh/vibedgames (55 stars, last pushed today), licensed MIT. It adds 41 tokens to every session and 893 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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