media-workflow

media-workflow is a skill for Claude Code from kyh/vibedgames. It costs 167 tokens per session (1,959 once invoked), scanned A, original, MIT.

A workflow planner for multi-step media production using the `vg generate` command-line tool.

In plain words
What is it for?
Use it for commercials, product photography, cinematic shots, character designs, lip-sync work, restoration, and other productions requiring multiple steps.
Why use it?
It organizes several media-generation calls, their inputs and outputs, and the checks needed between steps.

Skill for Claude Code

Written for Claude Code: shipped in a Claude Code plugin.

Part of the generate plugin — 9 skills shipped together

Good fit Use it for commercials, product photography, cinematic shots, character designs, lip-sync work, restoration, and other productions requiring multiple steps.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/kyh/vibedgames/media-workflow
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add kyh/vibedgames --skill media-workflow
Clone the repo
git clone --depth 1 https://github.com/kyh/vibedgames

Made for: Claude Code.

Or install generate, the plugin that ships this one along with the rest of its 9 skills.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for media-workflow

README.md
[![agentmods](https://agentmods.dev/badge/skills/kyh/vibedgames/media-workflow.svg)](https://agentmods.dev/skills/kyh/vibedgames/media-workflow)
Your own site
<a href="https://agentmods.dev/skills/kyh/vibedgames/media-workflow"><img src="https://agentmods.dev/badge/skills/kyh/vibedgames/media-workflow.svg" alt="Measured on agentmods" height="20"></a>
Per session 167 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,959 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector warn 7 Sept 2026
SkillSpector: 1 finding, up to medium

These are SkillSpector’s own severities. On a checked sample its high-severity flags on skills were ~96% false positives — a documented command, a public API, a “never do X” rule — so we show them as a caution to read, not a verdict. Why →

  • medium Prompt Injection · line 29
    Large whitespace padding was detected (a block of blank lines or a long run of spaces). This can push injected instructions below or to the right of the visible area so a human reviewer never sees them while the agent still reads them. Manual review of the hidden content is recommended.
    Fix: Remove the large whitespace padding (blank-line blocks or long space runs) and review any content hidden below or to the right of it. Keep skill files compact and reviewable so no instructions can be
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00167 $0.01959
Opus 5 $0.00084 $0.00979
Sonnet 5 $0.00033 $0.00392
Haiku 4.5 $0.00017 $0.00196

Measured 8d ago against content hash 0d062da0fc2d, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-07, from the pricing page.

Security

Grade A, and why

media-workflow scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 8d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

plugins/generate/skills/media-workflow/SKILL.md · 188 lines

How it starts

The opening of the file, as written. The whole thing — 188 lines — stays where its author put it; the contents beside it link to each section on GitHub.

vg generate workflow production

Runtime: All endpoint calls use the vg generate CLI (npm install -g vibedgames, or pnpm dogfood in this repo). The API key lives on the vibedgames server, so there is no per-machine setup. See the generate skill for the command reference.

Use this skill when a single model call is not enough. There are two ways in:

  • Use-case recipe — your task matches a known kind of content production (commercial, character, lip-sync, restoration…). Start from the recipe table below; each recipe lists inputs, the vg generate call sequence, and a quality bar.
  • Custom pipeline — no recipe matches. Design the workflow from scratch using the orchestration patterns in this skill.

A workflow either way is a planned sequence of vg generate calls with clear inputs, outputs, dependencies, and quality checks.

Use-case recipes

Match the user's intent to a recipe, then load that reference. If two apply (e.g. "commercial featuring a consistent character"), load both and run the more specific one first. If the task is a single endpoint call, skip recipes and go straight to the right model-catalog reference.

Reference Use for
cinematography.md Cinematic stills and video, shot language, lighting, lens, color grade
character-design.md Original characters with consistent identity across shots
commercial.md Product photography, ads, e-commerce batches, hero shots
storytelling.md Multi-shot narratives, short films, ads, brand films, social stories
character-lipsync.md Talking head / lip-sync video (TTS → animated portrait)
image-restoration.md Smart-dispatch restoration, deblur, denoise, dehaze, fix faces, document restore
virtual-tryon.md Apply a garment onto a person photo (with optional cleanup chain)
video-with-audio.md Add narration / SFX / music to a silent video
product-shot.md Hero product photography from a packshot reference
realism.md Photoreal stills (candid, editorial, documentary, archival, food, nature, architectural) with an anti-AI-look checklist

Read the full file on GitHub · 188 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 8d ago First seen · 188 lines · 167 tokens per session scan A 0d062da0fc2d

Subscribe to this mod's changes

media-workflow is a skill published in the GitHub repository kyh/vibedgames (55 stars, last pushed today), licensed MIT. It adds 167 tokens to every session and 1,959 once invoked, about $0.0008 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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