Create an on-scroll animation trigger using IntersectionObserver with Tailwind-friendly animation classes and keyframes. Use when asked for scroll-reveal, animate-on-scroll, or sequencing element animations when they enter the viewport.
Use when designing or implementing product-grade web motion like Stripe, Linear, Apple, and Vercel. Covers motion principles, easing/duration defaults, choreography patterns, scroll/hover interactions, performance, accessibility (reduced motion), and implementation guidance.
Create React loading, processing, selected, current, focus, and pressed states with the border-beam package's animated edge glow. Use when a card, button, input, tab, option, task panel, or agent surface needs a restrained traveling or breathing beam; includes installation, imports, prop selection, state wiring…
Create a clean modern design system with a luminous blue sky atmosphere, soft drifting cloud light, minimal white framing, and serene premium typography.
Create an archival book-reader design system with serif-led pages, mono index navigation, aged paper surfaces, margin notes, and a premium catalog frame.
Create a bright-green technical design system with structured split layouts, hard-framed dark surfaces, mono utility labels, and a prominent WebGL visualization zone.
Art-direct and implement distinctive, motion-rich marketing, editorial, portfolio, and landing websites with original reference-inspired imagery, standout heroes, GSAP choreography, one smooth-scroll engine, optional Three.js shaders, honest icon and logo sourcing, photo avatars, accessibility, and performance…
Build a cursor or touch particle interaction that emits by distance along the traveled segment into a recycled GPU point pool, with optional keyboard-triggered bursts. Use for interactive particle trails, pollen lifted from a surface, dust disturbed by a pointer, hover particle bursts, and discrete motes whose spacing…
Build rich, scroll-controlled real-time Three.js experiences as one persistent 3D world whose camera, lighting, atmosphere, materials, objects, DOM story, and interactions evolve across authored chapters. Use for 3D scrollytelling, scroll-driven WebGL worlds, camera journeys, interactive portfolios, product stories…
Reveal Three.js geometry with an expanding world-space scan whose wire cage leads the solid surface, then burns away. Use for wireframe scanning, radial mesh reveals, survey pulses, holographic assembly, topology intros, and 3D model entrances where a plain opacity wipe does not explain the form.
Create premium cinematic web motion systems with GSAP, ScrollTrigger, and Lenis. Use for luxury editorial websites, creative studio portfolios, Awwwards-style interactions, smooth scroll reveals, staggered text, parallax, pinned sections, magnetic hover states, custom cursors, and mouse-reactive layered movement.
Create a clean minimal beige light-mode design system with warm neutral shells, quiet process grids, restrained accent color, and elegant low-contrast structure.
Add vertical container-size guide lines with mini corner squares for precise, structured web layouts. Use when asked for container lines, measured layout guides, vertical boundary lines, editorial grid markers, or small corner-square frame details.
Apply diagonal-cut corners and chamfered edges to buttons, cards, panels, and container shells. Use when a design needs precise geometric framing, sci-fi UI surfaces, clipped-corner controls, or engineered sharp containers instead of rounded pills or plain rectangles.
Apply CSS alpha masking with linear-gradient for horizontal or vertical edge fades (mask-image and -webkit-mask-image). Use when asked for alpha masks, fade edges, or CSS mask gradients.
Apply subtle gradient-border treatments for premium web surfaces. Use when cards, pricing panels, nav bars, modals, buttons, or hero surfaces need a refined edge highlight without a loud glow.
At most 3 mods per repository are shown here, and a mod shipped inside a plugin is left to that plugin's page — the rest are on their repository pages: