cinematography

cinematography is a skill for Claude Code, Codex from kyh/vibedgames. It costs 44 tokens per session (902 once invoked), scanned A, original, MIT.

A set of instructions for directing cinematic image and video generation, including framing, camera movement, lenses, lighting, and colour treatment. It works with the vg generate command-line tool.

In plain words
What is it for?
Use it to plan still-image shots, video scenes, image-to-video edits, and storyboard frames with defined subjects, mood, camera work, lighting, and output settings.
Why use it?
It turns vague requests such as “make it cinematic” into specific visual choices that a generation model can follow.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Part of the generate plugin — 9 skills shipped together

Good fit Use it to plan still-image shots, video scenes, image-to-video edits, and storyboard frames with defined subjects, mood, camera work, lighting, and output settings.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/kyh/vibedgames/cinematography
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add kyh/vibedgames --skill cinematography
Clone the repo
git clone --depth 1 https://github.com/kyh/vibedgames

Made for: Claude Code, Codex.

Or install generate, the plugin that ships this one along with the rest of its 9 skills.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for cinematography

README.md
[![agentmods](https://agentmods.dev/badge/skills/kyh/vibedgames/cinematography/github.svg)](https://agentmods.dev/skills/kyh/vibedgames/cinematography)
Your own site
<a href="https://agentmods.dev/skills/kyh/vibedgames/cinematography"><img src="https://agentmods.dev/badge/skills/kyh/vibedgames/cinematography/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for cinematography

Your own site · 80×15
<a href="https://agentmods.dev/skills/kyh/vibedgames/cinematography"><img src="https://agentmods.dev/badge/skills/kyh/vibedgames/cinematography.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 44 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 902 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00044 $0.00902
Opus 5 $0.00022 $0.00451
Sonnet 5 $0.00009 $0.00180
Haiku 4.5 $0.00004 $0.00090

Measured 9d ago against content hash dc1854d4828f, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-08, from the pricing page.

Security

Grade A, and why

cinematography scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 9d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

plugins/generate/skills/cinematography/SKILL.md · 90 lines

How it starts

The opening of the file, as written. The whole thing — 90 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Cinematography with vg generate

Use this skill when the user needs cinematic direction, not generic "make it cinematic" prompting. Load references as needed:

  • references/shot-language.md
  • references/lighting-lens-color.md
  • references/examples.md

Load model-catalog alongside this skill for default endpoint choices.

Write concrete visual direction. Avoid empty prestige words and em dashes.

Inputs to collect

Ask only for what affects the shot:

  • Subject and action.
  • Medium: still image, video, image-to-video, edit, storyboard frame.
  • Genre and mood.
  • Framing: close-up, medium, wide, overhead, POV, profile, locked-off.
  • Camera motion for video: push-in, dolly, tracking, handheld, crane, drone.
  • Lens feel: wide, normal, telephoto, macro, shallow or deep focus.
  • Lighting: natural, practical, studio, noir, high key, low key, backlit.
  • Output: aspect ratio, duration, first frame, last frame, download path.
  • Preferred model, if the user wants a specific cinematography model or quality/cost profile.

Genmedia workflow

Follow the standard workflow in the generate skill: resolve endpoint → inspect schema/pricing → upload references (first/last frame, style, continuity) → run (stills inline, video --async + status) → download to ./outputs/cinema/{request_id}_{index}.{ext}. Default endpoint IDs are in the Model routing section below.

Prompt build order

Use the SCLCAM structure:

  1. Subject: who or what is in frame.
  2. Context: location, time, weather, story moment.
  3. Lens/framing: distance, angle, focal length feel, depth of field.
  4. Camera motion: only for video or if motion blur is desired.
  5. Atmosphere: haze, rain, practicals, reflections, texture.
  6. Mood/color: palette, contrast, grade, exposure style.
  7. Output controls: aspect ratio, duration, first-frame continuity.

Example structure:

[subject] in [context], framed as [shot size and angle], [lens feel],
[lighting setup], [camera movement if video], [color grade], [texture],
[duration or aspect ratio], [continuity constraints]

Read the full file on GitHub · 90 lines

Files

What ships with it

3 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 9d ago First seen · 90 lines · 44 tokens per session scan A dc1854d4828f

Subscribe to this mod's changes

cinematography is a skill published in the GitHub repository kyh/vibedgames (55 stars, last pushed today), licensed MIT. It adds 44 tokens to every session and 902 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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