Skill Claude CodeCodex
Use when verifying a game build against its quality target before claiming it is complete.
Skill Claude CodeCodex
Use when verifying a game build against its quality target before claiming it is complete.
Skill Claude CodeCodex
Use when the target is a coherent, demo-ready prototype rather than a minimal first playable.
Skill Claude CodeCodex
Use when procedural visual identity, shaders, particles, SVG systems, or UI recipes are part of the game deliverable.
Skill Claude CodeCodex
Use when game implementation quality must be maintainable, understandable, and safe to extend.
Skill Claude CodeCodex
Use when a requested game feature should land as a maintainable product-grade feature, not a prototype slice.
Skill Claude CodeCodex
Use when auditing whether a game project meets production-grade standards for release or continued iteration.
Skill Claude CodeCodex
Use when running a top-level audit of an existing game project before repair or major changes.
Skill Claude CodeCodex
Use before major game work to classify the repo as greenfield, prelaunch, shipped, or live-risky.
Skill Claude CodeCodex
Use when turning game audit findings or known issues into a prioritized repair plan.
Skill Claude CodeCodex
Use when a game request is vague, contradictory, or under-specified and needs a production-ready brief.
Skill Claude CodeCodex
Use when game work is too large for one session and needs a guarded external build/verify/repair loop.
Skill Claude CodeCodex
Use when auditing whether delivered features actually match the promised scope and quality target.
Skill Claude CodeCodex
Use when a game project is expanding too broadly and needs scope protection without losing the core goal.
Skill Claude CodeCodex
Use when setting scope tier, completeness bar, and allowed refactor range for a game build.
Skill Claude CodeCodex
Use when critiquing screenshots or visual captures for readability, hierarchy, and target-quality fit.
Skill Claude CodeCodex
Use when the user wants a persistent requirements/spec/design/tasks workflow, asks for OpenSpec-style planning, or needs durable change artifacts in the target repo.
Skill Claude CodeCodex
Use when game implementation should default to a builder-reviewer-verifier loop instead of one monolithic pass.
Skill Claude CodeCodex
Use when orchestrating serious game work across concept, scope, build mode, quality target, and downstream routing.
Skill Claude CodeCodex
Use when auditing first-minute onboarding, menus, fail/retry flow, or player comprehension in a game.
Skill Claude CodeCodex
Use when designing onboarding, menus, CTA hierarchy, and first-minute interaction flow for a game.
Skill Claude CodeCodex
Use when implementing browser-first 2D game work after the route and backend are already chosen.
Skill Claude CodeCodex
Use when implementing browser-first 3D game work after the route and backend are already chosen.