review-all-gdds

review-all-gdds is a skill for Claude Code from Donchitos/Claude-Code-Game-Studios. It costs 73 tokens per session (6,346 once invoked), scanned A, original, MIT.

A whole-project review of game design documents, or GDDs, which describe how a game works. It checks both consistency between documents and problems that only appear when all game systems interact.

In plain words
What is it for?
Use it after individual GDD reviews and before building the game's technical architecture.
Why use it?
Reviewing documents one at a time can miss contradictions, conflicting responsibilities, broken economies, or competing progression systems.

Skill for Claude Code

Written for Claude Code: allowed-tools in frontmatter. Also seen: model in frontmatter; mentions subagents; names the AskUserQuestion tool.

Good fit Use it after individual GDD reviews and before building the game's technical architecture.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/donchitos/claude-code-game-studios/review-all-gdds
About the project

Claude Code Game Studios is a setup that organizes Claude Code into a coordinated game-development team of specialized AI agents. It supports game projects across design, programming, art, audio, narrative, quality assurance, and production, with skills and workflows for coordinating that work.

Donchitos/Claude-Code-Game-Studios · 24,852 stars · on GitHub

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add Donchitos/Claude-Code-Game-Studios --skill review-all-gdds
Clone the repo
git clone --depth 1 https://github.com/Donchitos/Claude-Code-Game-Studios

Made for: Claude Code.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for review-all-gdds

README.md
[![agentmods](https://agentmods.dev/badge/skills/donchitos/claude-code-game-studios/review-all-gdds.svg)](https://agentmods.dev/skills/donchitos/claude-code-game-studios/review-all-gdds)
Your own site
<a href="https://agentmods.dev/skills/donchitos/claude-code-game-studios/review-all-gdds"><img src="https://agentmods.dev/badge/skills/donchitos/claude-code-game-studios/review-all-gdds.svg" alt="Measured on agentmods" height="20"></a>
Per session 73 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 6,346 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector warn 7 Sept 2026
SkillSpector: 2 findings, up to medium

These are SkillSpector’s own severities. On a checked sample its high-severity flags on skills were ~96% false positives — a documented command, a public API, a “never do X” rule — so we show them as a caution to read, not a verdict. Why →

  • medium Excessive Agency · line 454
    Skill enables autonomous high-impact decisions without human-in-the-loop verification. Critical operations (destructive commands, financial transactions, data deletion) should require explicit user confirmation.
    Fix: Add human-in-the-loop confirmation for destructive, irreversible, or high-impact operations. Never auto-execute commands that modify files, send data, or alter system state.
  • medium Excessive Agency · line 7
    Skill selects an external model or provider that may use a different account or billing plan than the operator expects. Undisclosed model switches can cause unexpected cost or quota consumption.
    Fix: Remove the model/provider override or disclose it prominently and require explicit operator approval before invoking an external coding CLI or billed model.
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00073 $0.06346
Opus 5 $0.00036 $0.03173
Sonnet 5 $0.00015 $0.01269
Haiku 4.5 $0.00007 $0.00635

Measured 4d ago against content hash 016dce629603, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-07, from the pricing page.

Security

Grade A, and why

review-all-gdds scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 4d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Origin

Copies of this mod

3 near-identical copies found in the catalogue:

.claude/skills/review-all-gdds/SKILL.md · 640 lines

How it starts

The opening of the file, as written. The whole thing — 640 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Review All GDDs

This skill reads every system GDD simultaneously and performs two complementary reviews that cannot be done per-GDD in isolation:

  1. Cross-GDD Consistency — contradictions, stale references, and ownership conflicts between documents
  2. Game Design Holism — issues that only emerge when you see all systems together: dominant strategies, broken economies, cognitive overload, pillar drift, competing progression loops

This is distinct from /design-review, which reviews one GDD for internal completeness. This skill reviews the relationships between all GDDs.

When to run:

  • After all MVP-tier GDDs are individually approved
  • After any GDD is significantly revised mid-production
  • Before /create-architecture begins (architecture built on inconsistent GDDs inherits those inconsistencies)

Argument modes:

Focus: $ARGUMENTS[0] (blank = full)

  • No argument / full: Both consistency and design theory passes
  • consistency: Cross-GDD consistency checks only (faster)
  • design-theory: Game design holism checks only
  • since-last-review: Only GDDs modified since the last review report (git-based)

Phase 1: Load Everything

Phase 1a — L0: Summary Scan (fast, low tokens)

Before reading any full document, use Grep to extract ## Summary sections from all GDD files:

Grep pattern="## Summary" glob="design/gdd/*.md" output_mode="content" -A 5

Display a manifest to the user:

Found [N] GDDs. Summaries:
  • combat.md — [summary text]
  • inventory.md — [summary text]
  ...

For since-last-review mode: run git log --name-only to identify GDDs modified since the last review report file was written. Show the user which GDDs are in scope based on summaries before doing any full reads. Only proceed to L1 for those GDDs plus any GDDs listed in their "Key deps".

Phase 1b — Registry Pre-Load (fast baseline)

Before full-reading any GDD, check for the entity registry:

Read path="design/registry/entities.yaml"

Read the full file on GitHub · 640 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 4d ago First seen · 640 lines · 73 tokens per session scan A 016dce629603

Subscribe to this mod's changes

review-all-gdds is a skill published in the GitHub repository Donchitos/Claude-Code-Game-Studios (24,852 stars, last pushed 3mo ago), licensed MIT. It adds 73 tokens to every session and 6,346 once invoked, about $0.0004 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-03.