gsp-playability-verifier

gsp-playability-verifier is a skill for Claude Code, Codex from mike007jd/game-superpowers. It costs 23 tokens per session (414 once invoked), scanned A, original, MIT.

A verification process for checking whether a game build meets its intended quality level before calling it complete.

In plain words
What is it for?
Use it to verify startup, playable states, controls, required features, readable interface elements, uncluttered play areas, and blocking runtime errors.
Why use it?
It checks the actual target and important player-facing behavior instead of assuming that a build is acceptable because it starts.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit Use it to verify startup, playable states, controls, required features, readable interface elements, uncluttered play areas, and blocking runtime errors.

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Install with agentmods
npx agentmods add skills/mike007jd/game-superpowers/gsp-playability-verifier
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add mike007jd/game-superpowers --skill gsp-playability-verifier
Clone the repo
git clone --depth 1 https://github.com/mike007jd/game-superpowers

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for gsp-playability-verifier

README.md
[![agentmods](https://agentmods.dev/badge/skills/mike007jd/game-superpowers/gsp-playability-verifier/github.svg)](https://agentmods.dev/skills/mike007jd/game-superpowers/gsp-playability-verifier)
Your own site
<a href="https://agentmods.dev/skills/mike007jd/game-superpowers/gsp-playability-verifier"><img src="https://agentmods.dev/badge/skills/mike007jd/game-superpowers/gsp-playability-verifier/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for gsp-playability-verifier

Your own site · 80×15
<a href="https://agentmods.dev/skills/mike007jd/game-superpowers/gsp-playability-verifier"><img src="https://agentmods.dev/badge/skills/mike007jd/game-superpowers/gsp-playability-verifier.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 23 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 414 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00023 $0.00414
Opus 5 $0.00012 $0.00207
Sonnet 5 $0.00005 $0.00083
Haiku 4.5 $0.00002 $0.00041

Measured 10d ago against content hash d337c371ab13, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-10, from the pricing page.

Security

Grade A, and why

gsp-playability-verifier scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 10d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

publish/clawhub/gsp-playability-verifier/SKILL.md · 50 lines

What it actually says

Game Playability Verifier

Goal

Verify the build against its actual target, not a generic low bar.

Outputs

Follow the gsp-orchestrator output strategy:

  • inline (default): present verification results in conversation.
  • minimal or full: write docs/game-studio/quality-report.md.

Use

  • ./shared/templates/quality-report.md
  • ./shared/checklists/first-playable-rubric.md
  • ./shared/checklists/polished-prototype-rubric.md
  • ./shared/checklists/playability-verifier-output-checklist.md
  • ./shared/checklists/ui-ux-hard-rules.md

Quality-aware verification

  • If the target is first-playable, use ./shared/checklists/first-playable-rubric.md.
  • If the target is polished-prototype, also use ./shared/checklists/polished-prototype-rubric.md.
  • If the target is production-feature or live-patch, verify the requested feature set plus regression risk in touched areas.

Minimum checks

  • boots
  • reaches the correct actionable state
  • requested verbs work
  • requested critical features in scope are present
  • HUD / affordances are readable
  • playfield is not obviously sacrificed to UI clutter
  • no blocking runtime errors
  • the build quality matches the selected target

Reporting rules

For each critical check, report:

  • pass / fail / partial
  • evidence source
  • short note or repair direction

Important

Do not declare success merely because something runs. The verifier exists to catch “technically alive, product-wise weak” outcomes. When runtime evidence is missing, say so explicitly. In a multi-agent build flow, this skill is the default verifier stage after implementation review, not an optional final flourish.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 10d ago First seen · 50 lines · 23 tokens per session scan A d337c371ab13

Subscribe to this mod's changes

gsp-playability-verifier is a skill published in the GitHub repository mike007jd/game-superpowers (12 stars, last pushed 4mo ago), licensed MIT. It adds 23 tokens to every session and 414 once invoked, about $0.0001 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

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