Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add kyh/vibedgames --skill character-designgit clone --depth 1 https://github.com/kyh/vibedgamesWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/kyh/vibedgames/character-design)<a href="https://agentmods.dev/skills/kyh/vibedgames/character-design"><img src="https://agentmods.dev/badge/skills/kyh/vibedgames/character-design.svg" alt="Measured on agentmods" height="20"></a>- NVIDIA SkillSpector pass
What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00041 | $0.00893 |
| Opus 5 | $0.00020 | $0.00447 |
| Sonnet 5 | $0.00008 | $0.00179 |
| Haiku 4.5 | $0.00004 | $0.00089 |
Grade A, and why
character-design scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 8d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 92 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Character design with vg generate
Use this skill when the user wants to create, refine, or preserve a character. Load the reference files when needed:
references/anchor-system.mdreferences/prompt-patterns.mdreferences/examples.md
Load model-catalog alongside this skill for default endpoint choices.
The main objective is consistency. Keep the character anchor stable and change only the requested scene, expression, outfit, camera, or action.
Inputs to collect
Only ask for missing inputs that affect identity or model routing.
- Character type: realistic human, stylized, anime, mascot, fantasy, sci-fi.
- Identity anchor: age range, face shape, hair, eyes, build, posture, marks.
- Style: photographic, 3D, illustration, manga, comic, game concept art.
- Needed outputs: portrait, full body, turnaround, expression sheet, outfit set, action still, video shot, edit of an existing character.
- References: source image, approved design, costume, pose, style board.
- Consistency level: exploratory, pitch-ready, production continuity.
- Model preference:
model-catalogdefaults unless the user names one.
Genmedia workflow
Follow the standard workflow in the generate skill: resolve endpoint → inspect schema/pricing → upload references → run (stills inline, video --async + status) → download to ./outputs/characters/{request_id}_{index}.{ext}. Default endpoint IDs are in the Model routing section below; routing details live in model-catalog.
Character anchor
Create a short immutable anchor before generating.
CHARACTER ANCHOR:
[name or codename], [age range], [face shape], [eye shape and color],
[nose and lips], [skin tone and distinguishing marks], [hair color, texture,
style], [body build and posture], [signature clothing or silhouette],
[style target]
Then add a variable block for the current shot.
SHOT VARIABLE:
[expression], [pose/action], [outfit changes if allowed], [environment],
[camera/framing], [lighting], [mood]
What ships with it
3 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 8d ago First seen · 92 lines · 41 tokens per session scan A 48bb132a1e07
character-design is a skill published in the GitHub repository kyh/vibedgames (55 stars, last pushed today), licensed MIT. It adds 41 tokens to every session and 893 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.
Other skills, from other repositories
supabase
Use when doing ANY task involving Supabase: Database, Auth, Edge Functions, Realtime, Storage, Vectors, Cron, Queues, supabase-js, @supabase/ssr, RLS, schema migrations, CLI, MCP server. Includes security checklist.
reskin
Author a NEW skin for the reskinnable-demo app. A skin is a self-contained domain plugin under src/skins/ / that implements the frozen Skin contract (src/shell/skin-contract.ts) to swap the app's entire experience — brand, theme, layout, pages, tools, data, and agent — as a live sales demo. Use when the user says "add…
setup-slack-channel
Use for the PROVIDER half of getting a locally running CopilotKit Channels agent to answer in Slack, when no Slack app exists yet — setting up a Channels bot in Slack for the first time, creating the Slack app and its tokens, attaching it to a managed Intelligence Channel, or when a Channel reports setuprequired, sits…
copilotkit-integrations
Use when wiring an external agent framework (LangGraph, CrewAI, PydanticAI, Mastra, ADK, LlamaIndex, Agno, Strands, Microsoft Agent Framework, or others) into a CopilotKit application via the AG-UI protocol.
nextjs-pages-router
Set up tRPC in Next.js Pages Router with createNextApiHandler, createTRPCNext, withTRPC HOC, SSR via ssr option and ssrPrepass, SSG via createServerSideHelpers with getStaticProps, and server-side helpers for getServerSideProps prefetching.
a2ui-renderer
Render A2UI (Agent-to-UI declarative surfaces) in CopilotKit v2. Enable the runtime via CopilotRuntime({ a2ui: {...} }), then enable the provider via . Auto-activates via /info — do NOT manually pass renderActivityMessages. createA2UIMessageRenderer ships from @copilotkit/react-core/v2; low-level primitives…