generate

generate is a skill for Claude Code from kyh/vibedgames. It costs 37 tokens per session (2,053 once invoked), scanned A, original, MIT.

A command-line tool for finding and running more than 1,200 generative-model endpoints, which are online services that create images, video, or audio. It can also inspect model requirements and manage submitted jobs.

In plain words
What is it for?
Use it to search models, inspect schemas and prices, upload files, start generation jobs, check their status, and download results.
Why use it?
It gives agents one terminal interface instead of requiring separate integrations for each model service. JSON output makes results easier for software to read.

Skill for Claude Code

Written for Claude Code: shipped in a Claude Code plugin. Also seen: reads .claude/ paths; positional $N argument; mentions Codex.

Part of the vibedgames plugin — 34 skills shipped together

Good fit Use it to search models, inspect schemas and prices, upload files, start generation jobs, check their status, and download results.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/kyh/vibedgames/generate
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add kyh/vibedgames --skill generate
Clone the repo
git clone --depth 1 https://github.com/kyh/vibedgames

Made for: Claude Code.

Or install vibedgames, the plugin that ships this one along with the rest of its 34 skills.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for generate

README.md
[![agentmods](https://agentmods.dev/badge/skills/kyh/vibedgames/generate/github.svg)](https://agentmods.dev/skills/kyh/vibedgames/generate)
Your own site
<a href="https://agentmods.dev/skills/kyh/vibedgames/generate"><img src="https://agentmods.dev/badge/skills/kyh/vibedgames/generate/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for generate

Your own site · 80×15
<a href="https://agentmods.dev/skills/kyh/vibedgames/generate"><img src="https://agentmods.dev/badge/skills/kyh/vibedgames/generate.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 37 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 2,053 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 1 finding. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00037 $0.02053
Opus 5.5 $0.00015 $0.00821
Sonnet 5.5 $0.00007 $0.00411
Haiku 4.5 $0.00004 $0.00205

Measured 18d ago against content hash 279892103ac3, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

generate scanned grade A with 1 finding against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 18d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Makes network callslowCapability

Not a fault in itself. Listed so you know the mod talks to something, and to what.

4. **Save files with `--download`, not curl.** The CLI handles authentication, naming, and file format detection.
plugins/vibedgames/skills/generate/SKILL.md · 110 lines

How it starts

The opening of the file, as written. The whole thing — 110 lines — stays where its author put it; the contents beside it link to each section on GitHub.

vg generate: model endpoint runner

vg generate is the agent-first CLI for generating images, video, and audio. It works in a terminal for humans (pretty output) and equally well for agents (structured JSON when piped or with --json). All other skills in this repo call vg generate for execution; they do not wrap any model HTTP API directly. Every call is forwarded through a single vibedgames server proc that attaches the credentials and proxies the request.

Vibedgames runtime. Install with npm install -g vibedgames (or pnpm dogfood in this repo). The vibedgames server holds the API key, so there is no per-machine setup. The CLI exposes run, status, models, schema, upload, pricing, and docs — the read/write surface that maps to the queue, platform, storage, and docs APIs.

For the full command surface (every flag, every option, every example), see references/full-reference.md. For setup details, see the Setup section below.

Critical rules

  1. Always use --json when an agent will read the output. Pretty mode is for humans only.
  2. Never invent endpoint IDs. Use vg generate models "<query>" to discover, vg generate models --endpoint_id <id> to verify.
  3. Inspect schema before running. vg generate schema <endpoint_id> --json shows the exact field names. Guessed flags fail with 422.
  4. Save files with --download, not curl. The CLI handles authentication, naming, and file format detection.
  5. Use --async for long-running generation. Image work usually completes inline; video/audio/3D usually need queue + status polling.

Command index

Command Purpose
vg generate models <query> Search the catalog (or --category, or --endpoint_id)
vg generate schema <endpoint_id> Inspect inputs/outputs (compact or --format openapi)
vg generate run <endpoint_id> --<param> <value> Execute a model
vg generate status <endpoint_id> <request_id> Poll an async job (with --result, --cancel, --download)
vg generate upload <path> Upload a local file (returns a URL usable as a model input)
vg generate pricing <endpoint_id> Check cost per call
vg generate docs <query> Search generative-model documentation

Read the full file on GitHub · 110 lines

Files

What ships with it

1 file beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 18d ago Changed 279892103ac3
  2. 19d ago Changed bcb890022191
  3. 20d ago Changed · +1 lines 117c892ee422
  4. 22d ago Changed · +1 lines b05dbd954682
  5. 29d ago Changed afc6795484e6
  6. 1mo ago Changed · +6 lines · -97 tokens per session 6664e17356a1
  7. 1mo ago Changed 81d5880aec8b
  8. 1mo ago First seen · 102 lines · 134 tokens per session scan A f2920bedb810

Subscribe to this mod's changes

generate is a skill published in the GitHub repository kyh/vibedgames (61 stars, last pushed today), licensed MIT. It adds 37 tokens to every session and 2,053 once invoked, about $0.0001 per session on Opus 5.5. A static security scan graded it A with 1 finding (makes network calls). No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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